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elemental2.webgl.WebGLRenderingContext Maven / Gradle / Ivy
package elemental2.webgl;
import elemental2.core.ArrayBuffer;
import elemental2.core.ArrayBufferView;
import elemental2.core.Float32Array;
import elemental2.core.Int32Array;
import elemental2.core.JsArray;
import elemental2.core.JsObject;
import elemental2.dom.HTMLCanvasElement;
import elemental2.dom.HTMLImageElement;
import elemental2.dom.HTMLVideoElement;
import elemental2.dom.ImageData;
import jsinterop.annotations.JsOverlay;
import jsinterop.annotations.JsPackage;
import jsinterop.annotations.JsType;
import jsinterop.base.Js;
@JsType(isNative = true, namespace = JsPackage.GLOBAL)
public class WebGLRenderingContext {
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface BufferDataDataUnionType {
@JsOverlay
static WebGLRenderingContext.BufferDataDataUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default ArrayBuffer asArrayBuffer() {
return Js.cast(this);
}
@JsOverlay
default ArrayBufferView asArrayBufferView() {
return Js.cast(this);
}
@JsOverlay
default double asDouble() {
return Js.asDouble(this);
}
@JsOverlay
default boolean isArrayBuffer() {
return (Object) this instanceof ArrayBuffer;
}
@JsOverlay
default boolean isArrayBufferView() {
return (Object) this instanceof ArrayBufferView;
}
@JsOverlay
default boolean isDouble() {
return (Object) this instanceof Double;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface BufferSubDataDataUnionType {
@JsOverlay
static WebGLRenderingContext.BufferSubDataDataUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default ArrayBuffer asArrayBuffer() {
return Js.cast(this);
}
@JsOverlay
default ArrayBufferView asArrayBufferView() {
return Js.cast(this);
}
@JsOverlay
default boolean isArrayBuffer() {
return (Object) this instanceof ArrayBuffer;
}
@JsOverlay
default boolean isArrayBufferView() {
return (Object) this instanceof ArrayBufferView;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface PixelStoreiParamUnionType {
@JsOverlay
static WebGLRenderingContext.PixelStoreiParamUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default boolean asBoolean() {
return Js.asBoolean(this);
}
@JsOverlay
default int asInt() {
return Js.asInt(this);
}
@JsOverlay
default boolean isBoolean() {
return (Object) this instanceof Boolean;
}
@JsOverlay
default boolean isInt() {
return (Object) this instanceof Double;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface TexImage2DImgUnionType {
@JsOverlay
static WebGLRenderingContext.TexImage2DImgUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default HTMLCanvasElement asHTMLCanvasElement() {
return Js.cast(this);
}
@JsOverlay
default HTMLImageElement asHTMLImageElement() {
return Js.cast(this);
}
@JsOverlay
default HTMLVideoElement asHTMLVideoElement() {
return Js.cast(this);
}
@JsOverlay
default ImageData asImageData() {
return Js.cast(this);
}
@JsOverlay
default int asInt() {
return Js.asInt(this);
}
@JsOverlay
default boolean isHTMLCanvasElement() {
return (Object) this instanceof HTMLCanvasElement;
}
@JsOverlay
default boolean isHTMLImageElement() {
return (Object) this instanceof HTMLImageElement;
}
@JsOverlay
default boolean isHTMLVideoElement() {
return (Object) this instanceof HTMLVideoElement;
}
@JsOverlay
default boolean isImageData() {
return (Object) this instanceof ImageData;
}
@JsOverlay
default boolean isInt() {
return (Object) this instanceof Double;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface TexSubImage2DDataUnionType {
@JsOverlay
static WebGLRenderingContext.TexSubImage2DDataUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default double asDouble() {
return Js.asDouble(this);
}
@JsOverlay
default HTMLCanvasElement asHTMLCanvasElement() {
return Js.cast(this);
}
@JsOverlay
default HTMLImageElement asHTMLImageElement() {
return Js.cast(this);
}
@JsOverlay
default HTMLVideoElement asHTMLVideoElement() {
return Js.cast(this);
}
@JsOverlay
default ImageData asImageData() {
return Js.cast(this);
}
@JsOverlay
default boolean isDouble() {
return (Object) this instanceof Double;
}
@JsOverlay
default boolean isHTMLCanvasElement() {
return (Object) this instanceof HTMLCanvasElement;
}
@JsOverlay
default boolean isHTMLImageElement() {
return (Object) this instanceof HTMLImageElement;
}
@JsOverlay
default boolean isHTMLVideoElement() {
return (Object) this instanceof HTMLVideoElement;
}
@JsOverlay
default boolean isImageData() {
return (Object) this instanceof ImageData;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform1fvValueUnionType {
@JsOverlay
static WebGLRenderingContext.Uniform1fvValueUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default double[] asDoubleArray() {
return Js.cast(this);
}
@JsOverlay
default Float32Array asFloat32Array() {
return Js.cast(this);
}
@JsOverlay
default boolean isDoubleArray() {
return (Object) this instanceof Object[];
}
@JsOverlay
default boolean isFloat32Array() {
return (Object) this instanceof Float32Array;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform1iValueUnionType {
@JsOverlay
static WebGLRenderingContext.Uniform1iValueUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default boolean asBoolean() {
return Js.asBoolean(this);
}
@JsOverlay
default int asInt() {
return Js.asInt(this);
}
@JsOverlay
default boolean isBoolean() {
return (Object) this instanceof Boolean;
}
@JsOverlay
default boolean isInt() {
return (Object) this instanceof Double;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform1ivValueUnionType {
@JsOverlay
static WebGLRenderingContext.Uniform1ivValueUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default Int32Array asInt32Array() {
return Js.cast(this);
}
@JsOverlay
default JsArray asJsArray() {
return Js.cast(this);
}
@JsOverlay
default boolean isInt32Array() {
return (Object) this instanceof Int32Array;
}
@JsOverlay
default boolean isJsArray() {
return (Object) this instanceof JsArray;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform2fvValueUnionType {
@JsOverlay
static WebGLRenderingContext.Uniform2fvValueUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default double[] asDoubleArray() {
return Js.cast(this);
}
@JsOverlay
default Float32Array asFloat32Array() {
return Js.cast(this);
}
@JsOverlay
default boolean isDoubleArray() {
return (Object) this instanceof Object[];
}
@JsOverlay
default boolean isFloat32Array() {
return (Object) this instanceof Float32Array;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform2iValue1UnionType {
@JsOverlay
static WebGLRenderingContext.Uniform2iValue1UnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default boolean asBoolean() {
return Js.asBoolean(this);
}
@JsOverlay
default int asInt() {
return Js.asInt(this);
}
@JsOverlay
default boolean isBoolean() {
return (Object) this instanceof Boolean;
}
@JsOverlay
default boolean isInt() {
return (Object) this instanceof Double;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform2iValue2UnionType {
@JsOverlay
static WebGLRenderingContext.Uniform2iValue2UnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default boolean asBoolean() {
return Js.asBoolean(this);
}
@JsOverlay
default int asInt() {
return Js.asInt(this);
}
@JsOverlay
default boolean isBoolean() {
return (Object) this instanceof Boolean;
}
@JsOverlay
default boolean isInt() {
return (Object) this instanceof Double;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform2ivValueUnionType {
@JsOverlay
static WebGLRenderingContext.Uniform2ivValueUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default Int32Array asInt32Array() {
return Js.cast(this);
}
@JsOverlay
default JsArray asJsArray() {
return Js.cast(this);
}
@JsOverlay
default boolean isInt32Array() {
return (Object) this instanceof Int32Array;
}
@JsOverlay
default boolean isJsArray() {
return (Object) this instanceof JsArray;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform3fvValueUnionType {
@JsOverlay
static WebGLRenderingContext.Uniform3fvValueUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default double[] asDoubleArray() {
return Js.cast(this);
}
@JsOverlay
default Float32Array asFloat32Array() {
return Js.cast(this);
}
@JsOverlay
default boolean isDoubleArray() {
return (Object) this instanceof Object[];
}
@JsOverlay
default boolean isFloat32Array() {
return (Object) this instanceof Float32Array;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform3iValue1UnionType {
@JsOverlay
static WebGLRenderingContext.Uniform3iValue1UnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default boolean asBoolean() {
return Js.asBoolean(this);
}
@JsOverlay
default int asInt() {
return Js.asInt(this);
}
@JsOverlay
default boolean isBoolean() {
return (Object) this instanceof Boolean;
}
@JsOverlay
default boolean isInt() {
return (Object) this instanceof Double;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform3iValue2UnionType {
@JsOverlay
static WebGLRenderingContext.Uniform3iValue2UnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default boolean asBoolean() {
return Js.asBoolean(this);
}
@JsOverlay
default int asInt() {
return Js.asInt(this);
}
@JsOverlay
default boolean isBoolean() {
return (Object) this instanceof Boolean;
}
@JsOverlay
default boolean isInt() {
return (Object) this instanceof Double;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform3iValue3UnionType {
@JsOverlay
static WebGLRenderingContext.Uniform3iValue3UnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default boolean asBoolean() {
return Js.asBoolean(this);
}
@JsOverlay
default int asInt() {
return Js.asInt(this);
}
@JsOverlay
default boolean isBoolean() {
return (Object) this instanceof Boolean;
}
@JsOverlay
default boolean isInt() {
return (Object) this instanceof Double;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform3ivValueUnionType {
@JsOverlay
static WebGLRenderingContext.Uniform3ivValueUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default Int32Array asInt32Array() {
return Js.cast(this);
}
@JsOverlay
default JsArray asJsArray() {
return Js.cast(this);
}
@JsOverlay
default boolean isInt32Array() {
return (Object) this instanceof Int32Array;
}
@JsOverlay
default boolean isJsArray() {
return (Object) this instanceof JsArray;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform4fvValueUnionType {
@JsOverlay
static WebGLRenderingContext.Uniform4fvValueUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default double[] asDoubleArray() {
return Js.cast(this);
}
@JsOverlay
default Float32Array asFloat32Array() {
return Js.cast(this);
}
@JsOverlay
default boolean isDoubleArray() {
return (Object) this instanceof Object[];
}
@JsOverlay
default boolean isFloat32Array() {
return (Object) this instanceof Float32Array;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform4iValue1UnionType {
@JsOverlay
static WebGLRenderingContext.Uniform4iValue1UnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default boolean asBoolean() {
return Js.asBoolean(this);
}
@JsOverlay
default int asInt() {
return Js.asInt(this);
}
@JsOverlay
default boolean isBoolean() {
return (Object) this instanceof Boolean;
}
@JsOverlay
default boolean isInt() {
return (Object) this instanceof Double;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform4iValue2UnionType {
@JsOverlay
static WebGLRenderingContext.Uniform4iValue2UnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default boolean asBoolean() {
return Js.asBoolean(this);
}
@JsOverlay
default int asInt() {
return Js.asInt(this);
}
@JsOverlay
default boolean isBoolean() {
return (Object) this instanceof Boolean;
}
@JsOverlay
default boolean isInt() {
return (Object) this instanceof Double;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform4iValue3UnionType {
@JsOverlay
static WebGLRenderingContext.Uniform4iValue3UnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default boolean asBoolean() {
return Js.asBoolean(this);
}
@JsOverlay
default int asInt() {
return Js.asInt(this);
}
@JsOverlay
default boolean isBoolean() {
return (Object) this instanceof Boolean;
}
@JsOverlay
default boolean isInt() {
return (Object) this instanceof Double;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform4iValue4UnionType {
@JsOverlay
static WebGLRenderingContext.Uniform4iValue4UnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default boolean asBoolean() {
return Js.asBoolean(this);
}
@JsOverlay
default int asInt() {
return Js.asInt(this);
}
@JsOverlay
default boolean isBoolean() {
return (Object) this instanceof Boolean;
}
@JsOverlay
default boolean isInt() {
return (Object) this instanceof Double;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface Uniform4ivValueUnionType {
@JsOverlay
static WebGLRenderingContext.Uniform4ivValueUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default Int32Array asInt32Array() {
return Js.cast(this);
}
@JsOverlay
default JsArray asJsArray() {
return Js.cast(this);
}
@JsOverlay
default boolean isInt32Array() {
return (Object) this instanceof Int32Array;
}
@JsOverlay
default boolean isJsArray() {
return (Object) this instanceof JsArray;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface UniformMatrix2fvDataUnionType {
@JsOverlay
static WebGLRenderingContext.UniformMatrix2fvDataUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default double[] asDoubleArray() {
return Js.cast(this);
}
@JsOverlay
default Float32Array asFloat32Array() {
return Js.cast(this);
}
@JsOverlay
default boolean isDoubleArray() {
return (Object) this instanceof Object[];
}
@JsOverlay
default boolean isFloat32Array() {
return (Object) this instanceof Float32Array;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface UniformMatrix3fvDataUnionType {
@JsOverlay
static WebGLRenderingContext.UniformMatrix3fvDataUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default double[] asDoubleArray() {
return Js.cast(this);
}
@JsOverlay
default Float32Array asFloat32Array() {
return Js.cast(this);
}
@JsOverlay
default boolean isDoubleArray() {
return (Object) this instanceof Object[];
}
@JsOverlay
default boolean isFloat32Array() {
return (Object) this instanceof Float32Array;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface UniformMatrix4fvDataUnionType {
@JsOverlay
static WebGLRenderingContext.UniformMatrix4fvDataUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default double[] asDoubleArray() {
return Js.cast(this);
}
@JsOverlay
default Float32Array asFloat32Array() {
return Js.cast(this);
}
@JsOverlay
default boolean isDoubleArray() {
return (Object) this instanceof Object[];
}
@JsOverlay
default boolean isFloat32Array() {
return (Object) this instanceof Float32Array;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface VertexAttrib1fvValuesUnionType {
@JsOverlay
static WebGLRenderingContext.VertexAttrib1fvValuesUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default double[] asDoubleArray() {
return Js.cast(this);
}
@JsOverlay
default Float32Array asFloat32Array() {
return Js.cast(this);
}
@JsOverlay
default boolean isDoubleArray() {
return (Object) this instanceof Object[];
}
@JsOverlay
default boolean isFloat32Array() {
return (Object) this instanceof Float32Array;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface VertexAttrib2fvValuesUnionType {
@JsOverlay
static WebGLRenderingContext.VertexAttrib2fvValuesUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default double[] asDoubleArray() {
return Js.cast(this);
}
@JsOverlay
default Float32Array asFloat32Array() {
return Js.cast(this);
}
@JsOverlay
default boolean isDoubleArray() {
return (Object) this instanceof Object[];
}
@JsOverlay
default boolean isFloat32Array() {
return (Object) this instanceof Float32Array;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface VertexAttrib3fvValuesUnionType {
@JsOverlay
static WebGLRenderingContext.VertexAttrib3fvValuesUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default double[] asDoubleArray() {
return Js.cast(this);
}
@JsOverlay
default Float32Array asFloat32Array() {
return Js.cast(this);
}
@JsOverlay
default boolean isDoubleArray() {
return (Object) this instanceof Object[];
}
@JsOverlay
default boolean isFloat32Array() {
return (Object) this instanceof Float32Array;
}
}
@JsType(isNative = true, name = "?", namespace = JsPackage.GLOBAL)
public interface VertexAttrib4fvValuesUnionType {
@JsOverlay
static WebGLRenderingContext.VertexAttrib4fvValuesUnionType of(Object o) {
return Js.cast(o);
}
@JsOverlay
default double[] asDoubleArray() {
return Js.cast(this);
}
@JsOverlay
default Float32Array asFloat32Array() {
return Js.cast(this);
}
@JsOverlay
default boolean isDoubleArray() {
return (Object) this instanceof Object[];
}
@JsOverlay
default boolean isFloat32Array() {
return (Object) this instanceof Float32Array;
}
}
public static double ACTIVE_ATTRIBUTES;
public static double ACTIVE_TEXTURE;
public static double ACTIVE_UNIFORMS;
public static double ALIASED_LINE_WIDTH_RANGE;
public static double ALIASED_POINT_SIZE_RANGE;
public static double ALPHA;
public static double ALPHA_BITS;
public static double ALWAYS;
public static double ARRAY_BUFFER;
public static double ARRAY_BUFFER_BINDING;
public static double ATTACHED_SHADERS;
public static double BACK;
public static double BLEND;
public static double BLEND_COLOR;
public static double BLEND_DST_ALPHA;
public static double BLEND_DST_RGB;
public static double BLEND_EQUATION;
public static double BLEND_EQUATION_ALPHA;
public static double BLEND_EQUATION_RGB;
public static double BLEND_SRC_ALPHA;
public static double BLEND_SRC_RGB;
public static double BLUE_BITS;
public static double BOOL;
public static double BOOL_VEC2;
public static double BOOL_VEC3;
public static double BOOL_VEC4;
public static double BROWSER_DEFAULT_WEBGL;
public static double BUFFER_SIZE;
public static double BUFFER_USAGE;
public static double BYTE;
public static double CCW;
public static double CLAMP_TO_EDGE;
public static double COLOR_ATTACHMENT0;
public static double COLOR_BUFFER_BIT;
public static double COLOR_CLEAR_VALUE;
public static double COLOR_WRITEMASK;
public static double COMPILE_STATUS;
public static double COMPRESSED_TEXTURE_FORMATS;
public static double CONSTANT_ALPHA;
public static double CONSTANT_COLOR;
public static double CONTEXT_LOST_WEBGL;
public static double CULL_FACE;
public static double CULL_FACE_MODE;
public static double CURRENT_PROGRAM;
public static double CURRENT_VERTEX_ATTRIB;
public static double CW;
public static double DECR;
public static double DECR_WRAP;
public static double DELETE_STATUS;
public static double DEPTH_ATTACHMENT;
public static double DEPTH_BITS;
public static double DEPTH_BUFFER_BIT;
public static double DEPTH_CLEAR_VALUE;
public static double DEPTH_COMPONENT;
public static double DEPTH_COMPONENT16;
public static double DEPTH_FUNC;
public static double DEPTH_RANGE;
public static double DEPTH_STENCIL;
public static double DEPTH_STENCIL_ATTACHMENT;
public static double DEPTH_TEST;
public static double DEPTH_WRITEMASK;
public static double DITHER;
public static double DONT_CARE;
public static double DST_ALPHA;
public static double DST_COLOR;
public static double DYNAMIC_DRAW;
public static double ELEMENT_ARRAY_BUFFER;
public static double ELEMENT_ARRAY_BUFFER_BINDING;
public static double EQUAL;
public static double FASTEST;
public static double FLOAT;
public static double FLOAT_MAT2;
public static double FLOAT_MAT3;
public static double FLOAT_MAT4;
public static double FLOAT_VEC2;
public static double FLOAT_VEC3;
public static double FLOAT_VEC4;
public static double FRAGMENT_SHADER;
public static double FRAMEBUFFER;
public static double FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
public static double FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
public static double FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
public static double FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
public static double FRAMEBUFFER_BINDING;
public static double FRAMEBUFFER_COMPLETE;
public static double FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
public static double FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
public static double FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
public static double FRAMEBUFFER_UNSUPPORTED;
public static double FRONT;
public static double FRONT_AND_BACK;
public static double FRONT_FACE;
public static double FUNC_ADD;
public static double FUNC_REVERSE_SUBTRACT;
public static double FUNC_SUBTRACT;
public static double GENERATE_MIPMAP_HINT;
public static double GEQUAL;
public static double GREATER;
public static double GREEN_BITS;
public static double HIGH_FLOAT;
public static double HIGH_INT;
public static double IMPLEMENTATION_COLOR_READ_FORMAT;
public static double IMPLEMENTATION_COLOR_READ_TYPE;
public static double INCR;
public static double INCR_WRAP;
public static double INT;
public static double INT_VEC2;
public static double INT_VEC3;
public static double INT_VEC4;
public static double INVALID_ENUM;
public static double INVALID_FRAMEBUFFER_OPERATION;
public static double INVALID_OPERATION;
public static double INVALID_VALUE;
public static double INVERT;
public static double KEEP;
public static double LEQUAL;
public static double LESS;
public static double LINEAR;
public static double LINEAR_MIPMAP_LINEAR;
public static double LINEAR_MIPMAP_NEAREST;
public static double LINES;
public static double LINE_LOOP;
public static double LINE_STRIP;
public static double LINE_WIDTH;
public static double LINK_STATUS;
public static double LOW_FLOAT;
public static double LOW_INT;
public static double LUMINANCE;
public static double LUMINANCE_ALPHA;
public static double MAX_COMBINED_TEXTURE_IMAGE_UNITS;
public static double MAX_CUBE_MAP_TEXTURE_SIZE;
public static double MAX_FRAGMENT_UNIFORM_VECTORS;
public static double MAX_RENDERBUFFER_SIZE;
public static double MAX_TEXTURE_IMAGE_UNITS;
public static double MAX_TEXTURE_SIZE;
public static double MAX_VARYING_VECTORS;
public static double MAX_VERTEX_ATTRIBS;
public static double MAX_VERTEX_TEXTURE_IMAGE_UNITS;
public static double MAX_VERTEX_UNIFORM_VECTORS;
public static double MAX_VIEWPORT_DIMS;
public static double MEDIUM_FLOAT;
public static double MEDIUM_INT;
public static double MIRRORED_REPEAT;
public static double NEAREST;
public static double NEAREST_MIPMAP_LINEAR;
public static double NEAREST_MIPMAP_NEAREST;
public static double NEVER;
public static double NICEST;
public static double NONE;
public static double NOTEQUAL;
public static double NO_ERROR;
public static double ONE;
public static double ONE_MINUS_CONSTANT_ALPHA;
public static double ONE_MINUS_CONSTANT_COLOR;
public static double ONE_MINUS_DST_ALPHA;
public static double ONE_MINUS_DST_COLOR;
public static double ONE_MINUS_SRC_ALPHA;
public static double ONE_MINUS_SRC_COLOR;
public static double OUT_OF_MEMORY;
public static double PACK_ALIGNMENT;
public static double POINTS;
public static double POLYGON_OFFSET_FACTOR;
public static double POLYGON_OFFSET_FILL;
public static double POLYGON_OFFSET_UNITS;
public static double RED_BITS;
public static double RENDERBUFFER;
public static double RENDERBUFFER_ALPHA_SIZE;
public static double RENDERBUFFER_BINDING;
public static double RENDERBUFFER_BLUE_SIZE;
public static double RENDERBUFFER_DEPTH_SIZE;
public static double RENDERBUFFER_GREEN_SIZE;
public static double RENDERBUFFER_HEIGHT;
public static double RENDERBUFFER_INTERNAL_FORMAT;
public static double RENDERBUFFER_RED_SIZE;
public static double RENDERBUFFER_STENCIL_SIZE;
public static double RENDERBUFFER_WIDTH;
public static double RENDERER;
public static double REPEAT;
public static double REPLACE;
public static double RGB;
public static double RGB565;
public static double RGB5_A1;
public static double RGBA;
public static double RGBA4;
public static double SAMPLER_2D;
public static double SAMPLER_CUBE;
public static double SAMPLES;
public static double SAMPLE_ALPHA_TO_COVERAGE;
public static double SAMPLE_BUFFERS;
public static double SAMPLE_COVERAGE;
public static double SAMPLE_COVERAGE_INVERT;
public static double SAMPLE_COVERAGE_VALUE;
public static double SCISSOR_BOX;
public static double SCISSOR_TEST;
public static double SHADER_TYPE;
public static double SHADING_LANGUAGE_VERSION;
public static double SHORT;
public static double SRC_ALPHA;
public static double SRC_ALPHA_SATURATE;
public static double SRC_COLOR;
public static double STATIC_DRAW;
public static double STENCIL_ATTACHMENT;
public static double STENCIL_BACK_FAIL;
public static double STENCIL_BACK_FUNC;
public static double STENCIL_BACK_PASS_DEPTH_FAIL;
public static double STENCIL_BACK_PASS_DEPTH_PASS;
public static double STENCIL_BACK_REF;
public static double STENCIL_BACK_VALUE_MASK;
public static double STENCIL_BACK_WRITEMASK;
public static double STENCIL_BITS;
public static double STENCIL_BUFFER_BIT;
public static double STENCIL_CLEAR_VALUE;
public static double STENCIL_FAIL;
public static double STENCIL_FUNC;
public static double STENCIL_INDEX;
public static double STENCIL_INDEX8;
public static double STENCIL_PASS_DEPTH_FAIL;
public static double STENCIL_PASS_DEPTH_PASS;
public static double STENCIL_REF;
public static double STENCIL_TEST;
public static double STENCIL_VALUE_MASK;
public static double STENCIL_WRITEMASK;
public static double STREAM_DRAW;
public static double SUBPIXEL_BITS;
public static double TEXTURE;
public static double TEXTURE0;
public static double TEXTURE1;
public static double TEXTURE10;
public static double TEXTURE11;
public static double TEXTURE12;
public static double TEXTURE13;
public static double TEXTURE14;
public static double TEXTURE15;
public static double TEXTURE16;
public static double TEXTURE17;
public static double TEXTURE18;
public static double TEXTURE19;
public static double TEXTURE2;
public static double TEXTURE20;
public static double TEXTURE21;
public static double TEXTURE22;
public static double TEXTURE23;
public static double TEXTURE24;
public static double TEXTURE25;
public static double TEXTURE26;
public static double TEXTURE27;
public static double TEXTURE28;
public static double TEXTURE29;
public static double TEXTURE3;
public static double TEXTURE30;
public static double TEXTURE31;
public static double TEXTURE4;
public static double TEXTURE5;
public static double TEXTURE6;
public static double TEXTURE7;
public static double TEXTURE8;
public static double TEXTURE9;
public static double TEXTURE_2D;
public static double TEXTURE_BINDING_2D;
public static double TEXTURE_BINDING_CUBE_MAP;
public static double TEXTURE_CUBE_MAP;
public static double TEXTURE_CUBE_MAP_NEGATIVE_X;
public static double TEXTURE_CUBE_MAP_NEGATIVE_Y;
public static double TEXTURE_CUBE_MAP_NEGATIVE_Z;
public static double TEXTURE_CUBE_MAP_POSITIVE_X;
public static double TEXTURE_CUBE_MAP_POSITIVE_Y;
public static double TEXTURE_CUBE_MAP_POSITIVE_Z;
public static double TEXTURE_MAG_FILTER;
public static double TEXTURE_MIN_FILTER;
public static double TEXTURE_WRAP_S;
public static double TEXTURE_WRAP_T;
public static double TRIANGLES;
public static double TRIANGLE_FAN;
public static double TRIANGLE_STRIP;
public static double UNPACK_ALIGNMENT;
public static double UNPACK_COLORSPACE_CONVERSION_WEBGL;
public static double UNPACK_FLIP_Y_WEBGL;
public static double UNPACK_PREMULTIPLY_ALPHA_WEBGL;
public static double UNSIGNED_BYTE;
public static double UNSIGNED_INT;
public static double UNSIGNED_SHORT;
public static double UNSIGNED_SHORT_4_4_4_4;
public static double UNSIGNED_SHORT_5_5_5_1;
public static double UNSIGNED_SHORT_5_6_5;
public static double VALIDATE_STATUS;
public static double VENDOR;
public static double VERSION;
public static double VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
public static double VERTEX_ATTRIB_ARRAY_ENABLED;
public static double VERTEX_ATTRIB_ARRAY_NORMALIZED;
public static double VERTEX_ATTRIB_ARRAY_POINTER;
public static double VERTEX_ATTRIB_ARRAY_SIZE;
public static double VERTEX_ATTRIB_ARRAY_STRIDE;
public static double VERTEX_ATTRIB_ARRAY_TYPE;
public static double VERTEX_SHADER;
public static double VIEWPORT;
public static double ZERO;
public HTMLCanvasElement canvas;
public int drawingBufferHeight;
public int drawingBufferWidth;
public native void activeTexture(int texture);
public native void attachShader(WebGLProgram program, WebGLShader shader);
public native void bindAttribLocation(WebGLProgram program, int index, String name);
public native void bindBuffer(int target, WebGLBuffer buffer);
public native void bindFramebuffer(int target, WebGLFramebuffer buffer);
public native void bindRenderbuffer(int target, WebGLRenderbuffer buffer);
public native void bindTexture(int target, WebGLTexture texture);
public native void blendColor(double red, double green, double blue, double alpha);
public native void blendEquation(int mode);
public native void blendEquationSeparate(int modeRGB, int modeAlpha);
public native void blendFunc(int sfactor, int dfactor);
public native void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
@JsOverlay
public final void bufferData(int target, ArrayBuffer data, int usage) {
bufferData(
target, Js.uncheckedCast(data), usage);
}
@JsOverlay
public final void bufferData(int target, ArrayBufferView data, int usage) {
bufferData(
target, Js.uncheckedCast(data), usage);
}
public native void bufferData(
int target, WebGLRenderingContext.BufferDataDataUnionType data, int usage);
@JsOverlay
public final void bufferData(int target, double data, int usage) {
bufferData(
target, Js.uncheckedCast(data), usage);
}
@JsOverlay
public final void bufferSubData(int target, double offset, ArrayBuffer data) {
bufferSubData(
target, offset, Js.uncheckedCast(data));
}
@JsOverlay
public final void bufferSubData(int target, double offset, ArrayBufferView data) {
bufferSubData(
target, offset, Js.uncheckedCast(data));
}
public native void bufferSubData(
int target, double offset, WebGLRenderingContext.BufferSubDataDataUnionType data);
public native int checkFramebufferStatus(int target);
public native void clear(int mask);
public native void clearColor(double red, double green, double blue, double alpha);
public native void clearDepth(double depth);
public native void clearStencil(int s);
public native void colorMask(boolean red, boolean green, boolean blue, boolean alpha);
public native void compileShader(WebGLShader shader);
public native void compressedTexImage2D(
int target,
int level,
int internalformat,
int width,
int height,
int border,
ArrayBufferView data);
public native void compressedTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
ArrayBufferView data);
public native void copyTexImage2D(
int target, int level, int format, int x, int y, int width, int height, int border);
public native void copyTexSubImage2D(
int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
public native WebGLBuffer createBuffer();
public native WebGLFramebuffer createFramebuffer();
public native WebGLProgram createProgram();
public native WebGLRenderbuffer createRenderbuffer();
public native WebGLShader createShader(int type);
public native WebGLTexture createTexture();
public native void cullFace(int mode);
public native void deleteBuffer(WebGLBuffer buffer);
public native void deleteFramebuffer(WebGLFramebuffer buffer);
public native void deleteProgram(WebGLProgram program);
public native void deleteRenderbuffer(WebGLRenderbuffer buffer);
public native void deleteShader(WebGLShader shader);
public native void deleteTexture(WebGLTexture texture);
public native void depthFunc(int func);
public native void depthMask(boolean flag);
public native void depthRange(double nearVal, double farVal);
public native void detachShader(WebGLProgram program, WebGLShader shader);
public native void disable(int flags);
public native void disableVertexAttribArray(int index);
public native void drawArrays(int mode, int first, int count);
public native void drawElements(int mode, int count, int type, double offset);
public native void enable(int cap);
public native void enableVertexAttribArray(int index);
public native Object finish();
public native Object flush();
public native void framebufferRenderbuffer(
int target, int attachment, int renderbuffertarget, WebGLRenderbuffer renderbuffer);
public native void framebufferTexture2D(
int target, int attachment, int textarget, WebGLTexture texture, int level);
public native void frontFace(int mode);
public native void generateMipmap(int target);
public native WebGLActiveInfo getActiveAttrib(WebGLProgram program, int index);
public native WebGLActiveInfo getActiveUniform(WebGLProgram program, int index);
public native WebGLShader[] getAttachedShaders(WebGLProgram program);
public native int getAttribLocation(WebGLProgram program, String name);
public native Object getBufferParameter(int target, int pname);
public native WebGLContextAttributes getContextAttributes();
public native int getError();
public native JsObject getExtension(String name);
public native Object getFramebufferAttachmentParameter(int target, int attachment, int pname);
public native Object getParameter(int pname);
public native String getProgramInfoLog(WebGLProgram program);
public native Object getProgramParameter(WebGLProgram program, int pname);
public native Object getRenderbufferParameter(int target, int pname);
public native String getShaderInfoLog(WebGLShader shader);
public native Object getShaderParameter(WebGLShader shader, int pname);
public native WebGLShaderPrecisionFormat getShaderPrecisionFormat(
int shadertype, int precisiontype);
public native String getShaderSource(WebGLShader shader);
public native String[] getSupportedExtensions();
public native Object getTexParameter(int target, int pname);
public native Object getUniform(WebGLProgram program, WebGLUniformLocation location);
public native WebGLUniformLocation getUniformLocation(WebGLProgram program, String name);
public native Object getVertexAttrib(int index, int pname);
public native double getVertexAttribOffset(int index, int pname);
public native void hint(int target, int mode);
public native boolean isBuffer(WebGLObject buffer);
public native boolean isContextLost();
public native boolean isEnabled(int cap);
public native boolean isFramebuffer(WebGLObject framebuffer);
public native boolean isProgram(WebGLObject program);
public native boolean isRenderbuffer(WebGLObject renderbuffer);
public native boolean isShader(WebGLObject shader);
public native boolean isTexture(WebGLObject texture);
public native void lineWidth(double width);
public native void linkProgram(WebGLProgram program);
public native void pixelStorei(int pname, WebGLRenderingContext.PixelStoreiParamUnionType param);
@JsOverlay
public final void pixelStorei(int pname, boolean param) {
pixelStorei(pname, Js.uncheckedCast(param));
}
@JsOverlay
public final void pixelStorei(int pname, int param) {
pixelStorei(pname, Js.uncheckedCast(param));
}
public native void polygonOffset(double factor, double units);
public native void readPixels(
int x, int y, int width, int height, int format, int type, ArrayBufferView pixels);
public native void renderbufferStorage(int target, int internalformat, int width, int height);
public native void sampleCoverage(double coverage, boolean invert);
public native void scissor(int x, int y, int width, int height);
public native void shaderSource(WebGLShader shader, String source);
public native void stencilFunc(int func, int ref, int mask);
public native void stencilFuncSeparate(int face, int func, int ref, int mask);
public native void stencilMask(int mask);
public native void stencilMaskSeparate(int face, int mask);
public native void stencilOp(int fail, int zfail, int zpass);
public native void stencilOpSeparate(int face, int fail, int zfail, int zpass);
@JsOverlay
public final void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
HTMLCanvasElement img,
int format0,
int type0,
ArrayBufferView pixels) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0,
type0,
pixels);
}
@JsOverlay
public final void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
HTMLCanvasElement img,
int format0,
int type0) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0,
type0);
}
@JsOverlay
public final void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
HTMLCanvasElement img,
int format0) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0);
}
@JsOverlay
public final void texImage2D(
int target, int level, int internalformat, int format, int type, HTMLCanvasElement img) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img));
}
@JsOverlay
public final void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
HTMLImageElement img,
int format0,
int type0,
ArrayBufferView pixels) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0,
type0,
pixels);
}
@JsOverlay
public final void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
HTMLImageElement img,
int format0,
int type0) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0,
type0);
}
@JsOverlay
public final void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
HTMLImageElement img,
int format0) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0);
}
@JsOverlay
public final void texImage2D(
int target, int level, int internalformat, int format, int type, HTMLImageElement img) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img));
}
@JsOverlay
public final void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
HTMLVideoElement img,
int format0,
int type0,
ArrayBufferView pixels) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0,
type0,
pixels);
}
@JsOverlay
public final void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
HTMLVideoElement img,
int format0,
int type0) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0,
type0);
}
@JsOverlay
public final void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
HTMLVideoElement img,
int format0) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0);
}
@JsOverlay
public final void texImage2D(
int target, int level, int internalformat, int format, int type, HTMLVideoElement img) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img));
}
@JsOverlay
public final void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
ImageData img,
int format0,
int type0,
ArrayBufferView pixels) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0,
type0,
pixels);
}
@JsOverlay
public final void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
ImageData img,
int format0,
int type0) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0,
type0);
}
@JsOverlay
public final void texImage2D(
int target, int level, int internalformat, int format, int type, ImageData img, int format0) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0);
}
@JsOverlay
public final void texImage2D(
int target, int level, int internalformat, int format, int type, ImageData img) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img));
}
public native void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
WebGLRenderingContext.TexImage2DImgUnionType img,
int format0,
int type0,
ArrayBufferView pixels);
public native void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
WebGLRenderingContext.TexImage2DImgUnionType img,
int format0,
int type0);
public native void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
WebGLRenderingContext.TexImage2DImgUnionType img,
int format0);
public native void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
WebGLRenderingContext.TexImage2DImgUnionType img);
@JsOverlay
public final void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
int img,
int format0,
int type0,
ArrayBufferView pixels) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0,
type0,
pixels);
}
@JsOverlay
public final void texImage2D(
int target,
int level,
int internalformat,
int format,
int type,
int img,
int format0,
int type0) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0,
type0);
}
@JsOverlay
public final void texImage2D(
int target, int level, int internalformat, int format, int type, int img, int format0) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img),
format0);
}
@JsOverlay
public final void texImage2D(
int target, int level, int internalformat, int format, int type, int img) {
texImage2D(
target,
level,
internalformat,
format,
type,
Js.uncheckedCast(img));
}
public native void texParameterf(int target, int pname, double param);
public native void texParameteri(int target, int pname, int param);
@JsOverlay
public final void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLCanvasElement data,
int type0,
ArrayBufferView pixels) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data),
type0,
pixels);
}
@JsOverlay
public final void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLCanvasElement data,
int type0) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data),
type0);
}
@JsOverlay
public final void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLCanvasElement data) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data));
}
@JsOverlay
public final void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLImageElement data,
int type0,
ArrayBufferView pixels) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data),
type0,
pixels);
}
@JsOverlay
public final void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLImageElement data,
int type0) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data),
type0);
}
@JsOverlay
public final void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLImageElement data) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data));
}
@JsOverlay
public final void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLVideoElement data,
int type0,
ArrayBufferView pixels) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data),
type0,
pixels);
}
@JsOverlay
public final void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLVideoElement data,
int type0) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data),
type0);
}
@JsOverlay
public final void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLVideoElement data) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data));
}
@JsOverlay
public final void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
ImageData data,
int type0,
ArrayBufferView pixels) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data),
type0,
pixels);
}
@JsOverlay
public final void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
ImageData data,
int type0) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data),
type0);
}
@JsOverlay
public final void texSubImage2D(
int target, int level, int xoffset, int yoffset, int format, int type, ImageData data) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data));
}
public native void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
WebGLRenderingContext.TexSubImage2DDataUnionType data,
int type0,
ArrayBufferView pixels);
public native void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
WebGLRenderingContext.TexSubImage2DDataUnionType data,
int type0);
public native void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
WebGLRenderingContext.TexSubImage2DDataUnionType data);
@JsOverlay
public final void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
double data,
int type0,
ArrayBufferView pixels) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data),
type0,
pixels);
}
@JsOverlay
public final void texSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
double data,
int type0) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data),
type0);
}
@JsOverlay
public final void texSubImage2D(
int target, int level, int xoffset, int yoffset, int format, int type, double data) {
texSubImage2D(
target,
level,
xoffset,
yoffset,
format,
type,
Js.uncheckedCast(data));
}
public native void uniform1f(WebGLUniformLocation location, double value);
@JsOverlay
public final void uniform1fv(WebGLUniformLocation location, Float32Array value) {
uniform1fv(location, Js.uncheckedCast(value));
}
public native void uniform1fv(
WebGLUniformLocation location, WebGLRenderingContext.Uniform1fvValueUnionType value);
@JsOverlay
public final void uniform1fv(WebGLUniformLocation location, double[] value) {
uniform1fv(location, Js.uncheckedCast(value));
}
public native void uniform1i(
WebGLUniformLocation location, WebGLRenderingContext.Uniform1iValueUnionType value);
@JsOverlay
public final void uniform1i(WebGLUniformLocation location, boolean value) {
uniform1i(location, Js.uncheckedCast(value));
}
@JsOverlay
public final void uniform1i(WebGLUniformLocation location, int value) {
uniform1i(location, Js.uncheckedCast(value));
}
@JsOverlay
public final void uniform1iv(WebGLUniformLocation location, Int32Array value) {
uniform1iv(location, Js.uncheckedCast(value));
}
@JsOverlay
public final void uniform1iv(WebGLUniformLocation location, JsArray value) {
uniform1iv(location, Js.uncheckedCast(value));
}
public native void uniform1iv(
WebGLUniformLocation location, WebGLRenderingContext.Uniform1ivValueUnionType value);
public native void uniform2f(WebGLUniformLocation location, double value1, double value2);
@JsOverlay
public final void uniform2fv(WebGLUniformLocation location, Float32Array value) {
uniform2fv(location, Js.uncheckedCast(value));
}
public native void uniform2fv(
WebGLUniformLocation location, WebGLRenderingContext.Uniform2fvValueUnionType value);
@JsOverlay
public final void uniform2fv(WebGLUniformLocation location, double[] value) {
uniform2fv(location, Js.uncheckedCast(value));
}
public native void uniform2i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform2iValue1UnionType value1,
WebGLRenderingContext.Uniform2iValue2UnionType value2);
@JsOverlay
public final void uniform2i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform2iValue1UnionType value1,
boolean value2) {
uniform2i(
location, value1, Js.uncheckedCast(value2));
}
@JsOverlay
public final void uniform2i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform2iValue1UnionType value1,
int value2) {
uniform2i(
location, value1, Js.uncheckedCast(value2));
}
@JsOverlay
public final void uniform2i(
WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform2iValue2UnionType value2) {
uniform2i(
location, Js.uncheckedCast(value1), value2);
}
@JsOverlay
public final void uniform2i(WebGLUniformLocation location, boolean value1, boolean value2) {
uniform2i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2));
}
@JsOverlay
public final void uniform2i(WebGLUniformLocation location, boolean value1, int value2) {
uniform2i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2));
}
@JsOverlay
public final void uniform2i(
WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform2iValue2UnionType value2) {
uniform2i(
location, Js.uncheckedCast(value1), value2);
}
@JsOverlay
public final void uniform2i(WebGLUniformLocation location, int value1, boolean value2) {
uniform2i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2));
}
@JsOverlay
public final void uniform2i(WebGLUniformLocation location, int value1, int value2) {
uniform2i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2));
}
@JsOverlay
public final void uniform2iv(WebGLUniformLocation location, Int32Array value) {
uniform2iv(location, Js.uncheckedCast(value));
}
@JsOverlay
public final void uniform2iv(WebGLUniformLocation location, JsArray value) {
uniform2iv(location, Js.uncheckedCast(value));
}
public native void uniform2iv(
WebGLUniformLocation location, WebGLRenderingContext.Uniform2ivValueUnionType value);
public native void uniform3f(
WebGLUniformLocation location, double value1, double value2, double value3);
@JsOverlay
public final void uniform3fv(WebGLUniformLocation location, Float32Array value) {
uniform3fv(location, Js.uncheckedCast(value));
}
public native void uniform3fv(
WebGLUniformLocation location, WebGLRenderingContext.Uniform3fvValueUnionType value);
@JsOverlay
public final void uniform3fv(WebGLUniformLocation location, double[] value) {
uniform3fv(location, Js.uncheckedCast(value));
}
public native void uniform3i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3);
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
boolean value3) {
uniform3i(
location,
value1,
value2,
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
int value3) {
uniform3i(
location,
value1,
value2,
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
boolean value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) {
uniform3i(
location,
value1,
Js.uncheckedCast(value2),
value3);
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
boolean value2,
boolean value3) {
uniform3i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
boolean value2,
int value3) {
uniform3i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
int value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) {
uniform3i(
location,
value1,
Js.uncheckedCast(value2),
value3);
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
int value2,
boolean value3) {
uniform3i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
int value2,
int value3) {
uniform3i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
value2,
value3);
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
boolean value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
value2,
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
int value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
value2,
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
boolean value1,
boolean value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
value3);
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location, boolean value1, boolean value2, boolean value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location, boolean value1, boolean value2, int value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
boolean value1,
int value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
value3);
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location, boolean value1, int value2, boolean value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location, boolean value1, int value2, int value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
value2,
value3);
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
boolean value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
value2,
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
int value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
value2,
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
int value1,
boolean value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
value3);
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location, int value1, boolean value2, boolean value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location, int value1, boolean value2, int value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location,
int value1,
int value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
value3);
}
@JsOverlay
public final void uniform3i(
WebGLUniformLocation location, int value1, int value2, boolean value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3i(WebGLUniformLocation location, int value1, int value2, int value3) {
uniform3i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3));
}
@JsOverlay
public final void uniform3iv(WebGLUniformLocation location, Int32Array value) {
uniform3iv(location, Js.uncheckedCast(value));
}
@JsOverlay
public final void uniform3iv(WebGLUniformLocation location, JsArray value) {
uniform3iv(location, Js.uncheckedCast(value));
}
public native void uniform3iv(
WebGLUniformLocation location, WebGLRenderingContext.Uniform3ivValueUnionType value);
public native void uniform4f(
WebGLUniformLocation location, double value1, double value2, double value3, double value4);
@JsOverlay
public final void uniform4fv(WebGLUniformLocation location, Float32Array value) {
uniform4fv(location, Js.uncheckedCast(value));
}
public native void uniform4fv(
WebGLUniformLocation location, WebGLRenderingContext.Uniform4fvValueUnionType value);
@JsOverlay
public final void uniform4fv(WebGLUniformLocation location, double[] value) {
uniform4fv(location, Js.uncheckedCast(value));
}
public native void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4);
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) {
uniform4i(
location,
value1,
value2,
value3,
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) {
uniform4i(
location,
value1,
value2,
value3,
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
value1,
value2,
Js.uncheckedCast(value3),
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
boolean value4) {
uniform4i(
location,
value1,
value2,
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
int value4) {
uniform4i(
location,
value1,
value2,
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
value1,
value2,
Js.uncheckedCast(value3),
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
boolean value4) {
uniform4i(
location,
value1,
value2,
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
int value4) {
uniform4i(
location,
value1,
value2,
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
value3,
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
value3,
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
value3,
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
boolean value3,
boolean value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
boolean value3,
int value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
int value3,
boolean value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
int value3,
int value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
value3,
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
value3,
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
value3,
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
boolean value3,
boolean value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
boolean value3,
int value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
int value3,
boolean value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
int value3,
int value4) {
uniform4i(
location,
value1,
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
value2,
value3,
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
value2,
value3,
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
value2,
value3,
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
value2,
Js.uncheckedCast(value3),
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
boolean value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
value2,
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
int value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
value2,
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
value2,
Js.uncheckedCast(value3),
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
boolean value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
value2,
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
int value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
value2,
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
value3,
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
value3,
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
value3,
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
boolean value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
boolean value2,
boolean value3,
boolean value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location, boolean value1, boolean value2, boolean value3, int value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
boolean value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location, boolean value1, boolean value2, int value3, boolean value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location, boolean value1, boolean value2, int value3, int value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
value3,
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
value3,
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
value3,
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
int value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
value4);
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location, boolean value1, int value2, boolean value3, boolean value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location, boolean value1, int value2, boolean value3, int value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.uncheckedCast(value3),
Js.uncheckedCast(value4));
}
@JsOverlay
public final void uniform4i(
WebGLUniformLocation location,
boolean value1,
int value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) {
uniform4i(
location,
Js.uncheckedCast(value1),
Js.uncheckedCast(value2),
Js.