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Provides classes that are fundamental to the design of the Java
programming language. The most important classes are Object,
which is the root of the class hierarchy, and Class, instances of
which represent classes at run time.

Frequently it is necessary to represent a value of primitive type as if it were an object. The wrapper classes Boolean, Character, Integer, Long, Float, and Double serve this purpose. An object of type Double, for example, contains a field whose type is double, representing that value in such a way that a reference to it can be stored in a variable of reference type. These classes also provide a number of methods for converting among primitive values, as well as supporting such standard methods as equals and hashCode. The Void class is a non-instantiable class that holds a reference to a Class object represening the primitive type void.

The class Math provides commonly used mathematical functions such as sine, cosine, and square root. The classes String and StringBuffer similarly provide commonly used operations on character strings.

Classes ClassLoader, Process, Runtime, SecurityManager, and System provide "system operations" that manage the dynamic loading of classes, creation of external processes, host environment inquiries such as the time of day, and enforcement of security policies.

Class Throwable encompasses objects that may be thrown by the throw statement (§14.16). Subclasses of Throwable represent errors and exceptions.

Package Specification

Character Encodings

Various constructors and methods in the {@link java.lang} and {@link java.io} packages accept string arguments that specify the character encoding to be used when converting between raw eight-bit bytes and sixteen-bit Unicode characters. Such encodings are named by strings composed of the following characters:
  • The uppercase letters 'A' through 'Z' ('\u0041' through '\u005a'),
  • The lowercase letters 'a' through 'z' ('\u0061' through '\u007a'),
  • The digits '0' through '9' ('\u0030' through '\u0039'),
  • The dash character '-' ('\u002d'HYPHEN-MINUS),
  • The colon character ':' ('\u003a'COLON), and
  • The underscore character '_' ('\u005f'LOW LINE).
An encoding name must begin with either a letter or a digit. The empty string is not a legal encoding name.

An encoding may have more than one name. One of an encoding's names is considered to be its canonical name. The canonical name of an encoding is the name returned by the getEncoding methods of the {@link java.io.InputStreamReader#getEncoding InputStreamReader} and {@link java.io.OutputStreamWriter#getEncoding OutputStreamWriter} classes.

Encoding names generally follow the conventions documented in RFC2278: IANA Charset Registration Procedures. If an encoding listed in the IANA Charset Registry is supported by an implementation of the Java platform then one of its names must be the name listed in the registry. Many encodings are given more than one name in the registry, in which case the registry identifies one of the names as MIME-preferred. An implementation of the Java platform must support the MIME-preferred registry name for a supported encoding if there is one; for convenience it may additionally support other registry names. The IANA MIME-preferred name of an encoding, if there is one, is often, but not necessarily, its canonical name. Following IANA convention, the mapping from IANA registry names to encodings is not case-sensitive.

Every implementation of the Java platform is required to support the following character encodings. Consult the release documentation for your implementation to see if any other encodings are supported.

US-ASCII Seven-bit ASCII, a.k.a. ISO646-US, a.k.a. the Basic Latin block of the Unicode character set
ISO-8859-1   ISO Latin Alphabet No. 1, a.k.a. ISO-LATIN-1
UTF-8 Eight-bit Unicode Transformation Format
UTF-16BE Sixteen-bit Unicode Transformation Format, big-endian byte order
UTF-16LE Sixteen-bit Unicode Transformation Format, little-endian byte order
UTF-16 Sixteen-bit Unicode Transformation Format, byte order specified by a mandatory initial byte-order mark (either order accepted on input, big-endian used on output)
The various Unicode Transformation Formats are described in detail in The Unicode Standard and in the Unicode FAQ.

Every instance of the Java virtual machine has a default character encoding. The default encoding is determined during virtual-machine startup and typically depends upon the locale and encoding being used by the underlying operating system. @since JDK1.0





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