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/**
 * Copyright 2012 The PlayN Authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */
package playn.core;

/**
 * Represents a layer that enables direct rendering into the framebuffer. An immediate layer is
 * constructed with a callback that is invoked every frame to render the layer directly into the
 * framebuffer, appropriately interleaved with the rendering of all of the other layers in the
 * scene graph.
 *
 * 

See also: http://en.wikipedia.org/wiki/Immediate_mode

*/ public interface ImmediateLayer extends Layer { /** An immediate layer that is clipped to a specified bounds. */ public interface Clipped extends ImmediateLayer, Layer.HasSize { } /** Defines a callback that is invoked every frame to render an immediate layer. */ public interface Renderer { /** Renders the contents of this layer using the supplied {@link Surface}. The graphics context * will have already been transformed based on the layer's transform. * @param surface a surface object that represents the frame buffer. */ void render(Surface surface); } }




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