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/*

NOTICE


(c) 2005-2007 Sun Microsystems, Inc. All Rights Reserved.

Neither this file nor any files generated from it describe a complete specification, and they may only be used as described below. For example, no permission is given for you to incorporate this file, in whole or in part, in an implementation of a Java specification.

Sun Microsystems Inc. owns the copyright in this file and it is provided to you for informative, as opposed to normative, use. The file and any files generated from it may be used to generate other informative documentation, such as a unified set of documents of API signatures for a platform that includes technologies expressed as Java APIs. The file may also be used to produce "compilation stubs," which allow applications to be compiled and validated for such platforms.

Any work generated from this file, such as unified javadocs or compiled stub files, must be accompanied by this notice in its entirety.

This work corresponds to the API signatures of JSR 217: Personal Basis Profile 1.1. In the event of a discrepency between this work and the JSR 217 specification, which is available at http://www.jcp.org/en/jsr/detail?id=217, the latter takes precedence. */ package java.awt; // import java.awt.geom.AffineTransform; import java.awt.image.BufferedImage; import java.awt.image.ColorModel; import java.awt.image.VolatileImage; /** * The GraphicsConfiguration class describes the * characteristics of a graphics destination such as a printer or monitor. * There can be many GraphicsConfiguration objects associated * with a single graphics device, representing different drawing modes or * capabilities. The corresponding native structure will vary from platform * to platform. For example, on X11 windowing systems, * each visual is a different GraphicsConfiguration. * On Microsoft Windows, GraphicsConfigurations represent * PixelFormats available in the current resolution and color depth. *

* In a virtual device multi-screen environment in which the desktop * area could span multiple physical screen devices, the bounds of the * GraphicsConfiguration objects are relative to the * virtual coordinate system. When setting the location of a * component, use {@link #getBounds() getBounds} to get the bounds of * the desired GraphicsConfiguration and offset the location * with the coordinates of the GraphicsConfiguration, * as the following code sample illustrates: *

* *
 *      Frame f = new Frame(gc);  // where gc is a GraphicsConfiguration
 *      Rectangle bounds = gc.getBounds();
 *      f.setLocation(10 + bounds.x, 10 + bounds.y); 
* *

* To determine if your environment is a virtual device * environment, call getBounds on all of the * GraphicsConfiguration objects in your system. If * any of the origins of the returned bounds is not (0, 0), * your environment is a virtual device environment. * *

* You can also use getBounds to determine the bounds * of the virtual device. To do this, first call getBounds on all * of the GraphicsConfiguration objects in your * system. Then calculate the union of all of the bounds returned * from the calls to getBounds. The union is the * bounds of the virtual device. The following code sample * calculates the bounds of the virtual device. * *

 *      Rectangle virtualBounds = new Rectangle();
 *      GraphicsEnvironment ge = GraphicsEnvironment.
 *              getLocalGraphicsEnvironment();
 *      GraphicsDevice[] gs =
 *              ge.getScreenDevices();
 *      for (int j = 0; j < gs.length; j++) { 
 *          GraphicsDevice gd = gs[j];
 *          GraphicsConfiguration[] gc =
 *              gd.getConfigurations();
 *          for (int i=0; i < gc.length; i++) {
 *              virtualBounds =
 *                  virtualBounds.union(gc[i].getBounds());
 *          }
 *      } 
* * @see Window * @see Frame * @see GraphicsEnvironment * @see GraphicsDevice */ public abstract class GraphicsConfiguration { // PBP/PP /** * This is an abstract class that cannot be instantiated directly. * Instances must be obtained from a suitable factory or query method. * * @see GraphicsDevice#getConfigurations * @see GraphicsDevice#getDefaultConfiguration * @see Graphics2D#getDeviceConfiguration */ protected GraphicsConfiguration() { } /** * Returns the {@link GraphicsDevice} associated with this * GraphicsConfiguration. * @return a GraphicsDevice object that is * associated with this GraphicsConfiguration. */ public abstract GraphicsDevice getDevice(); /** * Returns a {@link BufferedImage} with a data layout and color model * compatible with this GraphicsConfiguration. This * method has nothing to do with memory-mapping * a device. The returned BufferedImage has * a layout and color model that is closest to this native device * configuration and can therefore be optimally blitted to this * device. * @param width the width of the returned BufferedImage * @param height the height of the returned BufferedImage * @return a BufferedImage whose data layout and color * model is compatible with this GraphicsConfiguration. */ public abstract BufferedImage createCompatibleImage(int width, int height); /** * Returns a {@link VolatileImage} with a data layout and color model * compatible with this GraphicsConfiguration. * The returned VolatileImage * may have data that is stored optimally for the underlying graphics * device and may therefore benefit from platform-specific rendering * acceleration. * @param width the width of the returned VolatileImage * @param height the height of the returned VolatileImage * @return a VolatileImage whose data layout and color * model is compatible with this GraphicsConfiguration. * @see Component#createVolatileImage(int, int) */ public abstract VolatileImage createCompatibleVolatileImage(int width, int height); /** * Returns a {@link VolatileImage} with a data layout and color model * compatible with this GraphicsConfiguration, using * the specified image capabilities. * The returned VolatileImage has * a layout and color model that is closest to this native device * configuration and can therefore be optimally blitted to this * device. * @return a VolatileImage whose data layout and color * model is compatible with this GraphicsConfiguration. * @param width the width of the returned VolatileImage * @param height the height of the returned VolatileImage * @param caps the image capabilities * @exception AWTException if the supplied image capabilities could not * be met by this graphics configuration * @since 1.4 */ public VolatileImage createCompatibleVolatileImage(int width, int height, ImageCapabilities caps) throws AWTException { return null; } // /** // * Returns a BufferedImage that supports the specified // * transparency and has a data layout and color model // * compatible with this GraphicsConfiguration. This // * method has nothing to do with memory-mapping // * a device. The returned BufferedImage has a layout and // * color model that can be optimally blitted to a device // * with this GraphicsConfiguration. // * @param width the width of the returned BufferedImage // * @param height the height of the returned BufferedImage // * @param transparency the specified transparency mode // * @return a BufferedImage whose data layout and color // * model is compatible with this GraphicsConfiguration // * and also supports the specified transparency. // * @see Transparency#OPAQUE // * @see Transparency#BITMASK // * @see Transparency#TRANSLUCENT // */ // public abstract BufferedImage createCompatibleImage(int width, int height, // int transparency); /** * Returns the {@link ColorModel} associated with this * GraphicsConfiguration. * @return a ColorModel object that is associated with * this GraphicsConfiguration. */ public abstract ColorModel getColorModel(); // /** // * Returns the ColorModel associated with this // * GraphicsConfiguration that supports the specified // * transparency. // * @param transparency the specified transparency mode // * @return a ColorModel object that is associated with // * this GraphicsConfiguration and supports the // * specified transparency. // */ // public abstract ColorModel getColorModel(int transparency); // /** // * Returns the default {@link AffineTransform} for this // * GraphicsConfiguration. This // * AffineTransform is typically the Identity transform // * for most normal screens. The default AffineTransform // * maps coordinates onto the device such that 72 user space // * coordinate units measure approximately 1 inch in device // * space. The normalizing transform can be used to make // * this mapping more exact. Coordinates in the coordinate space // * defined by the default AffineTransform for screen and // * printer devices have the origin in the upper left-hand corner of // * the target region of the device, with X coordinates // * increasing to the right and Y coordinates increasing downwards. // * For image buffers not associated with a device, such as those not // * created by createCompatibleImage, // * this AffineTransform is the Identity transform. // * @return the default AffineTransform for this // * GraphicsConfiguration. // */ // public abstract AffineTransform getDefaultTransform(); // /** // * Returns a AffineTransform that can be concatenated // * with the default AffineTransform // * of a GraphicsConfiguration so that 72 units in user // * space equals 1 inch in device space. // *

// * For a particular {@link Graphics2D}, g, one // * can reset the transformation to create // * such a mapping by using the following pseudocode: // *

     // *      GraphicsConfiguration gc = g.getGraphicsConfiguration();
     // *
     // *      g.setTransform(gc.getDefaultTransform());
     // *      g.transform(gc.getNormalizingTransform());
     // * 
// * Note that sometimes this AffineTransform is identity, // * such as for printers or metafile output, and that this // * AffineTransform is only as accurate as the information // * supplied by the underlying system. For image buffers not // * associated with a device, such as those not created by // * createCompatibleImage, this // * AffineTransform is the Identity transform // * since there is no valid distance measurement. // * @return an AffineTransform to concatenate to the // * default AffineTransform so that 72 units in user // * space is mapped to 1 inch in device space. // */ // public abstract AffineTransform getNormalizingTransform(); /** * Returns the bounds of the GraphicsConfiguration * in the device coordinates. In a multi-screen environment * with a virtual device, the bounds can have negative X * or Y origins. * @return the bounds of the area covered by this * GraphicsConfiguration. * @since 1.3 */ public abstract Rectangle getBounds(); // // /** // * Returns the buffering capabilities of this // * GraphicsConfiguration. // * @return the buffering capabilities of this graphics // * configuration object // * @since 1.4 // */ // public BufferCapabilities getBufferCapabilities() { return null; } // /** * Returns the image capabilities of this * GraphicsConfiguration. * @return the image capabilities of this graphics * configuration object * @since 1.4 */ public ImageCapabilities getImageCapabilities() { return null; } }




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