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Graph definitions and algorithms.
package com.googlecode.blaisemath.graph.layout;
/*
* #%L
* BlaiseGraphTheory
* --
* Copyright (C) 2009 - 2019 Elisha Peterson
* --
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
import com.google.common.collect.Maps;
import com.google.common.graph.Graph;
import com.googlecode.blaisemath.graph.StaticGraphLayout;
import com.googlecode.blaisemath.graph.layout.CircleLayout.CircleLayoutParameters;
import org.checkerframework.checker.nullness.qual.Nullable;
import java.awt.geom.Point2D;
import java.util.Map;
/**
* Position graph nodes nearby connected nodes. The first layout parameter is the approximate distance between a new
* node's position and the position of connected nodes. Nodes with existing locations are not affected.
*
* @author Elisha Peterson
*/
public class PositionalAddingLayout implements StaticGraphLayout {
@Override
public String toString() {
return "Position nodes near existing adjacent nodes";
}
@Override
public CircleLayoutParameters createParameters() {
return new CircleLayoutParameters();
}
@Override
public Map layout(Graph g, @Nullable Map curLocations, CircleLayoutParameters parameters) {
double len = parameters.getRadius();
Map res = Maps.newHashMap();
for (N node : g.nodes()) {
if (curLocations != null && curLocations.containsKey(node)) {
res.put(node, curLocations.get(node));
} else {
double sx = 0;
double sy = 0;
int n = 0;
for (N o : g.adjacentNodes(node)) {
Point2D.Double p = curLocations.get(o);
if (p != null) {
sx += p.x;
sy += p.y;
n++;
}
}
if (n == 0) {
double theta = 2*Math.PI*Math.random();
res.put(node, new Point2D.Double(sx+2*len*Math.cos(theta), sy+2*len*Math.sin(theta)));
} else if (n == 1) {
double theta = 2*Math.PI*Math.random();
res.put(node, new Point2D.Double(sx+len*Math.cos(theta), sy+len*Math.sin(theta)));
} else {
res.put(node, new Point2D.Double(sx/n, sy/n));
}
}
}
return res;
}
}
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