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/*

This is not an official specification document, and usage is restricted.

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(c) 2005-2007 Sun Microsystems, Inc. All Rights Reserved.

Neither this file nor any files generated from it describe a complete specification, and they may only be used as described below. For example, no permission is given for you to incorporate this file, in whole or in part, in an implementation of a Java specification.

Sun Microsystems Inc. owns the copyright in this file and it is provided to you for informative, as opposed to normative, use. The file and any files generated from it may be used to generate other informative documentation, such as a unified set of documents of API signatures for a platform that includes technologies expressed as Java APIs. The file may also be used to produce "compilation stubs," which allow applications to be compiled and validated for such platforms.

Any work generated from this file, such as unified javadocs or compiled stub files, must be accompanied by this notice in its entirety.

This work corresponds to the API signatures of JSR 219: Foundation Profile 1.1. In the event of a discrepency between this work and the JSR 219 specification, which is available at http://www.jcp.org/en/jsr/detail?id=219, the latter takes precedence. */ package java.util; /** * An instance of this class is used to generate a stream of * pseudorandom numbers. The class uses a 48-bit seed, which is * modified using a linear congruential formula. (See Donald Knuth, * The Art of Computer Programming, Volume 2, Section 3.2.1.) *

* If two instances of Random are created with the same * seed, and the same sequence of method calls is made for each, they * will generate and return identical sequences of numbers. In order to * guarantee this property, particular algorithms are specified for the * class Random. Java implementations must use all the algorithms * shown here for the class Random, for the sake of absolute * portability of Java code. However, subclasses of class Random * are permitted to use other algorithms, so long as they adhere to the * general contracts for all the methods. *

* The algorithms implemented by class Random use a * protected utility method that on each invocation can supply * up to 32 pseudorandomly generated bits. *

* Many applications will find the random method in * class Math simpler to use. * * @author Frank Yellin * @version 1.34, 02/02/00 * @see java.lang.Math#random() * @since JDK1.0 */ public class Random implements java.io.Serializable { /** use serialVersionUID from JDK 1.1 for interoperability */ static final long serialVersionUID = 3905348978240129619L; /** * The internal state associated with this pseudorandom number generator. * (The specs for the methods in this class describe the ongoing * computation of this value.) * * @serial */ private long seed; private double nextNextGaussian; private boolean haveNextNextGaussian; /** * Creates a new random number generator. Its seed is initialized to * a value based on the current time: *

     * public Random() { this(System.currentTimeMillis()); }
* Two Random objects created within the same millisecond will have * the same sequence of random numbers. * * @see java.lang.System#currentTimeMillis() */ public Random() { } /** * Creates a new random number generator using a single * long seed: *
     * public Random(long seed) { setSeed(seed); }
* Used by method next to hold * the state of the pseudorandom number generator. * * @param seed the initial seed. * @see java.util.Random#setSeed(long) */ public Random(long seed) { } /** * Sets the seed of this random number generator using a single * long seed. The general contract of setSeed * is that it alters the state of this random number generator * object so as to be in exactly the same state as if it had just * been created with the argument seed as a seed. The method * setSeed is implemented by class Random as follows: *
     * synchronized public void setSeed(long seed) {
     *       this.seed = (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1);
     *       haveNextNextGaussian = false;
     * }
* The implementation of setSeed by class Random * happens to use only 48 bits of the given seed. In general, however, * an overriding method may use all 64 bits of the long argument * as a seed value. * * Note: Although the seed value is an AtomicLong, this method * must still be synchronized to ensure correct semantics * of haveNextNextGaussian. * * @param seed the initial seed. */ public synchronized void setSeed(long seed) { } /** * Generates the next pseudorandom number. Subclass should * override this, as this is used by all other methods.

* The general contract of next is that it returns an * int value and if the argument bits is between 1 * and 32 (inclusive), then that many low-order bits of the * returned value will be (approximately) independently chosen bit * values, each of which is (approximately) equally likely to be * 0 or 1. The method next is implemented * by class Random as follows: *

     * synchronized protected int next(int bits) {
     *       seed = (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1);
     *       return (int)(seed >>> (48 - bits));
     * }
* This is a linear congruential pseudorandom number generator, as * defined by D. H. Lehmer and described by Donald E. Knuth in The * Art of Computer Programming, Volume 2: Seminumerical * Algorithms, section 3.2.1. * * @param bits random bits * @return the next pseudorandom value from this random number generator's sequence. * @since JDK1.1 */ protected synchronized int next(int bits) { return 0; } /** * Generates random bytes and places them into a user-supplied * byte array. The number of random bytes produced is equal to * the length of the byte array. * * @param bytes the non-null byte array in which to put the * random bytes. * @since JDK1.1 */ public void nextBytes(byte[] bytes) { } /** * Returns the next pseudorandom, uniformly distributed int * value from this random number generator's sequence. The general * contract of nextInt is that one int value is * pseudorandomly generated and returned. All 232 * possible int values are produced with * (approximately) equal probability. The method nextInt is * implemented by class Random as follows: *
     * public int nextInt() {  return next(32); }
* * @return the next pseudorandom, uniformly distributed int * value from this random number generator's sequence. */ public int nextInt() { return 0; } /** * Returns a pseudorandom, uniformly distributed int value * between 0 (inclusive) and the specified value (exclusive), drawn from * this random number generator's sequence. The general contract of * nextInt is that one int value in the specified range * is pseudorandomly generated and returned. All n possible * int values are produced with (approximately) equal * probability. The method nextInt(int n) is implemented by * class Random as follows: *
     * public int nextInt(int n) {
     *     if (n<=0)
     *		throw new IllegalArgumentException("n must be positive");
     *
     *     if ((n & -n) == n)  // i.e., n is a power of 2
     *         return (int)((n * (long)next(31)) >> 31);
     *
     *     int bits, val;
     *     do {
     *         bits = next(31);
     *         val = bits % n;
     *     } while(bits - val + (n-1) < 0);
     *     return val;
     * }
     * 
*

* The hedge "approximately" is used in the foregoing description only * because the next method is only approximately an unbiased source of * independently chosen bits. If it were a perfect source of randomly * chosen bits, then the algorithm shown would choose int * values from the stated range with perfect uniformity. *

* The algorithm is slightly tricky. It rejects values that would result * in an uneven distribution (due to the fact that 2^31 is not divisible * by n). The probability of a value being rejected depends on n. The * worst case is n=2^30+1, for which the probability of a reject is 1/2, * and the expected number of iterations before the loop terminates is 2. *

* The algorithm treats the case where n is a power of two specially: it * returns the correct number of high-order bits from the underlying * pseudo-random number generator. In the absence of special treatment, * the correct number of low-order bits would be returned. Linear * congruential pseudo-random number generators such as the one * implemented by this class are known to have short periods in the * sequence of values of their low-order bits. Thus, this special case * greatly increases the length of the sequence of values returned by * successive calls to this method if n is a small power of two. * * @param n the bound on the random number to be returned. Must be * positive. * @return a pseudorandom, uniformly distributed int * value between 0 (inclusive) and n (exclusive). * @exception IllegalArgumentException n is not positive. * @since 1.2 */ public int nextInt(int n) { return 0; } /** * Returns the next pseudorandom, uniformly distributed long * value from this random number generator's sequence. The general * contract of nextLong is that one long value is pseudorandomly * generated and returned. All 264 * possible long values are produced with (approximately) equal * probability. The method nextLong is implemented by class * Random as follows: *

     * public long nextLong() {
     *       return ((long)next(32) << 32) + next(32);
     * }
* * @return the next pseudorandom, uniformly distributed long * value from this random number generator's sequence. */ public long nextLong() { return -1; } /** * Returns the next pseudorandom, uniformly distributed * boolean value from this random number generator's * sequence. The general contract of nextBoolean is that one * boolean value is pseudorandomly generated and returned. The * values true and false are produced with * (approximately) equal probability. The method nextBoolean is * implemented by class Random as follows: *
     * public boolean nextBoolean() {return next(1) != 0;}
     * 
* @return the next pseudorandom, uniformly distributed * boolean value from this random number generator's * sequence. * @since 1.2 */ public boolean nextBoolean() { return false; } /** * Returns the next pseudorandom, uniformly distributed float * value between 0.0 and 1.0 from this random * number generator's sequence.

* The general contract of nextFloat is that one float * value, chosen (approximately) uniformly from the range 0.0f * (inclusive) to 1.0f (exclusive), is pseudorandomly * generated and returned. All 224 * possible float values of the form * m x 2-24, where * m is a positive integer less than 224 * , are produced with (approximately) equal probability. The * method nextFloat is implemented by class Random as * follows: *

     * public float nextFloat() {
     *      return next(24) / ((float)(1 << 24));
     * }
* The hedge "approximately" is used in the foregoing description only * because the next method is only approximately an unbiased source of * independently chosen bits. If it were a perfect source or randomly * chosen bits, then the algorithm shown would choose float * values from the stated range with perfect uniformity.

* [In early versions of Java, the result was incorrectly calculated as: *

     * return next(30) / ((float)(1 << 30));
* This might seem to be equivalent, if not better, but in fact it * introduced a slight nonuniformity because of the bias in the rounding * of floating-point numbers: it was slightly more likely that the * low-order bit of the significand would be 0 than that it would be 1.] * * @return the next pseudorandom, uniformly distributed float * value between 0.0 and 1.0 from this * random number generator's sequence. */ public float nextFloat() { return 0.0f; } /** * Returns the next pseudorandom, uniformly distributed * double value between 0.0 and * 1.0 from this random number generator's sequence.

* The general contract of nextDouble is that one * double value, chosen (approximately) uniformly from the * range 0.0d (inclusive) to 1.0d (exclusive), is * pseudorandomly generated and returned. All * 253 possible float * values of the form m x 2-53 * , where m is a positive integer less than * 253, are produced with * (approximately) equal probability. The method nextDouble is * implemented by class Random as follows: *

     * public double nextDouble() {
     *       return (((long)next(26) << 27) + next(27))
     *           / (double)(1L << 53);
     * }

* The hedge "approximately" is used in the foregoing description only * because the next method is only approximately an unbiased * source of independently chosen bits. If it were a perfect source or * randomly chosen bits, then the algorithm shown would choose * double values from the stated range with perfect uniformity. *

[In early versions of Java, the result was incorrectly calculated as: *

     *  return (((long)next(27) << 27) + next(27))
     *      / (double)(1L << 54);
* This might seem to be equivalent, if not better, but in fact it * introduced a large nonuniformity because of the bias in the rounding * of floating-point numbers: it was three times as likely that the * low-order bit of the significand would be 0 than that it would be * 1! This nonuniformity probably doesn't matter much in practice, but * we strive for perfection.] * * @return the next pseudorandom, uniformly distributed * double value between 0.0 and * 1.0 from this random number generator's sequence. */ public double nextDouble() { return 0.0d; } /** * Returns the next pseudorandom, Gaussian ("normally") distributed * double value with mean 0.0 and standard * deviation 1.0 from this random number generator's sequence. *

* The general contract of nextGaussian is that one * double value, chosen from (approximately) the usual * normal distribution with mean 0.0 and standard deviation * 1.0, is pseudorandomly generated and returned. The method * nextGaussian is implemented by class Random as follows: *

     * synchronized public double nextGaussian() {
     *    if (haveNextNextGaussian) {
     *            haveNextNextGaussian = false;
     *            return nextNextGaussian;
     *    } else {
     *            double v1, v2, s;
     *            do { 
     *                    v1 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
     *                    v2 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
     *                    s = v1 * v1 + v2 * v2;
     *            } while (s >= 1 || s == 0);
     *            double multiplier = Math.sqrt(-2 * Math.log(s)/s);
     *            nextNextGaussian = v2 * multiplier;
     *            haveNextNextGaussian = true;
     *            return v1 * multiplier;
     *    }
     * }
* This uses the polar method of G. E. P. Box, M. E. Muller, and * G. Marsaglia, as described by Donald E. Knuth in The Art of * Computer Programming, Volume 2: Seminumerical Algorithms, * section 3.4.1, subsection C, algorithm P. Note that it generates two * independent values at the cost of only one call to Math.log * and one call to Math.sqrt. * * @return the next pseudorandom, Gaussian ("normally") distributed * double value with mean 0.0 and * standard deviation 1.0 from this random number * generator's sequence. */ public synchronized double nextGaussian() { return 0.0d; } }




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