All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.google.api.services.gamesManagement.model.GamesPlayerExperienceInfoResource Maven / Gradle / Ivy

The newest version!
/*
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
 * in compliance with the License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
 * or implied. See the License for the specific language governing permissions and limitations under
 * the License.
 */
/*
 * This code was generated by https://github.com/googleapis/google-api-java-client-services/
 * Modify at your own risk.
 */

package com.google.api.services.gamesManagement.model;

/**
 * 1P/3P metadata about the player's experience.
 *
 * 

This is the Java data model class that specifies how to parse/serialize into the JSON that is * transmitted over HTTP when working with the Google Play Game Management. For a detailed * explanation see: * https://developers.google.com/api-client-library/java/google-http-java-client/json *

* * @author Google, Inc. */ @SuppressWarnings("javadoc") public final class GamesPlayerExperienceInfoResource extends com.google.api.client.json.GenericJson { /** * The current number of experience points for the player. * The value may be {@code null}. */ @com.google.api.client.util.Key @com.google.api.client.json.JsonString private java.lang.Long currentExperiencePoints; /** * The current level of the player. * The value may be {@code null}. */ @com.google.api.client.util.Key private GamesPlayerLevelResource currentLevel; /** * The timestamp when the player was leveled up, in millis since Unix epoch UTC. * The value may be {@code null}. */ @com.google.api.client.util.Key @com.google.api.client.json.JsonString private java.lang.Long lastLevelUpTimestampMillis; /** * The next level of the player. If the current level is the maximum level, this should be same as * the current level. * The value may be {@code null}. */ @com.google.api.client.util.Key private GamesPlayerLevelResource nextLevel; /** * The current number of experience points for the player. * @return value or {@code null} for none */ public java.lang.Long getCurrentExperiencePoints() { return currentExperiencePoints; } /** * The current number of experience points for the player. * @param currentExperiencePoints currentExperiencePoints or {@code null} for none */ public GamesPlayerExperienceInfoResource setCurrentExperiencePoints(java.lang.Long currentExperiencePoints) { this.currentExperiencePoints = currentExperiencePoints; return this; } /** * The current level of the player. * @return value or {@code null} for none */ public GamesPlayerLevelResource getCurrentLevel() { return currentLevel; } /** * The current level of the player. * @param currentLevel currentLevel or {@code null} for none */ public GamesPlayerExperienceInfoResource setCurrentLevel(GamesPlayerLevelResource currentLevel) { this.currentLevel = currentLevel; return this; } /** * The timestamp when the player was leveled up, in millis since Unix epoch UTC. * @return value or {@code null} for none */ public java.lang.Long getLastLevelUpTimestampMillis() { return lastLevelUpTimestampMillis; } /** * The timestamp when the player was leveled up, in millis since Unix epoch UTC. * @param lastLevelUpTimestampMillis lastLevelUpTimestampMillis or {@code null} for none */ public GamesPlayerExperienceInfoResource setLastLevelUpTimestampMillis(java.lang.Long lastLevelUpTimestampMillis) { this.lastLevelUpTimestampMillis = lastLevelUpTimestampMillis; return this; } /** * The next level of the player. If the current level is the maximum level, this should be same as * the current level. * @return value or {@code null} for none */ public GamesPlayerLevelResource getNextLevel() { return nextLevel; } /** * The next level of the player. If the current level is the maximum level, this should be same as * the current level. * @param nextLevel nextLevel or {@code null} for none */ public GamesPlayerExperienceInfoResource setNextLevel(GamesPlayerLevelResource nextLevel) { this.nextLevel = nextLevel; return this; } @Override public GamesPlayerExperienceInfoResource set(String fieldName, Object value) { return (GamesPlayerExperienceInfoResource) super.set(fieldName, value); } @Override public GamesPlayerExperienceInfoResource clone() { return (GamesPlayerExperienceInfoResource) super.clone(); } }




© 2015 - 2025 Weber Informatics LLC | Privacy Policy