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package org.havi.ui;

/*
 * Copyright 2000-2003 by HAVi, Inc. Java is a trademark of Sun
 * Microsystems, Inc. All rights reserved.  
 */

/**
   An {@link org.havi.ui.HEmulatedGraphicsDevice
   HEmulatedGraphicsDevice} is a "virtual" graphics device
   that has the capability to be configured to perform one (of many)
   possible emulations. For example, in the DVB context a 4:3
   television might have an {@link org.havi.ui.HEmulatedGraphicsDevice
   HEmulatedGraphicsDevice} that had an {@link
   org.havi.ui.HEmulatedGraphicsConfiguration
   HEmulatedGraphicsConfiguration} that emulated a virtual 14:9
   display. The 14:9 {@link org.havi.ui.HEmulatedGraphicsConfiguration
   HEmulatedGraphicsConfiguration} would be used for rendering into
   from AWT, whilst being displayed on the "true" 4:3
   physical display. The relationship between the emulation and
   implementation is encapsulated within the {@link
   org.havi.ui.HEmulatedGraphicsConfiguration
   HEmulatedGraphicsConfiguration}.

   

An {@link org.havi.ui.HEmulatedGraphicsDevice HEmulatedGraphicsDevice} transforms both AWT pixel-oriented drawing operations and AWT user-input event coordinates, this is performed outside of the Java application (typically in hardware).

An {@link org.havi.ui.HEmulatedGraphicsDevice HEmulatedGraphicsDevice} may (of necessity) modify coordinates for Components and/or events to the nearest physical / virtual pixel --- authors should not depend on single pixel accuracy.

There is no difference to a Java application between an {@link org.havi.ui.HGraphicsDevice HGraphicsDevice} and an {@link org.havi.ui.HEmulatedGraphicsDevice HEmulatedGraphicsDevice}, except for the implication of possible rounding errors in integer pixel positions, e.g. Component placement and/or resolution of events.

Java2D mechanisms should behave as per their normal semantics, with respect to display on-screen. */ public abstract class HEmulatedGraphicsDevice extends HGraphicsDevice { /** * It is not intended that applications should directly construct * {@link org.havi.ui.HEmulatedGraphicsDevice * HEmulatedGraphicsDevice} objects. *

* Creates an {@link org.havi.ui.HEmulatedGraphicsDevice * HEmulatedGraphicsDevice} object. See the class description for * details of constructor parameters and default values. */ protected HEmulatedGraphicsDevice() { } /** * Set the graphics configuration for the device. * * @param hegc the {@link HEmulatedGraphicsConfiguration * HEmulatedGraphicsConfiguration } to which this device should be * set. * @return A boolean indicating whether the configuration could be * applied successfully. If the configuration could not be applied * successfully, the configuration after this method may not match * the configuration of the device prior to this method being * called --- applications should take steps to determine whether * a partial change of settings has been made. * * @exception SecurityException if the application does not have * sufficient rights to set the configuration for this device. * @exception HPermissionDeniedException ({@link * org.havi.ui.HPermissionDeniedException * HPermissionDeniedException}) if the application does not * currently have the right to set the configuration for this * device. * @exception HConfigurationException ({@link * org.havi.ui.HConfigurationException HConfigurationException}) * if the specified configuration is not valid for this device. */ public boolean setGraphicsConfiguration(HEmulatedGraphicsConfiguration hegc) throws SecurityException, org.havi.ui.HPermissionDeniedException, org.havi.ui.HConfigurationException { return (false); } }





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