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package com.googlecode.blaisemath.graph;
/*
* #%L
* BlaiseGraphTheory
* --
* Copyright (C) 2009 - 2019 Elisha Peterson
* --
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
import com.google.common.graph.Graph;
/**
* Performs an iterative 2D layout on a graph, using a given set of parameters. Implementations should use a state
* object to track their state and make any changes from step to step.
*
* @param object describing layout parameters
* @param object describing layout state
*
* @author Elisha Peterson
*/
public interface IterativeGraphLayout
extends ParameterSupplier
{
/**
* Create a new state object for the layout.
* @return new state object
*/
S createState();
/**
* Iterate the energy layout algorithm. The data structure provided to this method should not be changed during
* iteration. However, the graph's nodes may not be exactly the same as for previous calls to iterate (i.e. some may
* have been added or removed). If nodes are present for the first time, the algorithm should add in support for
* those nodes. If nodes have been removed since the last iteration, the algorithm should simply ignore those nodes.
*
* If a request has been placed for new locations, the algorithm should adjust the positions of the requested nodes.
*
* @param graph node type
* @param graph the graph
* @param layoutState state object for the layout
* @param layoutParams parameters object for the layout
* @return energy computation, to provide a measure of algorithm convergence
*/
double iterate(Graph graph, S layoutState, P layoutParams);
}