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/**
* Copyright 2011 The PlayN Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package playn.core.gl;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
/**
* Platform-independent interface and values for OpenGL ES 2.0, based on the official JOGL GL2ES2
* interface.
*/
public interface GL20 {
public static final int GL_ACTIVE_TEXTURE = 0x84E0;
public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
public static final int GL_FALSE = 0;
public static final int GL_TRUE = 1;
public static final int GL_POINTS = 0x0000;
public static final int GL_LINES = 0x0001;
public static final int GL_LINE_LOOP = 0x0002;
public static final int GL_LINE_STRIP = 0x0003;
public static final int GL_TRIANGLES = 0x0004;
public static final int GL_TRIANGLE_STRIP = 0x0005;
public static final int GL_TRIANGLE_FAN = 0x0006;
public static final int GL_ZERO = 0;
public static final int GL_ONE = 1;
public static final int GL_SRC_COLOR = 0x0300;
public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
public static final int GL_SRC_ALPHA = 0x0302;
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
public static final int GL_DST_ALPHA = 0x0304;
public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
public static final int GL_DST_COLOR = 0x0306;
public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
public static final int GL_FUNC_ADD = 0x8006;
public static final int GL_BLEND_EQUATION = 0x8009;
public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* == BLEND_EQUATION */
public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
public static final int GL_FUNC_SUBTRACT = 0x800A;
public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
public static final int GL_BLEND_DST_RGB = 0x80C8;
public static final int GL_BLEND_SRC_RGB = 0x80C9;
public static final int GL_BLEND_DST_ALPHA = 0x80CA;
public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
public static final int GL_CONSTANT_COLOR = 0x8001;
public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
public static final int GL_CONSTANT_ALPHA = 0x8003;
public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
public static final int GL_BLEND_COLOR = 0x8005;
public static final int GL_ARRAY_BUFFER = 0x8892;
public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
public static final int GL_STREAM_DRAW = 0x88E0;
public static final int GL_STATIC_DRAW = 0x88E4;
public static final int GL_DYNAMIC_DRAW = 0x88E8;
public static final int GL_BUFFER_SIZE = 0x8764;
public static final int GL_BUFFER_USAGE = 0x8765;
public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626;
public static final int GL_FRONT = 0x0404;
public static final int GL_BACK = 0x0405;
public static final int GL_FRONT_AND_BACK = 0x0408;
public static final int GL_TEXTURE_2D = 0x0DE1;
public static final int GL_CULL_FACE = 0x0B44;
public static final int GL_BLEND = 0x0BE2;
public static final int GL_DITHER = 0x0BD0;
public static final int GL_STENCIL_TEST = 0x0B90;
public static final int GL_DEPTH_TEST = 0x0B71;
public static final int GL_SCISSOR_TEST = 0x0C11;
public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
public static final int GL_SAMPLE_COVERAGE = 0x80A0;
public static final int GL_NO_ERROR = 0;
public static final int GL_INVALID_ENUM = 0x0500;
public static final int GL_INVALID_VALUE = 0x0501;
public static final int GL_INVALID_OPERATION = 0x0502;
public static final int GL_OUT_OF_MEMORY = 0x0505;
public static final int GL_CW = 0x0900;
public static final int GL_CCW = 0x0901;
public static final int GL_LINE_WIDTH = 0x0B21;
public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
public static final int GL_CULL_FACE_MODE = 0x0B45;
public static final int GL_FRONT_FACE = 0x0B46;
public static final int GL_DEPTH_RANGE = 0x0B70;
public static final int GL_DEPTH_WRITEMASK = 0x0B72;
public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
public static final int GL_DEPTH_FUNC = 0x0B74;
public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
public static final int GL_STENCIL_FUNC = 0x0B92;
public static final int GL_STENCIL_FAIL = 0x0B94;
public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
public static final int GL_STENCIL_REF = 0x0B97;
public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
public static final int GL_STENCIL_WRITEMASK = 0x0B98;
public static final int GL_STENCIL_BACK_FUNC = 0x8800;
public static final int GL_STENCIL_BACK_FAIL = 0x8801;
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
public static final int GL_STENCIL_BACK_REF = 0x8CA3;
public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
public static final int GL_VIEWPORT = 0x0BA2;
public static final int GL_SCISSOR_BOX = 0x0C10;
public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
public static final int GL_COLOR_WRITEMASK = 0x0C23;
public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
public static final int GL_PACK_ALIGNMENT = 0x0D05;
public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
public static final int GL_SUBPIXEL_BITS = 0x0D50;
public static final int GL_RED_BITS = 0x0D52;
public static final int GL_GREEN_BITS = 0x0D53;
public static final int GL_BLUE_BITS = 0x0D54;
public static final int GL_ALPHA_BITS = 0x0D55;
public static final int GL_DEPTH_BITS = 0x0D56;
public static final int GL_STENCIL_BITS = 0x0D57;
public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
public static final int GL_TEXTURE_BINDING_2D = 0x8069;
public static final int GL_SAMPLE_BUFFERS = 0x80A8;
public static final int GL_SAMPLES = 0x80A9;
public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
public static final int GL_DONT_CARE = 0x1100;
public static final int GL_FASTEST = 0x1101;
public static final int GL_NICEST = 0x1102;
public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
public static final int GL_BYTE = 0x1400;
public static final int GL_UNSIGNED_BYTE = 0x1401;
public static final int GL_SHORT = 0x1402;
public static final int GL_UNSIGNED_SHORT = 0x1403;
public static final int GL_INT = 0x1404;
public static final int GL_UNSIGNED_INT = 0x1405;
public static final int GL_FLOAT = 0x1406;
public static final int GL_FIXED = 0x140C;
public static final int GL_DEPTH_COMPONENT = 0x1902;
public static final int GL_ALPHA = 0x1906;
public static final int GL_RGB = 0x1907;
public static final int GL_RGBA = 0x1908;
public static final int GL_LUMINANCE = 0x1909;
public static final int GL_LUMINANCE_ALPHA = 0x190A;
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
public static final int GL_FRAGMENT_SHADER = 0x8B30;
public static final int GL_VERTEX_SHADER = 0x8B31;
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
public static final int GL_SHADER_TYPE = 0x8B4F;
public static final int GL_DELETE_STATUS = 0x8B80;
public static final int GL_LINK_STATUS = 0x8B82;
public static final int GL_VALIDATE_STATUS = 0x8B83;
public static final int GL_ATTACHED_SHADERS = 0x8B85;
public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
public static final int GL_CURRENT_PROGRAM = 0x8B8D;
public static final int GL_NEVER = 0x0200;
public static final int GL_LESS = 0x0201;
public static final int GL_EQUAL = 0x0202;
public static final int GL_LEQUAL = 0x0203;
public static final int GL_GREATER = 0x0204;
public static final int GL_NOTEQUAL = 0x0205;
public static final int GL_GEQUAL = 0x0206;
public static final int GL_ALWAYS = 0x0207;
public static final int GL_KEEP = 0x1E00;
public static final int GL_REPLACE = 0x1E01;
public static final int GL_INCR = 0x1E02;
public static final int GL_DECR = 0x1E03;
public static final int GL_INVERT = 0x150A;
public static final int GL_INCR_WRAP = 0x8507;
public static final int GL_DECR_WRAP = 0x8508;
public static final int GL_VENDOR = 0x1F00;
public static final int GL_RENDERER = 0x1F01;
public static final int GL_VERSION = 0x1F02;
public static final int GL_EXTENSIONS = 0x1F03;
public static final int GL_NEAREST = 0x2600;
public static final int GL_LINEAR = 0x2601;
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
public static final int GL_TEXTURE_WRAP_S = 0x2802;
public static final int GL_TEXTURE_WRAP_T = 0x2803;
public static final int GL_TEXTURE = 0x1702;
public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
public static final int GL_TEXTURE0 = 0x84C0;
public static final int GL_TEXTURE1 = 0x84C1;
public static final int GL_TEXTURE2 = 0x84C2;
public static final int GL_TEXTURE3 = 0x84C3;
public static final int GL_TEXTURE4 = 0x84C4;
public static final int GL_TEXTURE5 = 0x84C5;
public static final int GL_TEXTURE6 = 0x84C6;
public static final int GL_TEXTURE7 = 0x84C7;
public static final int GL_TEXTURE8 = 0x84C8;
public static final int GL_TEXTURE9 = 0x84C9;
public static final int GL_TEXTURE10 = 0x84CA;
public static final int GL_TEXTURE11 = 0x84CB;
public static final int GL_TEXTURE12 = 0x84CC;
public static final int GL_TEXTURE13 = 0x84CD;
public static final int GL_TEXTURE14 = 0x84CE;
public static final int GL_TEXTURE15 = 0x84CF;
public static final int GL_TEXTURE16 = 0x84D0;
public static final int GL_TEXTURE17 = 0x84D1;
public static final int GL_TEXTURE18 = 0x84D2;
public static final int GL_TEXTURE19 = 0x84D3;
public static final int GL_TEXTURE20 = 0x84D4;
public static final int GL_TEXTURE21 = 0x84D5;
public static final int GL_TEXTURE22 = 0x84D6;
public static final int GL_TEXTURE23 = 0x84D7;
public static final int GL_TEXTURE24 = 0x84D8;
public static final int GL_TEXTURE25 = 0x84D9;
public static final int GL_TEXTURE26 = 0x84DA;
public static final int GL_TEXTURE27 = 0x84DB;
public static final int GL_TEXTURE28 = 0x84DC;
public static final int GL_TEXTURE29 = 0x84DD;
public static final int GL_TEXTURE30 = 0x84DE;
public static final int GL_TEXTURE31 = 0x84DF;
public static final int GL_REPEAT = 0x2901;
public static final int GL_CLAMP_TO_EDGE = 0x812F;
public static final int GL_MIRRORED_REPEAT = 0x8370;
public static final int GL_FLOAT_VEC2 = 0x8B50;
public static final int GL_FLOAT_VEC3 = 0x8B51;
public static final int GL_FLOAT_VEC4 = 0x8B52;
public static final int GL_INT_VEC2 = 0x8B53;
public static final int GL_INT_VEC3 = 0x8B54;
public static final int GL_INT_VEC4 = 0x8B55;
public static final int GL_BOOL = 0x8B56;
public static final int GL_BOOL_VEC2 = 0x8B57;
public static final int GL_BOOL_VEC3 = 0x8B58;
public static final int GL_BOOL_VEC4 = 0x8B59;
public static final int GL_FLOAT_MAT2 = 0x8B5A;
public static final int GL_FLOAT_MAT3 = 0x8B5B;
public static final int GL_FLOAT_MAT4 = 0x8B5C;
public static final int GL_SAMPLER_2D = 0x8B5E;
public static final int GL_SAMPLER_CUBE = 0x8B60;
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
public static final int GL_COMPILE_STATUS = 0x8B81;
public static final int GL_INFO_LOG_LENGTH = 0x8B84;
public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
public static final int GL_SHADER_COMPILER = 0x8DFA;
public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
public static final int GL_LOW_FLOAT = 0x8DF0;
public static final int GL_MEDIUM_FLOAT = 0x8DF1;
public static final int GL_HIGH_FLOAT = 0x8DF2;
public static final int GL_LOW_INT = 0x8DF3;
public static final int GL_MEDIUM_INT = 0x8DF4;
public static final int GL_HIGH_INT = 0x8DF5;
public static final int GL_FRAMEBUFFER = 0x8D40;
public static final int GL_RENDERBUFFER = 0x8D41;
public static final int GL_RGBA4 = 0x8056;
public static final int GL_RGB5_A1 = 0x8057;
public static final int GL_RGB565 = 0x8D62;
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
public static final int GL_STENCIL_INDEX = 0x1901;
public static final int GL_STENCIL_INDEX8 = 0x8D48;
public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43;
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0;
public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
public static final int GL_NONE = 0;
public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6;
public static final int GL_RENDERBUFFER_BINDING = 0x8CA7;
public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
public String getPlatformGLExtensions();
public int getSwapInterval();
public void glActiveTexture(int texture);
public void glAttachShader(int program, int shader);
public void glBindAttribLocation(int program, int index, String name);
public void glBindBuffer(int target, int buffer);
public void glBindFramebuffer(int target, int framebuffer);
public void glBindRenderbuffer(int target, int renderbuffer);
public void glBindTexture(int target, int texture);
public void glBlendColor(float red, float green, float blue, float alpha);
public void glBlendEquation(int mode);
public void glBlendEquationSeparate(int modeRGB, int modeAlpha);
public void glBlendFunc(int sfactor, int dfactor);
public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
public void glBufferData(int target, int size, Buffer data, int usage);
public void glBufferSubData(int target, int offset, int size, Buffer data);
public int glCheckFramebufferStatus(int target);
public void glClear(int mask);
public void glClearColor(float red, float green, float blue, float alpha);
public void glClearDepth(double depth);
public void glClearDepthf(float depth);
public void glClearStencil(int s);
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
public void glCompileShader(int shader);
public void glCompressedTexImage2D(int target, int level, int internalformat, int width,
int height, int border, int imageSize, Buffer data);
public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
int arg6, int arg7);
public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
int arg6, int arg7, Buffer arg8);
public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
int arg6, int arg7, int arg8);
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
int height, int format, int imageSize, Buffer data);
public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
int arg6, int arg7, int arg8);
public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
int arg6, int arg7, int arg8, int arg9, Buffer arg10);
public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
int arg6, int arg7, int arg8, int arg9, int arg10);
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width,
int height, int border);
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y,
int width, int height);
public void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
int arg6, int arg7, int arg8);
public int glCreateProgram();
public int glCreateShader(int type);
public void glCullFace(int mode);
public void glDeleteBuffers(int n, int[] buffers, int offset);
public void glDeleteBuffers(int n, IntBuffer buffers);
public void glDeleteFramebuffers(int n, int[] framebuffers, int offset);
public void glDeleteFramebuffers(int n, IntBuffer framebuffers);
public void glDeleteProgram(int program);
public void glDeleteRenderbuffers(int n, int[] renderbuffers, int offset);
public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers);
public void glDeleteShader(int shader);
public void glDeleteTextures(int n, int[] textures, int offset);
public void glDeleteTextures(int n, IntBuffer textures);
public void glDepthFunc(int func);
public void glDepthMask(boolean flag);
public void glDepthRange(double zNear, double zFar);
public void glDepthRangef(float zNear, float zFar);
public void glDetachShader(int program, int shader);
public void glDisable(int cap);
public void glDisableVertexAttribArray(int index);
public void glDrawArrays(int mode, int first, int count);
public void glDrawElements(int mode, int count, int type, Buffer indices);
public void glDrawElements(int mode, int count, int type, int offset);
public void glEnable(int cap);
public void glEnableVertexAttribArray(int index);
public void glFinish();
public void glFlush();
public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget,
int renderbuffer);
public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture,
int level);
public void glFramebufferTexture3D(int target, int attachment, int textarget, int texture,
int level, int zoffset);
public void glFrontFace(int mode);
public void glGenBuffers(int n, int[] buffers, int offset);
public void glGenBuffers(int n, IntBuffer buffers);
public void glGenerateMipmap(int target);
public void glGenFramebuffers(int n, int[] framebuffers, int offset);
public void glGenFramebuffers(int n, IntBuffer framebuffers);
public void glGenRenderbuffers(int n, int[] renderbuffers, int offset);
public void glGenRenderbuffers(int n, IntBuffer renderbuffers);
public void glGenTextures(int n, int[] textures, int offset);
public void glGenTextures(int n, IntBuffer textures);
public void glGetActiveAttrib(int program, int index, int bufsize, int[] length,
int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name,
int nameOffset);
public void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length,
IntBuffer size, IntBuffer type, ByteBuffer name);
public void glGetActiveUniform(int program, int index, int bufsize, int[] length,
int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name,
int nameOffset);
public void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length,
IntBuffer size, IntBuffer type, ByteBuffer name);
public void glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset,
int[] shaders, int shadersOffset);
public void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders);
public int glGetAttribLocation(int program, String name);
public boolean glGetBoolean(int pname);
public void glGetBooleanv(int pname, byte[] params, int offset);
public void glGetBooleanv(int pname, ByteBuffer params);
public int glGetBoundBuffer(int arg0);
public void glGetBufferParameteriv(int target, int pname, int[] params, int offset);
public void glGetBufferParameteriv(int target, int pname, IntBuffer params);
public int glGetError();
public float glGetFloat(int pname);
public void glGetFloatv(int pname, float[] params, int offset);
public void glGetFloatv(int pname, FloatBuffer params);
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname,
int[] params, int offset);
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname,
IntBuffer params);
public int glGetInteger(int pname);
public void glGetIntegerv(int pname, int[] params, int offset);
public void glGetIntegerv(int pname, IntBuffer params);
public void glGetProgramBinary(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5,
Buffer arg6);
public void glGetProgramBinary(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, Buffer arg4);
public void glGetProgramInfoLog(int program, int bufsize, int[] length, int lengthOffset,
byte[] infolog, int infologOffset);
public void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, ByteBuffer infolog);
public String glGetProgramInfoLog(int program);
public void glGetProgramiv(int program, int pname, int[] params, int offset);
public void glGetProgramiv(int program, int pname, IntBuffer params);
public void glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset);
public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params);
public void glGetShaderInfoLog(int shader, int bufsize, int[] length, int lengthOffset,
byte[] infolog, int infologOffset);
public void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, ByteBuffer infolog);
public String glGetShaderInfoLog(int shader);
public void glGetShaderiv(int shader, int pname, int[] params, int offset);
public void glGetShaderiv(int shader, int pname, IntBuffer params);
public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range,
int rangeOffset, int[] precision, int precisionOffset);
public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range,
IntBuffer precision);
public void glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset,
byte[] source, int sourceOffset);
public void glGetShaderSource(int shader, int bufsize, IntBuffer length, ByteBuffer source);
public String glGetString(int name);
public void glGetTexParameterfv(int target, int pname, float[] params, int offset);
public void glGetTexParameterfv(int target, int pname, FloatBuffer params);
public void glGetTexParameteriv(int target, int pname, int[] params, int offset);
public void glGetTexParameteriv(int target, int pname, IntBuffer params);
public void glGetUniformfv(int program, int location, float[] params, int offset);
public void glGetUniformfv(int program, int location, FloatBuffer params);
public void glGetUniformiv(int program, int location, int[] params, int offset);
public void glGetUniformiv(int program, int location, IntBuffer params);
public int glGetUniformLocation(int program, String name);
public void glGetVertexAttribfv(int index, int pname, float[] params, int offset);
public void glGetVertexAttribfv(int index, int pname, FloatBuffer params);
public void glGetVertexAttribiv(int index, int pname, int[] params, int offset);
public void glGetVertexAttribiv(int index, int pname, IntBuffer params);
public void glHint(int target, int mode);
public boolean glIsBuffer(int buffer);
public boolean glIsEnabled(int cap);
public boolean glIsFramebuffer(int framebuffer);
public boolean glIsProgram(int program);
public boolean glIsRenderbuffer(int renderbuffer);
public boolean glIsShader(int shader);
public boolean glIsTexture(int texture);
public boolean glIsVBOArrayEnabled();
public boolean glIsVBOElementEnabled();
public void glLineWidth(float width);
public void glLinkProgram(int program);
public ByteBuffer glMapBuffer(int arg0, int arg1);
public void glPixelStorei(int pname, int param);
public void glPolygonOffset(float factor, float units);
public void glProgramBinary(int arg0, int arg1, Buffer arg2, int arg3);
public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels);
public void glReadPixels(int x, int y, int width, int height, int format, int type,
int pixelsBufferOffset);
public void glReleaseShaderCompiler();
public void glRenderbufferStorage(int target, int internalformat, int width, int height);
public void glSampleCoverage(float value, boolean invert);
public void glScissor(int x, int y, int width, int height);
public void glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary,
int length);
public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length);
public void glShaderSource(int shader, int count, String[] strings, int[] length, int lengthOffset);
public void glShaderSource(int shader, int count, String[] strings, IntBuffer length);
public void glShaderSource(int shader, String string);
public void glStencilFunc(int func, int ref, int mask);
public void glStencilFuncSeparate(int face, int func, int ref, int mask);
public void glStencilMask(int mask);
public void glStencilMaskSeparate(int face, int mask);
public void glStencilOp(int fail, int zfail, int zpass);
public void glStencilOpSeparate(int face, int fail, int zfail, int zpass);
public void glTexImage2D(int target, int level, int internalformat, int width, int height,
int border, int format, int type, Buffer pixels);
public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
int arg7, int arg8);
public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
int arg7, int arg8, Buffer arg9);
public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
int arg7, int arg8, int arg9);
public void glTexParameterf(int target, int pname, float param);
public void glTexParameterfv(int target, int pname, float[] params, int offset);
public void glTexParameterfv(int target, int pname, FloatBuffer params);
public void glTexParameteri(int target, int pname, int param);
public void glTexParameteriv(int target, int pname, int[] params, int offset);
public void glTexParameteriv(int target, int pname, IntBuffer params);
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
int height, int format, int type, Buffer pixels);
public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
int arg7, int arg8);
public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
int arg7, int arg8, int arg9, Buffer arg10);
public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
int arg7, int arg8, int arg9, int arg10);
public void glUniform1f(int location, float x);
public void glUniform1fv(int location, int count, float[] v, int offset);
public void glUniform1fv(int location, int count, FloatBuffer v);
public void glUniform1i(int location, int x);
public void glUniform1iv(int location, int count, int[] v, int offset);
public void glUniform1iv(int location, int count, IntBuffer v);
public void glUniform2f(int location, float x, float y);
public void glUniform2fv(int location, int count, float[] v, int offset);
public void glUniform2fv(int location, int count, FloatBuffer v);
public void glUniform2i(int location, int x, int y);
public void glUniform2iv(int location, int count, int[] v, int offset);
public void glUniform2iv(int location, int count, IntBuffer v);
public void glUniform3f(int location, float x, float y, float z);
public void glUniform3fv(int location, int count, float[] v, int offset);
public void glUniform3fv(int location, int count, FloatBuffer v);
public void glUniform3i(int location, int x, int y, int z);
public void glUniform3iv(int location, int count, int[] v, int offset);
public void glUniform3iv(int location, int count, IntBuffer v);
public void glUniform4f(int location, float x, float y, float z, float w);
public void glUniform4fv(int location, int count, float[] v, int offset);
public void glUniform4fv(int location, int count, FloatBuffer v);
public void glUniform4i(int location, int x, int y, int z, int w);
public void glUniform4iv(int location, int count, int[] v, int offset);
public void glUniform4iv(int location, int count, IntBuffer v);
public void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value,
int offset);
public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value);
public void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value,
int offset);
public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value);
public void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value,
int offset);
public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value);
public boolean glUnmapBuffer(int arg0);
public void glUseProgram(int program);
public void glValidateProgram(int program);
public void glVertexAttrib1f(int indx, float x);
public void glVertexAttrib1fv(int indx, float[] values, int offset);
public void glVertexAttrib1fv(int indx, FloatBuffer values);
public void glVertexAttrib2f(int indx, float x, float y);
public void glVertexAttrib2fv(int indx, float[] values, int offset);
public void glVertexAttrib2fv(int indx, FloatBuffer values);
public void glVertexAttrib3f(int indx, float x, float y, float z);
public void glVertexAttrib3fv(int indx, float[] values, int offset);
public void glVertexAttrib3fv(int indx, FloatBuffer values);
public void glVertexAttrib4f(int indx, float x, float y, float z, float w);
public void glVertexAttrib4fv(int indx, float[] values, int offset);
public void glVertexAttrib4fv(int indx, FloatBuffer values);
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
Buffer ptr);
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
int ptr);
public void glViewport(int x, int y, int width, int height);
public boolean hasGLSL();
public boolean isExtensionAvailable(String extension);
public boolean isFunctionAvailable(String function);
}