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/*
 * This file is part of lanterna (http://code.google.com/p/lanterna/).
 *
 * lanterna is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see .
 *
 * Copyright (C) 2010-2020 Martin Berglund
 */
package com.googlecode.lanterna.input;

import java.util.List;

/**
 * Used to compare a list of character if they match a particular pattern, and in that case, return the kind of 
 * keystroke this pattern represents
 *
 * @author Martin, Andreas
 */
@SuppressWarnings("WeakerAccess")
public interface CharacterPattern {

    /**
     * Given a list of characters, determine whether it exactly matches
     * any known KeyStroke, and whether a longer sequence can possibly match.
     * @param seq of characters to check
     * @return see {@code Matching}
     */
    Matching match(List seq);

    /**
     * This immutable class describes a matching result. It wraps two items,
     * partialMatch and fullMatch.
     * 
*
fullMatch
* The resulting KeyStroke if the pattern matched, otherwise null.
* Example: if the tested sequence is {@code Esc [ A}, and if the * pattern recognized this as {@code ArrowUp}, then this field has * a value like {@code new KeyStroke(KeyType.ArrowUp)}
*
partialMatch
* {@code true}, if appending appropriate characters at the end of the * sequence can produce a match.
* Example: if the tested sequence is "Esc [", and the Pattern would match * "Esc [ A", then this field would be set to {@code true}.
*
* In principle, a sequence can match one KeyStroke, but also say that if * another character is available, then a different KeyStroke might result. * This can happen, if (e.g.) a single CharacterPattern-instance matches * both the Escape key and a longer Escape-sequence. */ class Matching { public final KeyStroke fullMatch; public final boolean partialMatch; /** * Re-usable result for "not yet" half-matches */ public static final Matching NOT_YET = new Matching( true, null ); /** * Convenience constructor for exact matches * * @param fullMatch the KeyStroke that matched the sequence */ public Matching(KeyStroke fullMatch) { this(false,fullMatch); } /** * General constructor

* For mismatches rather use {@code null} and for "not yet" matches use NOT_YET. * Use this constructor, where a sequence may yield both fullMatch and * partialMatch or for merging result Matchings of multiple patterns. * * @param partialMatch true if further characters could lead to a match * @param fullMatch The perfectly matching KeyStroke */ public Matching(boolean partialMatch, KeyStroke fullMatch) { this.partialMatch = partialMatch; this.fullMatch = fullMatch; } @Override public String toString() { return "Matching{" + "partialMatch=" + partialMatch + ", fullMatch=" + fullMatch + '}'; } } }





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