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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 *
 *              C E D A R
 *          S O L U T I O N S       "Software done right."
 *           S O F T W A R E
 *
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 *
 * Copyright (c) 2013 Kenneth J. Pronovici.
 * All rights reserved.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the Apache License, Version 2.0.
 * See LICENSE for more information about the licensing terms.
 *
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 *
 * Author   : Kenneth J. Pronovici 
 * Language : Java 6
 * Project  : Common Java Functionality
 *
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
package com.cedarsolutions.shared.domain;

import com.flipthebird.gwthashcodeequals.EqualsBuilder;
import com.flipthebird.gwthashcodeequals.HashCodeBuilder;


/**
 * A message which supports localization.
 *
 * 

* The simplest message includes just human-readable text. Optionally, you can * add a message key and/or indicate which context the message is related to. * Both the message key and context are free-form text. This class does not * enforce any semantics on these values. *

* *

* You should always set human-readable text in any message. This text will be * used whenever localization is not required (like in log files). The message * key and context are optional. If they are provided, they can be used (along * with a localization framework) to generate context-sensitive messages to be * displayed to a user. For instance, the context could be the field name that * a message is related to. *

* * @author Kenneth J. Pronovici */ public class LocalizableMessage extends TranslatableDomainObject { private static final long serialVersionUID = 1L; protected String key; protected String context; protected String text; /** Default constructor, for GWT's benefit. */ public LocalizableMessage() { this(null, null, null); } /** Create a message. */ public LocalizableMessage(String text) { this(null, null, text); } /** Create a message. */ public LocalizableMessage(String key, String text) { this(key, null, text); } /** Create a message tied to a specific field. */ public LocalizableMessage(String key, String context, String text) { this.key = key; this.context = context; this.text = text; } /** Copy constructor. */ public LocalizableMessage(LocalizableMessage source) { this.key = source.key; this.context = source.context; this.text = source.text; } /** Get the message key, if any. */ public String getKey() { return this.key; } /** Get the related context, if any. */ public String getContext() { return this.context; } /** Get the message text. */ public String getText() { return this.text; } /** Whether this message can be translated. */ public boolean isTranslatable() { return !(this.key == null || this.key.trim().length() == 0); // !GwtStringUtils.isEmpty() } /** Compare this object to another object. */ @Override public boolean equals(Object obj) { LocalizableMessage other = (LocalizableMessage) obj; return new EqualsBuilder() .append(this.key, other.key) .append(this.context, other.context) .append(this.text, other.text) .isEquals(); } /** Generate a hash code for this object. */ @Override public int hashCode() { return new HashCodeBuilder() .append(this.key) .append(this.context) .append(this.text) .toHashCode(); } }




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