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Common utilities shared across Blaise projects.
package com.googlecode.blaisemath.coordinate;
/*-
* #%L
* blaise-common
* --
* Copyright (C) 2014 - 2019 Elisha Peterson
* --
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
import com.googlecode.blaisemath.coordinate.Point2DBean;
import java.awt.geom.Point2D;
import java.util.Objects;
/**
* A point with an orientation represented as a double.
* @author Elisha Peterson
*/
public class OrientedPoint2D extends Point2DBean {
/** The orientation of the point */
public double angle = 0;
public OrientedPoint2D() {
}
public OrientedPoint2D(Point2D pt) {
super(pt.getX(), pt.getY());
if (pt instanceof OrientedPoint2D) {
angle = ((OrientedPoint2D)pt).angle;
}
}
public OrientedPoint2D(double x, double y) {
super(x, y);
}
@Override
public String toString() {
return "OrientedPoint2D[" + x + ", " + y + "; " + angle + "]";
}
@Override
public int hashCode() {
return Objects.hash(x, y, angle);
}
@Override
public boolean equals(Object obj) {
if (!(obj instanceof OrientedPoint2D)) {
return false;
}
OrientedPoint2D opt = (OrientedPoint2D) obj;
return opt.x == x && opt.y == y && opt.angle == angle;
}
/**
* Builder method, updating angle to be in direction of given second point.
* @param p2 second point
* @return this
*/
public OrientedPoint2D toward(Point2D p2) {
setAngle(Math.atan2(p2.getY() - getY(), p2.getX() - getX()));
return this;
}
/**
* Builder method, updating angle to be in direction away from given second point.
* @param p2 second point
* @return this
*/
public OrientedPoint2D awayFrom(Point2D p2) {
setAngle(Math.atan2(-p2.getY() + getY(), -p2.getX() + getX()));
return this;
}
public double getAngle() {
return angle;
}
public void setAngle(double angle) {
this.angle = angle;
}
}
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