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/**
 * Copyright 2010 The PlayN Authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */
package playn.android;

import playn.core.PointerImpl;

class AndroidPointer extends PointerImpl {
  // true when we are in a drag sequence (after pointer start but before pointer end)
  private boolean inDragSequence = false;

  // the methods below are called from the GL render thread
  void onPointerStart(Event.Impl event) {
    inDragSequence = true;
    onPointerStart(event, false);
  }

  void onPointerDrag(Event.Impl event) {
    if (inDragSequence)
      onPointerDrag(event, false);
  }

  void onPointerEnd(Event.Impl event) {
    inDragSequence = false;
    onPointerEnd(event, false);
  }
}




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