com.google.api.services.games.model.TurnBasedMatchTurn Maven / Gradle / Ivy
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
/*
* This code was generated by https://code.google.com/p/google-apis-client-generator/
* (build: 2015-01-14 17:53:03 UTC)
* on 2015-03-12 at 21:37:46 UTC
* Modify at your own risk.
*/
package com.google.api.services.games.model;
/**
* This is a JSON template for the object representing a turn.
*
* This is the Java data model class that specifies how to parse/serialize into the JSON that is
* transmitted over HTTP when working with the Google Play Game Services API. For a detailed
* explanation see:
* http://code.google.com/p/google-http-java-client/wiki/JSON
*
*
* @author Google, Inc.
*/
@SuppressWarnings("javadoc")
public final class TurnBasedMatchTurn extends com.google.api.client.json.GenericJson {
/**
* The shared game state data after the turn is over.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private TurnBasedMatchDataRequest data;
/**
* Uniquely identifies the type of this resource. Value is always the fixed string
* games#turnBasedMatchTurn.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.String kind;
/**
* The version of this match: an increasing counter, used to avoid out-of-date updates to the
* match.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.Integer matchVersion;
/**
* The ID of the participant who should take their turn next. May be set to the current player's
* participant ID to update match state without changing the turn. If not set, the match will wait
* for other player(s) to join via automatching; this is only valid if automatch criteria is set
* on the match with remaining slots for automatched players.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.lang.String pendingParticipantId;
/**
* The match results for the participants in the match.
* The value may be {@code null}.
*/
@com.google.api.client.util.Key
private java.util.List results;
static {
// hack to force ProGuard to consider ParticipantResult used, since otherwise it would be stripped out
// see http://code.google.com/p/google-api-java-client/issues/detail?id=528
com.google.api.client.util.Data.nullOf(ParticipantResult.class);
}
/**
* The shared game state data after the turn is over.
* @return value or {@code null} for none
*/
public TurnBasedMatchDataRequest getData() {
return data;
}
/**
* The shared game state data after the turn is over.
* @param data data or {@code null} for none
*/
public TurnBasedMatchTurn setData(TurnBasedMatchDataRequest data) {
this.data = data;
return this;
}
/**
* Uniquely identifies the type of this resource. Value is always the fixed string
* games#turnBasedMatchTurn.
* @return value or {@code null} for none
*/
public java.lang.String getKind() {
return kind;
}
/**
* Uniquely identifies the type of this resource. Value is always the fixed string
* games#turnBasedMatchTurn.
* @param kind kind or {@code null} for none
*/
public TurnBasedMatchTurn setKind(java.lang.String kind) {
this.kind = kind;
return this;
}
/**
* The version of this match: an increasing counter, used to avoid out-of-date updates to the
* match.
* @return value or {@code null} for none
*/
public java.lang.Integer getMatchVersion() {
return matchVersion;
}
/**
* The version of this match: an increasing counter, used to avoid out-of-date updates to the
* match.
* @param matchVersion matchVersion or {@code null} for none
*/
public TurnBasedMatchTurn setMatchVersion(java.lang.Integer matchVersion) {
this.matchVersion = matchVersion;
return this;
}
/**
* The ID of the participant who should take their turn next. May be set to the current player's
* participant ID to update match state without changing the turn. If not set, the match will wait
* for other player(s) to join via automatching; this is only valid if automatch criteria is set
* on the match with remaining slots for automatched players.
* @return value or {@code null} for none
*/
public java.lang.String getPendingParticipantId() {
return pendingParticipantId;
}
/**
* The ID of the participant who should take their turn next. May be set to the current player's
* participant ID to update match state without changing the turn. If not set, the match will wait
* for other player(s) to join via automatching; this is only valid if automatch criteria is set
* on the match with remaining slots for automatched players.
* @param pendingParticipantId pendingParticipantId or {@code null} for none
*/
public TurnBasedMatchTurn setPendingParticipantId(java.lang.String pendingParticipantId) {
this.pendingParticipantId = pendingParticipantId;
return this;
}
/**
* The match results for the participants in the match.
* @return value or {@code null} for none
*/
public java.util.List getResults() {
return results;
}
/**
* The match results for the participants in the match.
* @param results results or {@code null} for none
*/
public TurnBasedMatchTurn setResults(java.util.List results) {
this.results = results;
return this;
}
@Override
public TurnBasedMatchTurn set(String fieldName, Object value) {
return (TurnBasedMatchTurn) super.set(fieldName, value);
}
@Override
public TurnBasedMatchTurn clone() {
return (TurnBasedMatchTurn) super.clone();
}
}
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