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AIMA-Java Core Algorithms from the book Artificial Intelligence a Modern Approach 3rd Ed.
package aima.core.environment.connectfour;
import java.util.ArrayList;
import java.util.List;
import aima.core.search.adversarial.Game;
/**
* Provides an implementation of the ConnectFour game which can be used for
* experiments with the Minimax algorithm.
*
* @author Ruediger Lunde
*
*/
public class ConnectFourGame implements Game {
String[] players = new String[] { "red", "yellow" };
ConnectFourState initialState = new ConnectFourState(6, 7);
@Override
public ConnectFourState getInitialState() {
return initialState;
}
@Override
public String[] getPlayers() {
return players;
}
@Override
public String getPlayer(ConnectFourState state) {
return getPlayer(state.getPlayerToMove());
}
/**
* Returns the player corresponding to the specified player number. For
* efficiency reasons, ConnectFourState
s use numbers
* instead of strings to identify players.
*/
public String getPlayer(int playerNum) {
switch (playerNum) {
case 1:
return players[0];
case 2:
return players[1];
}
return null;
}
@Override
public List getActions(ConnectFourState state) {
List result = new ArrayList();
for (int i = 0; i < state.getCols(); i++)
if (state.getPlayerNum(0, i) == 0)
result.add(i);
return result;
}
@Override
public ConnectFourState getResult(ConnectFourState state, Integer action) {
ConnectFourState result = state.clone();
result.dropDisk(action);
return result;
}
@Override
public boolean isTerminal(ConnectFourState state) {
return state.getUtility() != -1;
}
@Override
public double getUtility(ConnectFourState state, String player) {
double result = state.getUtility();
if (result != -1) {
if (player == players[1])
result = 1 - result;
} else {
throw new IllegalArgumentException("State is not terminal.");
}
return result;
}
}