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/*
 * Entreri, an entity-component framework in Java
 *
 * Copyright (c) 2011, Michael Ludwig
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 *
 *     Redistributions of source code must retain the above copyright notice,
 *         this list of conditions and the following disclaimer.
 *     Redistributions in binary form must reproduce the above copyright notice,
 *         this list of conditions and the following disclaimer in the
 *         documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.googlecode.entreri.property;

/**
 * 

* Property represents a generic field or property of a Component definition. * It's interface allows it's values and underlying data store to be packed * together with the corresponding property instances of all the other * Components of the same type in an EntitySystem. *

*

* This is an approach to mapped-objects where Components can be mapped onto * primitive arrays so that iteration sees optimal cache locality. As an * example, there could be two instances of type A, with properties a and b. The * two 'a' properties would share the same data store, and the two 'b' * properties would share a separate store. *

*

* Property instances are carefully managed by an EntitySystem. There is ever * only one property instance per defined property in a component type for a * system. Every component of that type uses their index into the property's * IndexedDataStore to access their data. This helps keep memory usage low and * simplifies system maintenance. The Property instances are created by using * the {@link Parameters} annotation on the declared fields in a type, and * reflection is used to assign them to a Component instance. *

* * @author Michael Ludwig */ public interface Property { /** *

* Return the IndexedDataStore holding this property's values. The data * store may also hold other property values if the owning Component is in * an EntitySystem with many other components of the same type. *

*

* This should not be used by Component implementations, and manipulating * the IndexedDataStore outside of the EntitySystem code could cause * unexpected behavior. Instead Property implementations should expose other * ways to access their data; as an example see * {@link FloatProperty#getIndexedData()}. *

* * @return The current IndexedDataStore used by the property */ public IndexedDataStore getDataStore(); /** *

* Assign a new IndexedDataStore to this Property. If the old values for * this Property were not copied out of its previous IndexedDataStore into * the new one, this assignment will change the apparent value of this * property. *

*

* This should only be called internally by the EntitySystem. Calling it * within a Component implementation or otherwise will result in undefined * consequences. *

*

* It can be assumed that the new store is not null. *

* * @param store The new IndexedDataStore */ public void setDataStore(IndexedDataStore store); }




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