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package org.havi.ui;

/*
 * Copyright 2000-2003 by HAVi, Inc. Java is a trademark of Sun
 * Microsystems, Inc. All rights reserved.  
 */



/**
 * This interface is implemented by all HAVi UI components that can be actioned by the user. 

Event Behaviour

Subclasses of {@link org.havi.ui.HComponent HComponent} which implement HActionable must respond to {@link org.havi.ui.event.HFocusEvent HFocusEvent} and {@link org.havi.ui.event.HActionEvent} events.

Applications should assume that classes which implement HActionable can generate events of the types HFocusEvent and HActionEvent in response to other types of input event.

An application may add one or more HActionListener listeners to the component. The actionPerformed method of the HActionListener is invoked whenever the HActionable is actioned.

HAVi action events are discussed in detail in the {@link org.havi.ui.HActionInputPreferred HActionInputPreferred} interface description.

Interaction States

The following interaction states are valid for this HActionable component:

  • {@link org.havi.ui.HState#NORMAL_STATE NORMAL_STATE}
  • {@link org.havi.ui.HState#FOCUSED_STATE FOCUSED_STATE}
  • {@link org.havi.ui.HState#ACTIONED_STATE ACTIONED_STATE}
  • {@link org.havi.ui.HState#ACTIONED_FOCUSED_STATE ACTIONED_FOCUSED_STATE}
  • {@link org.havi.ui.HState#DISABLED_STATE DISABLED_STATE}
  • {@link org.havi.ui.HState#DISABLED_FOCUSED_STATE DISABLED_FOCUSED_STATE}

The state machine diagram below shows the valid state transitions for an HActionable component.

Unlike {@link org.havi.ui.HSwitchable HSwitchable} components, the transition back from an actioned state (i.e. one with the {@link org.havi.ui.HState#ACTIONED_STATE_BIT} bit set) is automatically fired once all registered HActionListener listeners have been called.

A direct consequence of this is that HActionable components can only achieve the {@link org.havi.ui.HState#ACTIONED_STATE ACTIONED_STATE} and {@link org.havi.ui.HState#ACTIONED_FOCUSED_STATE ACTIONED_FOCUSED_STATE} states on a temporary basis.

HActionable components may not be disabled while actioned.

Platform Classes

The following HAVi platform classes implement or inherit the HActionable interface. These classes shall all generate both HFocusEvent and HActionEvent events in addition to any other events specified in the respective class descriptions.

  • {@link org.havi.ui.HGraphicButton}
  • {@link org.havi.ui.HTextButton}
  • {@link org.havi.ui.HToggleButton}
* @see org.havi.ui.HNavigable * @see org.havi.ui.HActionInputPreferred * @see org.havi.ui.event.HActionEvent * @see org.havi.ui.event.HActionListener */ public interface HActionable extends HNavigable, HActionInputPreferred { /** * Adds the specified * HActionListener to receive HActionEvent * events sent from this HActionable. If the listener has * already been added further calls will add further references to * the listener, which will then receive multiple copies of a * single event. * * @param l the HActionListener. */ public void addHActionListener(org.havi.ui.event.HActionListener l); /** * Removes the specified * HActionListener so that it no longer receives * HActionEvent events from this * HActionable. If the specified * listener is not registered, the method has no effect. If * multiple references to a single listener have been registered * it should be noted that this method will only remove one * reference per call. * * @param l the HActionListener. */ public void removeHActionListener(org.havi.ui.event.HActionListener l); /** * Sets the command name for the * HActionEvent event fired by this HActionable. * * @param command a String used to set the action * command. * @see org.havi.ui.event.HActionEvent#getActionCommand */ public void setActionCommand(String command); /** * Associate a sound to be played when the interaction state of the HActionable makes the following transitions:

  • {@link org.havi.ui.HState#NORMAL_STATE NORMAL_STATE} to {@link org.havi.ui.HState#ACTIONED_STATE ACTIONED_STATE}
  • {@link org.havi.ui.HState#FOCUSED_STATE FOCUSED_STATE} to {@link org.havi.ui.HState#ACTIONED_FOCUSED_STATE ACTIONED_FOCUSED_STATE}

* @param sound the sound to be played, when the component is actioned. If sound content is already set, the original content is replaced. To remove the sound specify a null HSound. * @uml.property name="actionSound" */ public void setActionSound(HSound sound); /** * Return the last action sound set by the * setActionSound() method * or null if no action sound has been set. */ public HSound getActionSound(); }





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