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/*
 * Copyright 2010 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
 * in compliance with the License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
 * or implied. See the License for the specific language governing permissions and limitations under
 * the License.
 */
/*
 * This code was generated by https://code.google.com/p/google-apis-client-generator/
 * (build: 2015-01-14 17:53:03 UTC)
 * on 2015-03-12 at 21:37:46 UTC 
 * Modify at your own risk.
 */

package com.google.api.services.games.model;

/**
 * This is a JSON template for a room resource object.
 *
 * 

This is the Java data model class that specifies how to parse/serialize into the JSON that is * transmitted over HTTP when working with the Google Play Game Services API. For a detailed * explanation see: * http://code.google.com/p/google-http-java-client/wiki/JSON *

* * @author Google, Inc. */ @SuppressWarnings("javadoc") public final class Room extends com.google.api.client.json.GenericJson { /** * The ID of the application being played. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String applicationId; /** * Criteria for auto-matching players into this room. * The value may be {@code null}. */ @com.google.api.client.util.Key private RoomAutoMatchingCriteria autoMatchingCriteria; /** * Auto-matching status for this room. Not set if the room is not currently in the auto-matching * queue. * The value may be {@code null}. */ @com.google.api.client.util.Key private RoomAutoMatchStatus autoMatchingStatus; /** * Details about the room creation. * The value may be {@code null}. */ @com.google.api.client.util.Key private RoomModification creationDetails; /** * This short description is generated by our servers and worded relative to the player requesting * the room. It is intended to be displayed when the room is shown in a list (that is, an * invitation to a room.) * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String description; /** * The ID of the participant that invited the user to the room. Not set if the user was not * invited to the room. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String inviterId; /** * Uniquely identifies the type of this resource. Value is always the fixed string games#room. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String kind; /** * Details about the last update to the room. * The value may be {@code null}. */ @com.google.api.client.util.Key private RoomModification lastUpdateDetails; /** * The participants involved in the room, along with their statuses. Includes participants who * have left or declined invitations. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.util.List participants; static { // hack to force ProGuard to consider RoomParticipant used, since otherwise it would be stripped out // see http://code.google.com/p/google-api-java-client/issues/detail?id=528 com.google.api.client.util.Data.nullOf(RoomParticipant.class); } /** * Globally unique ID for a room. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String roomId; /** * The version of the room status: an increasing counter, used by the client to ignore out-of- * order updates to room status. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.Integer roomStatusVersion; /** * The status of the room. Possible values are: - "ROOM_INVITING" - One or more players have * been invited and not responded. - "ROOM_AUTO_MATCHING" - One or more slots need to be filled * by auto-matching. - "ROOM_CONNECTING" - Players have joined and are connecting to each other * (either before or after auto-matching). - "ROOM_ACTIVE" - All players have joined and * connected to each other. - "ROOM_DELETED" - The room should no longer be shown on the client. * Returned in sync calls when a player joins a room (as a tombstone), or for rooms where all * joined participants have left. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.String status; /** * The variant / mode of the application being played; can be any integer value, or left blank. * The value may be {@code null}. */ @com.google.api.client.util.Key private java.lang.Integer variant; /** * The ID of the application being played. * @return value or {@code null} for none */ public java.lang.String getApplicationId() { return applicationId; } /** * The ID of the application being played. * @param applicationId applicationId or {@code null} for none */ public Room setApplicationId(java.lang.String applicationId) { this.applicationId = applicationId; return this; } /** * Criteria for auto-matching players into this room. * @return value or {@code null} for none */ public RoomAutoMatchingCriteria getAutoMatchingCriteria() { return autoMatchingCriteria; } /** * Criteria for auto-matching players into this room. * @param autoMatchingCriteria autoMatchingCriteria or {@code null} for none */ public Room setAutoMatchingCriteria(RoomAutoMatchingCriteria autoMatchingCriteria) { this.autoMatchingCriteria = autoMatchingCriteria; return this; } /** * Auto-matching status for this room. Not set if the room is not currently in the auto-matching * queue. * @return value or {@code null} for none */ public RoomAutoMatchStatus getAutoMatchingStatus() { return autoMatchingStatus; } /** * Auto-matching status for this room. Not set if the room is not currently in the auto-matching * queue. * @param autoMatchingStatus autoMatchingStatus or {@code null} for none */ public Room setAutoMatchingStatus(RoomAutoMatchStatus autoMatchingStatus) { this.autoMatchingStatus = autoMatchingStatus; return this; } /** * Details about the room creation. * @return value or {@code null} for none */ public RoomModification getCreationDetails() { return creationDetails; } /** * Details about the room creation. * @param creationDetails creationDetails or {@code null} for none */ public Room setCreationDetails(RoomModification creationDetails) { this.creationDetails = creationDetails; return this; } /** * This short description is generated by our servers and worded relative to the player requesting * the room. It is intended to be displayed when the room is shown in a list (that is, an * invitation to a room.) * @return value or {@code null} for none */ public java.lang.String getDescription() { return description; } /** * This short description is generated by our servers and worded relative to the player requesting * the room. It is intended to be displayed when the room is shown in a list (that is, an * invitation to a room.) * @param description description or {@code null} for none */ public Room setDescription(java.lang.String description) { this.description = description; return this; } /** * The ID of the participant that invited the user to the room. Not set if the user was not * invited to the room. * @return value or {@code null} for none */ public java.lang.String getInviterId() { return inviterId; } /** * The ID of the participant that invited the user to the room. Not set if the user was not * invited to the room. * @param inviterId inviterId or {@code null} for none */ public Room setInviterId(java.lang.String inviterId) { this.inviterId = inviterId; return this; } /** * Uniquely identifies the type of this resource. Value is always the fixed string games#room. * @return value or {@code null} for none */ public java.lang.String getKind() { return kind; } /** * Uniquely identifies the type of this resource. Value is always the fixed string games#room. * @param kind kind or {@code null} for none */ public Room setKind(java.lang.String kind) { this.kind = kind; return this; } /** * Details about the last update to the room. * @return value or {@code null} for none */ public RoomModification getLastUpdateDetails() { return lastUpdateDetails; } /** * Details about the last update to the room. * @param lastUpdateDetails lastUpdateDetails or {@code null} for none */ public Room setLastUpdateDetails(RoomModification lastUpdateDetails) { this.lastUpdateDetails = lastUpdateDetails; return this; } /** * The participants involved in the room, along with their statuses. Includes participants who * have left or declined invitations. * @return value or {@code null} for none */ public java.util.List getParticipants() { return participants; } /** * The participants involved in the room, along with their statuses. Includes participants who * have left or declined invitations. * @param participants participants or {@code null} for none */ public Room setParticipants(java.util.List participants) { this.participants = participants; return this; } /** * Globally unique ID for a room. * @return value or {@code null} for none */ public java.lang.String getRoomId() { return roomId; } /** * Globally unique ID for a room. * @param roomId roomId or {@code null} for none */ public Room setRoomId(java.lang.String roomId) { this.roomId = roomId; return this; } /** * The version of the room status: an increasing counter, used by the client to ignore out-of- * order updates to room status. * @return value or {@code null} for none */ public java.lang.Integer getRoomStatusVersion() { return roomStatusVersion; } /** * The version of the room status: an increasing counter, used by the client to ignore out-of- * order updates to room status. * @param roomStatusVersion roomStatusVersion or {@code null} for none */ public Room setRoomStatusVersion(java.lang.Integer roomStatusVersion) { this.roomStatusVersion = roomStatusVersion; return this; } /** * The status of the room. Possible values are: - "ROOM_INVITING" - One or more players have * been invited and not responded. - "ROOM_AUTO_MATCHING" - One or more slots need to be filled * by auto-matching. - "ROOM_CONNECTING" - Players have joined and are connecting to each other * (either before or after auto-matching). - "ROOM_ACTIVE" - All players have joined and * connected to each other. - "ROOM_DELETED" - The room should no longer be shown on the client. * Returned in sync calls when a player joins a room (as a tombstone), or for rooms where all * joined participants have left. * @return value or {@code null} for none */ public java.lang.String getStatus() { return status; } /** * The status of the room. Possible values are: - "ROOM_INVITING" - One or more players have * been invited and not responded. - "ROOM_AUTO_MATCHING" - One or more slots need to be filled * by auto-matching. - "ROOM_CONNECTING" - Players have joined and are connecting to each other * (either before or after auto-matching). - "ROOM_ACTIVE" - All players have joined and * connected to each other. - "ROOM_DELETED" - The room should no longer be shown on the client. * Returned in sync calls when a player joins a room (as a tombstone), or for rooms where all * joined participants have left. * @param status status or {@code null} for none */ public Room setStatus(java.lang.String status) { this.status = status; return this; } /** * The variant / mode of the application being played; can be any integer value, or left blank. * @return value or {@code null} for none */ public java.lang.Integer getVariant() { return variant; } /** * The variant / mode of the application being played; can be any integer value, or left blank. * @param variant variant or {@code null} for none */ public Room setVariant(java.lang.Integer variant) { this.variant = variant; return this; } @Override public Room set(String fieldName, Object value) { return (Room) super.set(fieldName, value); } @Override public Room clone() { return (Room) super.clone(); } }




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