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AIMA-Java Core Algorithms from the book Artificial Intelligence a Modern Approach 3rd Ed.
package aima.core.environment.vacuum;
import java.util.Random;
import aima.core.agent.Action;
import aima.core.agent.Agent;
import aima.core.agent.EnvironmentState;
import aima.core.agent.Percept;
import aima.core.agent.impl.AbstractEnvironment;
import aima.core.agent.impl.DynamicAction;
/**
* Artificial Intelligence A Modern Approach (3rd Edition): pg 58.
*
* Let the world contain just two locations. Each location may or may not
* contain dirt, and the agent may be in one location or the other. There are 8
* possible world states, as shown in Figure 3.2. The agent has three possible
* actions in this version of the vacuum world: Left, Right,
* and Suck. Assume for the moment, that sucking is 100% effective. The
* goal is to clean up all the dirt.
*
* @author Ravi Mohan
* @author Ciaran O'Reilly
* @author Mike Stampone
*/
public class VacuumEnvironment extends AbstractEnvironment {
// Allowable Actions within the Vacuum Environment
public static final Action ACTION_MOVE_LEFT = new DynamicAction("Left");
public static final Action ACTION_MOVE_RIGHT = new DynamicAction("Right");
public static final Action ACTION_SUCK = new DynamicAction("Suck");
public static final String LOCATION_A = "A";
public static final String LOCATION_B = "B";
public enum LocationState {
Clean, Dirty
};
//
protected VacuumEnvironmentState envState = null;
protected boolean isDone = false;
/**
* Constructs a vacuum environment with two locations, in which dirt is
* placed at random.
*/
public VacuumEnvironment() {
Random r = new Random();
envState = new VacuumEnvironmentState(
0 == r.nextInt(2) ? LocationState.Clean : LocationState.Dirty,
0 == r.nextInt(2) ? LocationState.Clean : LocationState.Dirty);
}
/**
* Constructs a vacuum environment with two locations, in which dirt is
* placed as specified.
*
* @param locAState
* the initial state of location A, which is either
* Clean or Dirty.
* @param locBState
* the initial state of location B, which is either
* Clean or Dirty.
*/
public VacuumEnvironment(LocationState locAState, LocationState locBState) {
envState = new VacuumEnvironmentState(locAState, locBState);
}
@Override
public EnvironmentState getCurrentState() {
return envState;
}
@Override
public EnvironmentState executeAction(Agent a, Action agentAction) {
if (ACTION_MOVE_RIGHT == agentAction) {
envState.setAgentLocation(a, LOCATION_B);
updatePerformanceMeasure(a, -1);
} else if (ACTION_MOVE_LEFT == agentAction) {
envState.setAgentLocation(a, LOCATION_A);
updatePerformanceMeasure(a, -1);
} else if (ACTION_SUCK == agentAction) {
if (LocationState.Dirty == envState.getLocationState(envState
.getAgentLocation(a))) {
envState.setLocationState(envState.getAgentLocation(a),
LocationState.Clean);
updatePerformanceMeasure(a, 10);
}
} else if (agentAction.isNoOp()) {
// In the Vacuum Environment we consider things done if
// the agent generates a NoOp.
isDone = true;
}
return envState;
}
@Override
public Percept getPerceptSeenBy(Agent anAgent) {
if (anAgent instanceof NondeterministicVacuumAgent) {
// Note: implements FullyObservableVacuumEnvironmentPercept
return new VacuumEnvironmentState(this.envState);
}
String agentLocation = envState.getAgentLocation(anAgent);
return new LocalVacuumEnvironmentPercept(agentLocation,
envState.getLocationState(agentLocation));
}
@Override
public boolean isDone() {
return super.isDone() || isDone;
}
@Override
public void addAgent(Agent a) {
int idx = new Random().nextInt(2);
envState.setAgentLocation(a, idx == 0 ? LOCATION_A : LOCATION_B);
super.addAgent(a);
}
public void addAgent(Agent a, String location) {
// Ensure the agent state information is tracked before
// adding to super, as super will notify the registered
// EnvironmentViews that is was added.
envState.setAgentLocation(a, location);
super.addAgent(a);
}
public LocationState getLocationState(String location) {
return envState.getLocationState(location);
}
public String getAgentLocation(Agent a) {
return envState.getAgentLocation(a);
}
}
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