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Concurrent Radix Trees and Concurrent Suffix Trees for Java.
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/**
* Copyright 2012-2013 Niall Gallagher
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.googlecode.concurrenttrees.radix.node;
import com.googlecode.concurrenttrees.radix.node.util.NodeCharacterProvider;
import java.io.Serializable;
import java.util.List;
/**
* Specifies the methods that nodes must implement.
*
* The main function of a node is to represent an "edge" in the tree. An edge is a connection from a parent node to a
* child node which represents a sequence of characters. For practical reasons we store these characters in the child
* node, to avoid needing separate Edge objects. All nodes except the root encode at least one character for an edge.
*
* Nodes contain several fields, but not all nodes will actually need to store values in every field. Therefore
* some specialized implementations of this interface are possible, optimized for storing various combinations of
* data items in reduced numbers of fields, to reduce memory overhead.
*
* Nodes are partially immutable:
*
* -
* The characters of an "edge" encoded in within a node are immutable (these characters belong to
* the edge arriving at the current node from a parent node)
*
* -
* The number of outgoing edges from a node (references to child nodes), and the first characters of
* those edges are immutable
*
* -
* The references to child nodes for existing edges (as identified by their first characters) are
* mutable with constraints; the reference to a child node for an existing edge may be updated to point
* to a different child node as long as the new edge starts with the same first character
*
* -
* If a node stores a value, the reference to the value is immutable (values can be changed but it
* requires recreating the node with the new value - this is to account for specialized node implementations
* omitting a field for the value when not required)
*
*
* These constraints exist allow concurrent traversal and modifications to the tree. Nodes are required to implement
* some operations atomically, see documentation on each method in this interface for details.
*
* Hints for specialized implementations of this Node interface:
*
* -
* Leaf nodes do not need to store references to child nodes; a specialized node implementation
* could eliminate a field and associated data structure for child node references
*
* -
* All leaf nodes store values
*
* -
* Some non-leaf nodes store values, some do not
*
* -
* Edge character data can be encoded using implementation-specific methods.
*
* Nodes are not required to store a {@link CharSequence} object verbatim, or use a particular implementation of
* {@link CharSequence}, the only requirement is that they provide a {@link CharSequence} view onto
* the character data.
*
* Character data can optionally be stored outside of the tree. {@link CharSequence}s can encode a start and
* end offset (or length) as a view onto a larger string (possibly a view onto the original key inserted).
* Furthermore end offset could be stored as length, relative to the start offset with variable length encoding
* to avoid storing 4 bytes for the length. This option would have consequences for
* garbage collection of large string keys however, therefore would mostly suit immutable data sets.
*
* Character data can be compressed. {@link CharSequence}s are free to store character data within the tree but
* in a size-reduced encoding such as UTF-8
*
*
*
* @author Niall Gallagher
*/
public interface Node extends NodeCharacterProvider, Serializable {
/**
* Returns the first character of the "edge" encoded in this node, belonging to the connection from a parent node to
* this node.
*
*
* @return The first character of the "edge" encoded in this node
*/
Character getIncomingEdgeFirstCharacter();
/**
* Returns all characters of the "edge" encoded in this node, belonging to the connection from a parent node to this
* node.
*
* @return All characters of the "edge" encoded in this node
*/
CharSequence getIncomingEdge();
/**
* Returns a value object which has been associated with a key and which is stored in this node, or returns
* null
if no value is stored in this node.
*
* @return A value object which has been associated with a key and which is stored in this node, or returns
* null
if no value is stored in this node
*/
Object getValue();
/**
* Returns the child of this node whose edge starts with the given first character.
*
* This read must be performed atomically, in relation to writes made via
* {@link #updateOutgoingEdge(Node)}.
*
* @param edgeFirstCharacter The first character of the edge for which the associated child node is required
* @return The child of this node whose edge starts with the given first character, or null
if this
* node has no such outgoing edge
*/
Node getOutgoingEdge(Character edgeFirstCharacter);
/**
* Updates the child node reference for a given edge (identified by its first character) to point to a different
* child node.
*
* The first character of the given child node's edge must match the first character of an existing outgoing
* edge from this node.
*
* This write must be performed atomically, in relation to reads made via
* {@link #getOutgoingEdge(Character)}.
*
* @param childNode The new child node to associated with this edge
*/
void updateOutgoingEdge(Node childNode);
/**
* Returns a read-only list of the child nodes to which this node has outgoing edges, i.e. child nodes which have
* incoming edges from this node.
*
* It is intended that this method will be used for copying/cloning nodes.
*
* @return A read-only list of the child nodes to which this node has outgoing edges
*/
List getOutgoingEdges();
}