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The bit array data structure is implemented in Java as the BitSet class. Unfortunately, this fails to scale without compression. JavaEWAH is a word-aligned compressed variant of the Java bitset class. It uses a 64-bit run-length encoding (RLE) compression scheme. The goal of word-aligned compression is not to achieve the best compression, but rather to improve query processing time. Hence, we try to save CPU cycles, maybe at the expense of storage. However, the EWAH scheme we implemented is always more efficient storage-wise than an uncompressed bitmap (implemented in Java as the BitSet class). Unlike some alternatives, javaewah does not rely on a patented scheme.

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package com.googlecode.javaewah.datastructure;

import java.util.Comparator;

/**
 * Special-purpose priority queue. Does limited error checking and supports
 * toss, buildHeap, poll, peek, percolateDown. It is faster than the equivalent
 * class from java.util.
 *
 * @param  object type
 * @author Owen Kaser
 * @since 0.8.0
 */
public final class PriorityQ {
    final T[] a;
    int lastIndex;
    final Comparator comp;

    /**
     * Construct a priority queue with a given capacity
     *
     * @param maxSize capacity
     * @param c       comparator
     */
    @SuppressWarnings("unchecked")
    public PriorityQ(final int maxSize, final Comparator c) {
        this.a = (T[]) new Object[maxSize + 1];
        this.lastIndex = 0;
        this.comp = c;
    }

    /**
     * @return the size of the queue
     */
    public int size() {
        return this.lastIndex;
    }

    private int compare(T a, T b) {
        return this.comp.compare(a, b);
    }

    /**
     * Add an element at the end of the queue
     *
     * @param t element to be added
     */
    public void toss(final T t) {
        this.a[++this.lastIndex] = t;
    }

    /**
     * Look at the top of the heap
     *
     * @return the element on top
     */
    public T peek() {
        return this.a[1];
    }

    /**
     * build the heap...
     */
    public void buildHeap() {
        for (int i = this.lastIndex / 2; i > 0; --i) {
            percolateDown(i);
        }
    }

    /**
     * Signals that the element on top of the heap has been updated
     */
    public void percolateDown() {
        percolateDown(1);
    }

    private void percolateDown(int i) {
        T ai = this.a[i];
        while (true) {
            int l = 2 * i;
            int r = l + 1;
            int smallest = i;

            if (r <= this.lastIndex) { // then l also okay
                if (compare(this.a[l], ai) < 0) { // l beats i
                    smallest = l;
                    if (compare(this.a[r], this.a[smallest]) < 0)
                        smallest = r;
                } else if (compare(this.a[r], ai) < 0)
                    smallest = r;
            } else {// may have a l, don't have a r
                if ((l <= this.lastIndex)
                        && (compare(this.a[l], ai) < 0))
                    smallest = l;
            }
            if (i != smallest) {
                // conceptually, swap a[i]& a[smallest]
                // but as an opt., we use ai and just save at
                // end
                // temp = a[i];
                this.a[i] = this.a[smallest]; // move smallest
                // one up into
                // place of i
                i = smallest;
            } else {
                this.a[smallest] = ai;
                return;
            }
        }
    }

    /**
     * Remove the element on top of the heap
     *
     * @return the element being removed
     */
    public T poll() {
        T ans = this.a[1];
        this.a[1] = this.a[this.lastIndex--];
        percolateDown(1);
        return ans;
    }

    /**
     * Check whether the heap is empty.
     *
     * @return true if empty
     */
    public boolean isEmpty() {
        return this.lastIndex == 0;
    }
}




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