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package org.ocap.environment;

import org.dvb.application.AppID;

/**
 * The EnvironmentStateChangedEvent class indicates 
 * the completion of a state transition of an environment.
 * The following steps SHALL happen before a change of selected 
 * environment is reported as completed:
 * 
    *
  • the resource policy SHALL be changed to that of the new selected environment *
  • applications in the environment not allowed to run in its new state * SHALL have been killed *
  • applications in the environment allowed to run but not allowed to show a user * interface in its new state SHALL have that UI hidden, for OCAP-J applications this * means the HScene SHALL be hidden with the same result as a call to setVisible(false). *
  • reservations of application exclusive events for the old applications which are * allowed to run in the new selected environment SHALL have been cancelled *
  • if the newly selected environment has previously been in the selected or * presenting state then all previously terminated applications * have been re-started as {@link Environment described} as part of the transition * to the selected state (where re-started for Xlets * mean the call to the initXlet method has completed) *
  • returning to normal mode any running applications which are in cross-environment * mode, background mode or paused mode *
  • returning to the active state any pauseable applications which were * paused when this environment last stopped being selected and which are still paused *
* Reporting a change of selected environment as having been completed SHALL NOT wait * for the following steps: *
    *
  • completion of the re-starting of applications (where completion * for Xlets means completion of calls to the startXlet method) *
  • requesting HScenes be visible *
  • requesting focus *
* When any screen re-draws happen is implementation dependent and may be deferred * until the new applications are ready to redraw themselves. */ public class EnvironmentStateChangedEvent extends EnvironmentEvent { /** * Create an EnvironmentStateChangedEvent object. * * @param source the Environment where the state transition happened * @param fromstate the state the environment was in before the state transition * was requested * @param tostate the state the environment is in after the completion of the * state transition */ public EnvironmentStateChangedEvent( Environment source, EnvironmentState fromstate, EnvironmentState tostate) { super (source) ; } /** * Return the state the environment was in before the state transition * was requested as passed to the constructor of this event. * * @return the old state */ public EnvironmentState getFromState () { return null ; } /** * Return the state the environment is in after the completion of * the state transition as passed to the constructor of this event. * * @return the new state */ public EnvironmentState getToState () { return null ; } }




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