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This is not an official specification document, and usage is restricted.

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(c) 2005-2008 Sun Microsystems, Inc. All Rights Reserved.

Neither this file nor any files generated from it describe a complete specification, and they may only be used as described below.

Sun Microsystems Inc. owns the copyright in this file and it is provided to you for informative use only. For example, this file and any files generated from it may be used to generate other documentation, such as a unified set of documents of API signatures for a platform that includes technologies expressed as Java APIs. This file may also be used to produce "compilation stubs," which allow applications to be compiled and validated for such platforms. By contrast, no permission is given for you to incorporate this file, in whole or in part, in an implementation of a Java specification.

Any work generated from this file, such as unified javadocs or compiled stub files, must be accompanied by this notice in its entirety.

This work corresponds to the API signatures of JSR 927: Java TV API 1.1.1. In the event of a discrepency between this work and the JSR 927 specification, which is available at http://www.jcp.org/en/jsr/detail?id=927, the latter takes precedence. */ package javax.media; /** * Controller, which extends Clock, * provides resource-allocation * state information, event generation, and a mechanism for obtaining objects * that provide additional control over a Controller. * *

Controller life-cycle

* * * As a Clock, a Controller is always either * Started or Stopped. * However, Controller subdivides * Clock's Stopped state into five * resource-allocation phases: * Unrealized, Realizing, Realized, * Prefetching, and Prefetched. *

* * The motivation for these life-cycle states is to provide * programmatic control over potentially time-consuming operations. * For example, when a Controller is first constructed, it's in * the Unrealized state. * While Realizing, the Controller * performs the communication necessary to locate all of the resources * it needs to function (such as communicating with a server, * other controllers, or a file system). * The realize method allows an application to initiate this * potentially time-consuming process (Realizing) at an * appropriate time. * When a Controller is Realizing or Prefetching, * it will eventually transition to another state, such as Realized, * Prefetched, or even Unrealized. *

* Because a Controller is often in one state on its way to * another, its destination or target state is an integral part * of the Controller life-cycle. * You can query a Controller to determine both its * current state and its target state. *

* * A Controller typically moves from the Unrealized state * through Realizing to the Realized state, * then through Prefetching * to the Prefetched state, and finally on to the Started state. * When a Controller finishes because * the end of the media stream is reached, * its stop time is reached, * or the stop method is invoked, * the Controller moves from the Started state * back to Prefetched * or possibly back to Realized, ready to * repeat the cycle. *

* * To use a Controller, you set up parameters to * manage its movement through these life-cycle states and then * move it through the states using the Controller * state transition methods. * To keep track of the Controller's current state, * you monitor the state transition events that it posts when changing states. * *

State Transition Methods

* * A Controller has five methods that are used to induce * life-cycle state changes: * realize, prefetch, deallocate, * syncStart, and stop. * * To transition a Controller to the Realized, * Prefetched, or Started state, * you use the corresponding method: realize, * prefetch, or syncStart. The * deallocate and stop methods can change * a requested state transition or trigger a state change. *

* * The forward transition methods (realize, * prefetch, and syncStart) are executed * asynchronously and return immediately. * When the requested operation is complete, the Controller * posts a ControllerEvent * that indicates that the target state has been reached, * stop or deallocate has been invoked, or * that an error occurred. *

* * The deallocate, and stop methods can * change the target state and induce a transition back to * a previous state. For example, calling deallocate on * a Controller in the * Prefetching state will move it back to * Realized. These methods are synchronous. * * *

State Transition Events

* * A Controller often moves between states * in an asynchronous manner. * To facilitate the tracking of a Controller's state, * every time its state or target state changes, * the Controller is required to post a TransitionEvent that describes * its previous state, current state, and new target state. * By monitoring the Controller event stream, you can determine * exactly what a Controller is doing at any point in time. *

* * When one of the asynchronous forward state transition methods * completes, the Controller posts the appropriate TransitionEvent * or a ControllerErrorEvent indicating that * the Controller is no longer usable. * For more information about ControllerEvents, see the Controller Events section. *

* * To facilitate simple asynchronous method protocols, * a Controller always posts a method completion event * when one of the asynchronous forward state transition methods is invoked, even * if no state or target state change occurs. * For example, if realize is called on a * Prefetching Controller, * a RealizeCompleteEvent * is immediately posted, even though the Controller remains * in the Prefetching state and the target state is still * Prefetched. * The method completion events always report the Controller's previous, * current, and target state at the time the event was posted. *

* * *

Controller States

* * This section describes the semantics of each of the Controller * states. * * *

Unrealized State

* A newly instanced Controller starts in * the Unrealized state. * An Unrealized Controller knows very little about its * internals and does not have enough information to acquire all of the resources * it needs to function. * In particular, an Unrealized Controller does * not know enough to properly construct * a Clock. * Therefore, it is illegal to call the following methods * on an Unrealized Controller: *
    *
  • getTimeBase *
  • setTimeBase *
  • setMediaTime *
  • setRate *
  • setStopTime *
  • getStartLatency *
* * A NotRealizedError is thrown if any of these methods are called * on an Unrealized Controller. * *

Realizing and Realized States

* * A Controller is Realized when it has obtained * all of the information necessary for it to acquire the resources it needs * to function. * A Realizing Controller is in the process of * identifying the resources that it needs to acquire. * Realizing can be a resource and time-consuming process. * A Realizing Controller might have to communicate with * a server, read a file, or interact with a set of other objects. *

* * Although a Realized Controller does not have to acquire * any resources, a Realized Controller is likely to have * acquired all of the resources it needs except those that imply exclusive use of a * scarce system resource, such as an audio device or MPEG decoding hardware. *

* * Normally, a Controller moves from the Unrealized state * through Realizing and on to the Realized state. * After realize has been invoked on a Controller, the only way it can return * to the Unrealized state is if deallocate is * invoked before Realizing completes. * Once a Controller reaches the Realized state, it * never returns to the Unrealized state; it remains in one of four * states: Realized, Prefetching, Prefetched, or * Started. *

* *

Realize method

* The realize method executes asynchronously and completion * is signaled by a RealizeCompleteEvent or a * ControllerErrorEvent. *

* *

Prefetching and Prefetched States

* * Once Realized, a Controller might still need to * perform a number of time-consuming tasks before it is ready to be started. * For example, it might need to acquire scarce hardware resources, * fill buffers with media data, or perform other start-up processing. * While performing these tasks, the Controller * is in the Prefetching state. * When finished, it moves into the Prefetched state. * Over a Controller's lifetime, Prefetching might have to recur when certain methods are invoked. * For example, calling setMediaTime might cause a Player to be * Prefetched again before it is Started. *

* * Once a Controller is Prefetched, it is capable of starting as quickly * as is possible for that Controller. * Prefetching reduces the startup latency of a Controller to the minimum * possible value. (The startup latency is the value returned by getStartLatency.) *

* * Typically, a Controller moves from the Realized state through * Prefetching and on to the Prefetched state. * Once Prefetched, a Controller * remains Prefetched unless deallocate, syncStart * or a method that changes its state and * increases its startup latency is invoked, such as setMediaTime. * *

* * A Started Controller returns to the Prefetched * or Realized state when it stops. *

* *

Prefetch Method

* * The prefetch method is asynchronous and its completion is signaled * by a PrefetchCompleteEvent or a ControllerErrorEvent. * As a convenience, if prefetch is invoked before a * Controller has reached the Realized state, * an implicit realize is invoked by changing the target state * to Prefetched. * Both a RealizeCompleteEvent and a PrefetchCompleteEvent are * posted by the Controller as it * transitions to the Prefetched state. *

* * If a Controller is Prefetching and cannot obtain all of the * resources it needs to start, it posts a ResourceUnavailableEvent * instead of a PrefetchCompleteEvent. * This is a catastrophic error condition * from which the Controller cannot recover. * *

Started State

* * Once Prefetched, a Controller can enter the * Started state. A Started Controller's Clock is running and it is processing data. * A Controller returns to the Prefetched or Realized * state when it stops because it has reached its stop time, reached the end of the media, * or because the stop method was invoked. *

* * When the Controller moves from the Prefetched * to the Started state, it posts a StartEvent. * When it moves from the Started state to a stopped state, it posts a StopEvent. *

* * A Controller is a Clock; therefore, syncStart, * setTimeBase, setMediaTime, and setRate * are illegal when the Controller is in the Started state. *

* *

syncStart

* The only way to start a Controller is to call * syncStart. *

* * It is illegal to call syncStart unless the Controller * is in the Prefetched state. If syncStart is called before the Controller is Prefetched, * a NotPrefetchedError is thrown. * Player defines a start method that relaxes this * requirement. *

* * *

Freeing the Resources Used by a Controller

* * Deallocate is used to stop a Controller's resource consumption. For example, * when Applet.stop is called, deallocate should be called to free the resources that the Controller was using. * Deallocate stops any resource-consuming activity * and releases any exclusive-use resources that the Controller * has acquired. * Deallocate executes synchronously; * when deallocate returns, the resources have been released. *

* * If the Controller is Unrealized or Realizing, calling deallocate returns it to the * Unrealized state. * Otherwise, calling deallocate returns a Controller to the Realized state. * Regardless of the state that a Controller is in, * deallocate must relinquish any exclusive-use * system resources that it holds; * the only way to guarantee that a Controller is not holding * resources is to call the deallocate method. *

* * It is illegal to call deallocate on a Started Controller. * You must stop the Controller before * it can relinquish its resources. *

* * When deallocate is called, a Controller posts a special StopEvent, * DeallocateEvent. * *

Controller Events

* * Controller events asynchronously deliver * information about Controller state changes. * There are four kinds of notifications: * life-cycle transition, method acknowledgement, * state notification, and error notification. *

* * To receive events, an object must implement the ControllerListener * interface and use the addControllerListener method to register its interest in a Controller's events. * All Controller events are posted to each registered listener. *

* * The Controller event mechanism is extensible and * some Controllers define events other than * the ones described here. * For example, the DurationUpdateEvents that a Player posts * are ControllerEvents. * *

*
TransitionEvent *
* TransitionEvents are posted when a Controller's * current or target state changes. TransitionEvent * is subclassed to provide a small set of events * that are posted for particular kinds of transitions that * merit special interest. The class name of the event indicates * either the reason that the event was posted * (such as EndOfMediaEvent), * or the particular transition that the event represents (such as * PrefetchCompleteEvent). *

* * In addition to being posted for state transitions, * the method acknowledgement events RealizeCompleteEvent, * PrefetchCompleteEvent, StartEvent, * DeallocateEvent, * and StopByRequestEvent are always posted to signify method * completion even if no transition has taken place. *

* *

* *
*
RealizeCompleteEvent *
* Posted when a Controller moves from * Realizing to the Realized state, * or when the realize method is invoked and the * Controller is already Realized. *
* *
PrefetchCompleteEvent *
* Posted when a Controller moves from Prefetching to * the Prefetched state, or when the prefetch method is * invoked and the Controller is already Prefetched. *
* *
StartEvent *
* Posted when a Controller moves from Prefetched to * Started. *

*

* *
StopEvent *
* Posted when a Controller moves backward. For example, when moving from Prefetched * to Realized or from Started to Prefetched. * The reason that a stop event occurs is often important; this information is provided through several subclasses * of StopEvent. *
* *
*
StopAtTimeEvent *
* Posted when a Controller changes state because it has reached * its stop time. *
* *
StopByRequestEvent *
* Posted when a Controller changes state because stop is invoked. * This event is also posted as an acknowledgement to stop requests. *
* *
DeallocateEvent *
* Posted when the deallocate method is invoked, indicating * a possible state change and the loss of exclusive-use resources. * The current state is either Unrealized or Realized. * This event doesn't always indicate a state change. For example, it is posted * even if deallocate is called on a Realized  * Controller. *
* *
EndOfMediaEvent *
* Posted when a Controller has reached the end of the media. *
* *
ControllerClosedEvent *
When a Controller closes it is no longer usable, * and it will post a ControllerClosedEvent. * Once this has happened method calls on the Controller * have undefined behavior. * A Controller will close for one of two reasons. Either * the close method was invoked on the Controller, or * an error has occurred. If a Controller is closed because the * close method was invoked, it posts a ControllerClosedEvent. * If an error occurs it posts one of the ControllerErrorEvents. *
*
*
* *
ControllerErrorEvent *
* This is the super class of all of the error events that can be posted * by a Controller. While this event is rarely posted, you should watch * for it when processing * other error events--this is how you can detect implementation-specific * error events. *

* * When a ControllerErrorEvent is posted, it indicates a catastrophic * error from which the Controller cannot recover. There is no * recovery mechanism for a Controller once one of these events has * been posted. *

* *

*
ResourceUnavailableEvent *
* This error event is posted during Prefetching or Realizing * to indicate that the operation has failed because a required resource was * unavailable. *
* *
DataLostErrorEvent *
* This error event is posted when a Controller has lost data. *
*
InternalErrorEvent *
* This error event is posted when something goes * wrong with the Controller for an implementation-specific reason. * This usually indicates that there is a problem with the implementation. *
*
* *
Status Change Events *
* A small number of status changes occur * in a Controller where notification of the change is useful, * particularly for updating user interface components. * Notification of these changes is provided through three * ControllerEvents: *
* *
*
RateChangeEvent *
* Posted when the rate of a Controller changes. * *
StopTimeChangeEvent *
* Posted when the stop time of a Controller changes. * *
MediaTimeSetEvent *
* Posted when the media time has been set using * the setMediaTime method. * This event is not periodically posted as media time changes * due to normal Controller processing and Clock operation. *
* *
* *

Controls

* * A Control is an object that provides a way to * affect some aspect of a Controller's operation * in a specific way. * The Control interface provides access to a * GUI Component that is * specific to the particular Control. * For example, the GainControl interface provides a way * to display a GUI control that allows the user to change the volume. *

* * A Controller makes a collection of Controls * available that effect the Controller's behavior. * To access these Controls, you use the getControls * method, which returns an array of supported Controls. * If you know the full class or interface name of the Control * you want, you can use getControl. *

* * Since an application using a Controller might not know how * to use all of the Controls that a Controller * supports, it can make the functionality available to a user by * providing access to the Component for * the Control. *

* * @see Player * @see Control * @see ControllerListener * @see ControllerEvent * @see TransitionEvent * @see RealizeCompleteEvent * @see PrefetchCompleteEvent * @see StartEvent * @see StopEvent * @see EndOfMediaEvent * @see ControllerErrorEvent * @see DataLostErrorEvent * @see ResourceUnavailableEvent * @see InternalErrorEvent * @see RateChangeEvent * @see MediaTimeSetEvent * @see ClockStartedError * @see NotRealizedError * * @version 1.64, 05/10/18 */ public interface Controller extends Clock, Duration { /** * Returned by getStartLatency. */ public static final Time LATENCY_UNKNOWN = null; /** * Returned by getState. */ public static final int Unrealized = 100; /** * Returned by getState. */ public static final int Realizing = 200; /** * Returned by getState. */ public static final int Realized = 300; /** * Returned by getState. */ public static final int Prefetching = 400; /** * Returned by getState. */ public static final int Prefetched = 500; /** * Returned by getState. */ public static final int Started = 600; /** * Get the current state of this Controller. * The state is an integer constant as defined above. *

* Note: * A race condition can occur between * the return of this method and the execution of * a state changing method. * * @return The Controller's current state. */ public int getState(); /** * Get the current target state of this Controller. * The state is an integer constant as defined above. *

* Note: * A race condition can occur between * the return of this method and the execution of * a state changing method. * * @return The Controller's current target state. */ public int getTargetState(); /** * Construct the media dependent portions of the Controller. * This can require examining media data and might * take some time to complete. *

* The realize method puts the Controller into the Realizing state and returns immediately. * When realize is complete and the Controller is in the * Realized state, the Controller posts a * RealizeCompleteEvent. * */ public void realize(); /** * Process as much data as necessary * to reduce the Controller's start latency to the shortest possible time. * This typically requires examining media data and takes some * time to complete. *

* The prefetch method puts the Controller into the Prefetching state and returns immediately. * When Prefetching is complete and the Controller is in * the Prefetched state, the Controller posts * a PrefetchCompleteEvent. * */ public void prefetch(); /** * Abort the current operation and cease any activity that * consumes system resources. If a Controller is not yet * Realized, * it returns to the Unrealized state. Otherwise, the Controller * returns to the Realized state. *

* It is illegal to call deallocate on a Started Controller. * A ClockStartedError is thrown if deallocate * is called and the Controller is in the Started state. */ public void deallocate(); /** * Release all resources and cease all activity. * The close method indicates that the Controller will * no longer be used, and the Controller can * shut itself down. * A ControllerClosedEvent is posted. * Methods invoked on a closed Controller * might throw errors. */ public void close(); /** * Get the Controller's start latency in nanoseconds. The start latency represents a * worst-case estimate of the amount of time it will take * to present the first frame of data. *

* * This method is useful for determining how far in advance the * syncStart method must be invoked to ensure * that media will be * rendered at the specified start time. *

* For a Controller that has a variable start latency, * the value returned represents the maximum possible * start latency. If you call getStartLatency on a Controller that isn't Prefetched * and getStartLatency returns LATENCY_UNKNOWN, calling * prefetch and then calling getStartLatency again after the Controller posts * a PrefetchCompleteEvent might * return a more accurate estimate. * If getStartLatency still returns LATENCY_UNKNOWN, * the start latency is indeterminate and you might not be able to use * syncStart to * synchronize the Controller with other Controllers. *

* Note: In most cases, the value returned by * getStartLatency will change once the * Controller is Prefetched. * * @return The time it will take before the first frame of media * can be presented. */ public Time getStartLatency(); /** * Get a list of the Control objects that * this Controller supports. * If there are no controls, an array of length zero * is returned. * * @return A list of Controller Controls. */ public Control[] getControls(); /** * Get the Control that supports the * class or interface specified. The full class * or interface name should be specified. * Null is returned if the Control * is not supported. * * @return Control for the class or interface * name. */ public Control getControl(String forName); /** * Specify a ControllerListener to which * this Controller will send events. * A Controller can have multiple * ControllerListeners. * * @param listener The listener to which the Controller * will post events. */ public void addControllerListener(ControllerListener listener); /** * Remove the specified listener from this Controller's * listener list. *

* No action is performed if the specified listener * is not on the Controller's listener list. * * @param listener The listener that has been receiving events from this * Controller. */ public void removeControllerListener(ControllerListener listener); }





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