com.google.api.services.games.model.RoomP2PStatus Maven / Gradle / Ivy
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
/*
* This code was generated by https://code.google.com/p/google-apis-client-generator/
* (build: 2015-01-14 17:53:03 UTC)
* on 2015-03-12 at 21:37:46 UTC
* Modify at your own risk.
*/
package com.google.api.services.games.model;
/**
* This is a JSON template for an update on the status of a peer in a room.
*
* This is the Java data model class that specifies how to parse/serialize into the JSON that is
* transmitted over HTTP when working with the Google Play Game Services API. For a detailed
* explanation see:
* http://code.google.com/p/google-http-java-client/wiki/JSON
*
*
* @author Google, Inc.
*/
@SuppressWarnings("javadoc")
public final class RoomP2PStatus extends com.google.api.client.json.GenericJson {
/**
* The amount of time in milliseconds it took to establish connections with this peer.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.Integer connectionSetupLatencyMillis;
/**
* The error code in event of a failure. Possible values are: - "P2P_FAILED" - The client failed
* to establish a P2P connection with the peer. - "PRESENCE_FAILED" - The client failed to
* register to receive P2P connections. - "RELAY_SERVER_FAILED" - The client received an error
* when trying to use the relay server to establish a P2P connection with the peer.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.String error;
/**
* More detailed diagnostic message returned in event of a failure.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key("error_reason")
private java.lang.String errorReason;
/**
* Uniquely identifies the type of this resource. Value is always the fixed string
* games#roomP2PStatus.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.String kind;
/**
* The ID of the participant.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.String participantId;
/**
* The status of the peer in the room. Possible values are: - "CONNECTION_ESTABLISHED" - The
* client established a P2P connection with the peer. - "CONNECTION_FAILED" - The client failed
* to establish directed presence with the peer.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.String status;
/**
* The amount of time in milliseconds it took to send packets back and forth on the unreliable
* channel with this peer.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.Integer unreliableRoundtripLatencyMillis;
/**
* The amount of time in milliseconds it took to establish connections with this peer.
* @return value or {@code null} for none
*/
public java.lang.Integer getConnectionSetupLatencyMillis() {
return connectionSetupLatencyMillis;
}
/**
* The amount of time in milliseconds it took to establish connections with this peer.
* @param connectionSetupLatencyMillis connectionSetupLatencyMillis or {@code null} for none
*/
public RoomP2PStatus setConnectionSetupLatencyMillis(java.lang.Integer connectionSetupLatencyMillis) {
this.connectionSetupLatencyMillis = connectionSetupLatencyMillis;
return this;
}
/**
* The error code in event of a failure. Possible values are: - "P2P_FAILED" - The client failed
* to establish a P2P connection with the peer. - "PRESENCE_FAILED" - The client failed to
* register to receive P2P connections. - "RELAY_SERVER_FAILED" - The client received an error
* when trying to use the relay server to establish a P2P connection with the peer.
* @return value or {@code null} for none
*/
public java.lang.String getError() {
return error;
}
/**
* The error code in event of a failure. Possible values are: - "P2P_FAILED" - The client failed
* to establish a P2P connection with the peer. - "PRESENCE_FAILED" - The client failed to
* register to receive P2P connections. - "RELAY_SERVER_FAILED" - The client received an error
* when trying to use the relay server to establish a P2P connection with the peer.
* @param error error or {@code null} for none
*/
public RoomP2PStatus setError(java.lang.String error) {
this.error = error;
return this;
}
/**
* More detailed diagnostic message returned in event of a failure.
* @return value or {@code null} for none
*/
public java.lang.String getErrorReason() {
return errorReason;
}
/**
* More detailed diagnostic message returned in event of a failure.
* @param errorReason errorReason or {@code null} for none
*/
public RoomP2PStatus setErrorReason(java.lang.String errorReason) {
this.errorReason = errorReason;
return this;
}
/**
* Uniquely identifies the type of this resource. Value is always the fixed string
* games#roomP2PStatus.
* @return value or {@code null} for none
*/
public java.lang.String getKind() {
return kind;
}
/**
* Uniquely identifies the type of this resource. Value is always the fixed string
* games#roomP2PStatus.
* @param kind kind or {@code null} for none
*/
public RoomP2PStatus setKind(java.lang.String kind) {
this.kind = kind;
return this;
}
/**
* The ID of the participant.
* @return value or {@code null} for none
*/
public java.lang.String getParticipantId() {
return participantId;
}
/**
* The ID of the participant.
* @param participantId participantId or {@code null} for none
*/
public RoomP2PStatus setParticipantId(java.lang.String participantId) {
this.participantId = participantId;
return this;
}
/**
* The status of the peer in the room. Possible values are: - "CONNECTION_ESTABLISHED" - The
* client established a P2P connection with the peer. - "CONNECTION_FAILED" - The client failed
* to establish directed presence with the peer.
* @return value or {@code null} for none
*/
public java.lang.String getStatus() {
return status;
}
/**
* The status of the peer in the room. Possible values are: - "CONNECTION_ESTABLISHED" - The
* client established a P2P connection with the peer. - "CONNECTION_FAILED" - The client failed
* to establish directed presence with the peer.
* @param status status or {@code null} for none
*/
public RoomP2PStatus setStatus(java.lang.String status) {
this.status = status;
return this;
}
/**
* The amount of time in milliseconds it took to send packets back and forth on the unreliable
* channel with this peer.
* @return value or {@code null} for none
*/
public java.lang.Integer getUnreliableRoundtripLatencyMillis() {
return unreliableRoundtripLatencyMillis;
}
/**
* The amount of time in milliseconds it took to send packets back and forth on the unreliable
* channel with this peer.
* @param unreliableRoundtripLatencyMillis unreliableRoundtripLatencyMillis or {@code null} for none
*/
public RoomP2PStatus setUnreliableRoundtripLatencyMillis(java.lang.Integer unreliableRoundtripLatencyMillis) {
this.unreliableRoundtripLatencyMillis = unreliableRoundtripLatencyMillis;
return this;
}
@Override
public RoomP2PStatus set(String fieldName, Object value) {
return (RoomP2PStatus) super.set(fieldName, value);
}
@Override
public RoomP2PStatus clone() {
return (RoomP2PStatus) super.clone();
}
}
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