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playn.core.gl.GL20 Maven / Gradle / Ivy

/**
 * Copyright 2011 The PlayN Authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */
package playn.core.gl;

import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;

/**
 * Platform-independent interface and values for OpenGL ES 2.0, based on the official JOGL GL2ES2
 * interface.
 */
public interface GL20 {
  public static final int GL_ACTIVE_TEXTURE                          = 0x84E0;
  public static final int GL_DEPTH_BUFFER_BIT                        = 0x00000100;
  public static final int GL_STENCIL_BUFFER_BIT                      = 0x00000400;
  public static final int GL_COLOR_BUFFER_BIT                        = 0x00004000;
  public static final int GL_FALSE                                   = 0;
  public static final int GL_TRUE                                    = 1;
  public static final int GL_POINTS                                  = 0x0000;
  public static final int GL_LINES                                   = 0x0001;
  public static final int GL_LINE_LOOP                               = 0x0002;
  public static final int GL_LINE_STRIP                              = 0x0003;
  public static final int GL_TRIANGLES                               = 0x0004;
  public static final int GL_TRIANGLE_STRIP                          = 0x0005;
  public static final int GL_TRIANGLE_FAN                            = 0x0006;
  public static final int GL_ZERO                                    = 0;
  public static final int GL_ONE                                     = 1;
  public static final int GL_SRC_COLOR                               = 0x0300;
  public static final int GL_ONE_MINUS_SRC_COLOR                     = 0x0301;
  public static final int GL_SRC_ALPHA                               = 0x0302;
  public static final int GL_ONE_MINUS_SRC_ALPHA                     = 0x0303;
  public static final int GL_DST_ALPHA                               = 0x0304;
  public static final int GL_ONE_MINUS_DST_ALPHA                     = 0x0305;
  public static final int GL_DST_COLOR                               = 0x0306;
  public static final int GL_ONE_MINUS_DST_COLOR                     = 0x0307;
  public static final int GL_SRC_ALPHA_SATURATE                      = 0x0308;
  public static final int GL_FUNC_ADD                                = 0x8006;
  public static final int GL_BLEND_EQUATION                          = 0x8009;
  public static final int GL_BLEND_EQUATION_RGB                      = 0x8009; /* == BLEND_EQUATION */
  public static final int GL_BLEND_EQUATION_ALPHA                    = 0x883D;
  public static final int GL_FUNC_SUBTRACT                           = 0x800A;
  public static final int GL_FUNC_REVERSE_SUBTRACT                   = 0x800B;
  public static final int GL_BLEND_DST_RGB                           = 0x80C8;
  public static final int GL_BLEND_SRC_RGB                           = 0x80C9;
  public static final int GL_BLEND_DST_ALPHA                         = 0x80CA;
  public static final int GL_BLEND_SRC_ALPHA                         = 0x80CB;
  public static final int GL_CONSTANT_COLOR                          = 0x8001;
  public static final int GL_ONE_MINUS_CONSTANT_COLOR                = 0x8002;
  public static final int GL_CONSTANT_ALPHA                          = 0x8003;
  public static final int GL_ONE_MINUS_CONSTANT_ALPHA                = 0x8004;
  public static final int GL_BLEND_COLOR                             = 0x8005;
  public static final int GL_ARRAY_BUFFER                            = 0x8892;
  public static final int GL_ELEMENT_ARRAY_BUFFER                    = 0x8893;
  public static final int GL_ARRAY_BUFFER_BINDING                    = 0x8894;
  public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING            = 0x8895;
  public static final int GL_STREAM_DRAW                             = 0x88E0;
  public static final int GL_STATIC_DRAW                             = 0x88E4;
  public static final int GL_DYNAMIC_DRAW                            = 0x88E8;
  public static final int GL_BUFFER_SIZE                             = 0x8764;
  public static final int GL_BUFFER_USAGE                            = 0x8765;
  public static final int GL_CURRENT_VERTEX_ATTRIB                   = 0x8626;
  public static final int GL_FRONT                                   = 0x0404;
  public static final int GL_BACK                                    = 0x0405;
  public static final int GL_FRONT_AND_BACK                          = 0x0408;
  public static final int GL_TEXTURE_2D                              = 0x0DE1;
  public static final int GL_CULL_FACE                               = 0x0B44;
  public static final int GL_BLEND                                   = 0x0BE2;
  public static final int GL_DITHER                                  = 0x0BD0;
  public static final int GL_STENCIL_TEST                            = 0x0B90;
  public static final int GL_DEPTH_TEST                              = 0x0B71;
  public static final int GL_SCISSOR_TEST                            = 0x0C11;
  public static final int GL_POLYGON_OFFSET_FILL                     = 0x8037;
  public static final int GL_SAMPLE_ALPHA_TO_COVERAGE                = 0x809E;
  public static final int GL_SAMPLE_COVERAGE                         = 0x80A0;
  public static final int GL_NO_ERROR                                = 0;
  public static final int GL_INVALID_ENUM                            = 0x0500;
  public static final int GL_INVALID_VALUE                           = 0x0501;
  public static final int GL_INVALID_OPERATION                       = 0x0502;
  public static final int GL_OUT_OF_MEMORY                           = 0x0505;
  public static final int GL_CW                                      = 0x0900;
  public static final int GL_CCW                                     = 0x0901;
  public static final int GL_LINE_WIDTH                              = 0x0B21;
  public static final int GL_ALIASED_POINT_SIZE_RANGE                = 0x846D;
  public static final int GL_ALIASED_LINE_WIDTH_RANGE                = 0x846E;
  public static final int GL_CULL_FACE_MODE                          = 0x0B45;
  public static final int GL_FRONT_FACE                              = 0x0B46;
  public static final int GL_DEPTH_RANGE                             = 0x0B70;
  public static final int GL_DEPTH_WRITEMASK                         = 0x0B72;
  public static final int GL_DEPTH_CLEAR_VALUE                       = 0x0B73;
  public static final int GL_DEPTH_FUNC                              = 0x0B74;
  public static final int GL_STENCIL_CLEAR_VALUE                     = 0x0B91;
  public static final int GL_STENCIL_FUNC                            = 0x0B92;
  public static final int GL_STENCIL_FAIL                            = 0x0B94;
  public static final int GL_STENCIL_PASS_DEPTH_FAIL                 = 0x0B95;
  public static final int GL_STENCIL_PASS_DEPTH_PASS                 = 0x0B96;
  public static final int GL_STENCIL_REF                             = 0x0B97;
  public static final int GL_STENCIL_VALUE_MASK                      = 0x0B93;
  public static final int GL_STENCIL_WRITEMASK                       = 0x0B98;
  public static final int GL_STENCIL_BACK_FUNC                       = 0x8800;
  public static final int GL_STENCIL_BACK_FAIL                       = 0x8801;
  public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL            = 0x8802;
  public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS            = 0x8803;
  public static final int GL_STENCIL_BACK_REF                        = 0x8CA3;
  public static final int GL_STENCIL_BACK_VALUE_MASK                 = 0x8CA4;
  public static final int GL_STENCIL_BACK_WRITEMASK                  = 0x8CA5;
  public static final int GL_VIEWPORT                                = 0x0BA2;
  public static final int GL_SCISSOR_BOX                             = 0x0C10;
  public static final int GL_COLOR_CLEAR_VALUE                       = 0x0C22;
  public static final int GL_COLOR_WRITEMASK                         = 0x0C23;
  public static final int GL_UNPACK_ALIGNMENT                        = 0x0CF5;
  public static final int GL_PACK_ALIGNMENT                          = 0x0D05;
  public static final int GL_MAX_TEXTURE_SIZE                        = 0x0D33;
  public static final int GL_MAX_VIEWPORT_DIMS                       = 0x0D3A;
  public static final int GL_SUBPIXEL_BITS                           = 0x0D50;
  public static final int GL_RED_BITS                                = 0x0D52;
  public static final int GL_GREEN_BITS                              = 0x0D53;
  public static final int GL_BLUE_BITS                               = 0x0D54;
  public static final int GL_ALPHA_BITS                              = 0x0D55;
  public static final int GL_DEPTH_BITS                              = 0x0D56;
  public static final int GL_STENCIL_BITS                            = 0x0D57;
  public static final int GL_POLYGON_OFFSET_UNITS                    = 0x2A00;
  public static final int GL_POLYGON_OFFSET_FACTOR                   = 0x8038;
  public static final int GL_TEXTURE_BINDING_2D                      = 0x8069;
  public static final int GL_SAMPLE_BUFFERS                          = 0x80A8;
  public static final int GL_SAMPLES                                 = 0x80A9;
  public static final int GL_SAMPLE_COVERAGE_VALUE                   = 0x80AA;
  public static final int GL_SAMPLE_COVERAGE_INVERT                  = 0x80AB;
  public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS          = 0x86A2;
  public static final int GL_COMPRESSED_TEXTURE_FORMATS              = 0x86A3;
  public static final int GL_DONT_CARE                               = 0x1100;
  public static final int GL_FASTEST                                 = 0x1101;
  public static final int GL_NICEST                                  = 0x1102;
  public static final int GL_GENERATE_MIPMAP_HINT                    = 0x8192;
  public static final int GL_BYTE                                    = 0x1400;
  public static final int GL_UNSIGNED_BYTE                           = 0x1401;
  public static final int GL_SHORT                                   = 0x1402;
  public static final int GL_UNSIGNED_SHORT                          = 0x1403;
  public static final int GL_INT                                     = 0x1404;
  public static final int GL_UNSIGNED_INT                            = 0x1405;
  public static final int GL_FLOAT                                   = 0x1406;
  public static final int GL_FIXED                                   = 0x140C;
  public static final int GL_DEPTH_COMPONENT                         = 0x1902;
  public static final int GL_ALPHA                                   = 0x1906;
  public static final int GL_RGB                                     = 0x1907;
  public static final int GL_RGBA                                    = 0x1908;
  public static final int GL_LUMINANCE                               = 0x1909;
  public static final int GL_LUMINANCE_ALPHA                         = 0x190A;
  public static final int GL_UNSIGNED_SHORT_4_4_4_4                  = 0x8033;
  public static final int GL_UNSIGNED_SHORT_5_5_5_1                  = 0x8034;
  public static final int GL_UNSIGNED_SHORT_5_6_5                    = 0x8363;
  public static final int GL_FRAGMENT_SHADER                         = 0x8B30;
  public static final int GL_VERTEX_SHADER                           = 0x8B31;
  public static final int GL_MAX_VERTEX_ATTRIBS                      = 0x8869;
  public static final int GL_MAX_VERTEX_UNIFORM_VECTORS              = 0x8DFB;
  public static final int GL_MAX_VARYING_VECTORS                     = 0x8DFC;
  public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS        = 0x8B4D;
  public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS          = 0x8B4C;
  public static final int GL_MAX_TEXTURE_IMAGE_UNITS                 = 0x8872;
  public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS            = 0x8DFD;
  public static final int GL_SHADER_TYPE                             = 0x8B4F;
  public static final int GL_DELETE_STATUS                           = 0x8B80;
  public static final int GL_LINK_STATUS                             = 0x8B82;
  public static final int GL_VALIDATE_STATUS                         = 0x8B83;
  public static final int GL_ATTACHED_SHADERS                        = 0x8B85;
  public static final int GL_ACTIVE_UNIFORMS                         = 0x8B86;
  public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH               = 0x8B87;
  public static final int GL_ACTIVE_ATTRIBUTES                       = 0x8B89;
  public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH             = 0x8B8A;
  public static final int GL_SHADING_LANGUAGE_VERSION                = 0x8B8C;
  public static final int GL_CURRENT_PROGRAM                         = 0x8B8D;
  public static final int GL_NEVER                                   = 0x0200;
  public static final int GL_LESS                                    = 0x0201;
  public static final int GL_EQUAL                                   = 0x0202;
  public static final int GL_LEQUAL                                  = 0x0203;
  public static final int GL_GREATER                                 = 0x0204;
  public static final int GL_NOTEQUAL                                = 0x0205;
  public static final int GL_GEQUAL                                  = 0x0206;
  public static final int GL_ALWAYS                                  = 0x0207;
  public static final int GL_KEEP                                    = 0x1E00;
  public static final int GL_REPLACE                                 = 0x1E01;
  public static final int GL_INCR                                    = 0x1E02;
  public static final int GL_DECR                                    = 0x1E03;
  public static final int GL_INVERT                                  = 0x150A;
  public static final int GL_INCR_WRAP                               = 0x8507;
  public static final int GL_DECR_WRAP                               = 0x8508;
  public static final int GL_VENDOR                                  = 0x1F00;
  public static final int GL_RENDERER                                = 0x1F01;
  public static final int GL_VERSION                                 = 0x1F02;
  public static final int GL_EXTENSIONS                              = 0x1F03;
  public static final int GL_NEAREST                                 = 0x2600;
  public static final int GL_LINEAR                                  = 0x2601;
  public static final int GL_NEAREST_MIPMAP_NEAREST                  = 0x2700;
  public static final int GL_LINEAR_MIPMAP_NEAREST                   = 0x2701;
  public static final int GL_NEAREST_MIPMAP_LINEAR                   = 0x2702;
  public static final int GL_LINEAR_MIPMAP_LINEAR                    = 0x2703;
  public static final int GL_TEXTURE_MAG_FILTER                      = 0x2800;
  public static final int GL_TEXTURE_MIN_FILTER                      = 0x2801;
  public static final int GL_TEXTURE_WRAP_S                          = 0x2802;
  public static final int GL_TEXTURE_WRAP_T                          = 0x2803;
  public static final int GL_TEXTURE                                 = 0x1702;
  public static final int GL_TEXTURE_CUBE_MAP                        = 0x8513;
  public static final int GL_TEXTURE_BINDING_CUBE_MAP                = 0x8514;
  public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X             = 0x8515;
  public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X             = 0x8516;
  public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y             = 0x8517;
  public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y             = 0x8518;
  public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z             = 0x8519;
  public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z             = 0x851A;
  public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE               = 0x851C;
  public static final int GL_TEXTURE0                                = 0x84C0;
  public static final int GL_TEXTURE1                                = 0x84C1;
  public static final int GL_TEXTURE2                                = 0x84C2;
  public static final int GL_TEXTURE3                                = 0x84C3;
  public static final int GL_TEXTURE4                                = 0x84C4;
  public static final int GL_TEXTURE5                                = 0x84C5;
  public static final int GL_TEXTURE6                                = 0x84C6;
  public static final int GL_TEXTURE7                                = 0x84C7;
  public static final int GL_TEXTURE8                                = 0x84C8;
  public static final int GL_TEXTURE9                                = 0x84C9;
  public static final int GL_TEXTURE10                               = 0x84CA;
  public static final int GL_TEXTURE11                               = 0x84CB;
  public static final int GL_TEXTURE12                               = 0x84CC;
  public static final int GL_TEXTURE13                               = 0x84CD;
  public static final int GL_TEXTURE14                               = 0x84CE;
  public static final int GL_TEXTURE15                               = 0x84CF;
  public static final int GL_TEXTURE16                               = 0x84D0;
  public static final int GL_TEXTURE17                               = 0x84D1;
  public static final int GL_TEXTURE18                               = 0x84D2;
  public static final int GL_TEXTURE19                               = 0x84D3;
  public static final int GL_TEXTURE20                               = 0x84D4;
  public static final int GL_TEXTURE21                               = 0x84D5;
  public static final int GL_TEXTURE22                               = 0x84D6;
  public static final int GL_TEXTURE23                               = 0x84D7;
  public static final int GL_TEXTURE24                               = 0x84D8;
  public static final int GL_TEXTURE25                               = 0x84D9;
  public static final int GL_TEXTURE26                               = 0x84DA;
  public static final int GL_TEXTURE27                               = 0x84DB;
  public static final int GL_TEXTURE28                               = 0x84DC;
  public static final int GL_TEXTURE29                               = 0x84DD;
  public static final int GL_TEXTURE30                               = 0x84DE;
  public static final int GL_TEXTURE31                               = 0x84DF;
  public static final int GL_REPEAT                                  = 0x2901;
  public static final int GL_CLAMP_TO_EDGE                           = 0x812F;
  public static final int GL_MIRRORED_REPEAT                         = 0x8370;
  public static final int GL_FLOAT_VEC2                              = 0x8B50;
  public static final int GL_FLOAT_VEC3                              = 0x8B51;
  public static final int GL_FLOAT_VEC4                              = 0x8B52;
  public static final int GL_INT_VEC2                                = 0x8B53;
  public static final int GL_INT_VEC3                                = 0x8B54;
  public static final int GL_INT_VEC4                                = 0x8B55;
  public static final int GL_BOOL                                    = 0x8B56;
  public static final int GL_BOOL_VEC2                               = 0x8B57;
  public static final int GL_BOOL_VEC3                               = 0x8B58;
  public static final int GL_BOOL_VEC4                               = 0x8B59;
  public static final int GL_FLOAT_MAT2                              = 0x8B5A;
  public static final int GL_FLOAT_MAT3                              = 0x8B5B;
  public static final int GL_FLOAT_MAT4                              = 0x8B5C;
  public static final int GL_SAMPLER_2D                              = 0x8B5E;
  public static final int GL_SAMPLER_CUBE                            = 0x8B60;
  public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED             = 0x8622;
  public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE                = 0x8623;
  public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE              = 0x8624;
  public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE                = 0x8625;
  public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED          = 0x886A;
  public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER             = 0x8645;
  public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING      = 0x889F;
  public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE          = 0x8B9A;
  public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT        = 0x8B9B;
  public static final int GL_COMPILE_STATUS                          = 0x8B81;
  public static final int GL_INFO_LOG_LENGTH                         = 0x8B84;
  public static final int GL_SHADER_SOURCE_LENGTH                    = 0x8B88;
  public static final int GL_SHADER_COMPILER                         = 0x8DFA;
  public static final int GL_SHADER_BINARY_FORMATS                   = 0x8DF8;
  public static final int GL_NUM_SHADER_BINARY_FORMATS               = 0x8DF9;
  public static final int GL_LOW_FLOAT                               = 0x8DF0;
  public static final int GL_MEDIUM_FLOAT                            = 0x8DF1;
  public static final int GL_HIGH_FLOAT                              = 0x8DF2;
  public static final int GL_LOW_INT                                 = 0x8DF3;
  public static final int GL_MEDIUM_INT                              = 0x8DF4;
  public static final int GL_HIGH_INT                                = 0x8DF5;
  public static final int GL_FRAMEBUFFER                             = 0x8D40;
  public static final int GL_RENDERBUFFER                            = 0x8D41;
  public static final int GL_RGBA4                                   = 0x8056;
  public static final int GL_RGB5_A1                                 = 0x8057;
  public static final int GL_RGB565                                  = 0x8D62;
  public static final int GL_DEPTH_COMPONENT16                       = 0x81A5;
  public static final int GL_STENCIL_INDEX                           = 0x1901;
  public static final int GL_STENCIL_INDEX8                          = 0x8D48;
  public static final int GL_RENDERBUFFER_WIDTH                      = 0x8D42;
  public static final int GL_RENDERBUFFER_HEIGHT                     = 0x8D43;
  public static final int GL_RENDERBUFFER_INTERNAL_FORMAT            = 0x8D44;
  public static final int GL_RENDERBUFFER_RED_SIZE                   = 0x8D50;
  public static final int GL_RENDERBUFFER_GREEN_SIZE                 = 0x8D51;
  public static final int GL_RENDERBUFFER_BLUE_SIZE                  = 0x8D52;
  public static final int GL_RENDERBUFFER_ALPHA_SIZE                 = 0x8D53;
  public static final int GL_RENDERBUFFER_DEPTH_SIZE                 = 0x8D54;
  public static final int GL_RENDERBUFFER_STENCIL_SIZE               = 0x8D55;
  public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE      = 0x8CD0;
  public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME      = 0x8CD1;
  public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL    = 0x8CD2;
  public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
  public static final int GL_COLOR_ATTACHMENT0                       = 0x8CE0;
  public static final int GL_DEPTH_ATTACHMENT                        = 0x8D00;
  public static final int GL_STENCIL_ATTACHMENT                      = 0x8D20;
  public static final int GL_NONE                                    = 0;
  public static final int GL_FRAMEBUFFER_COMPLETE                    = 0x8CD5;
  public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT       = 0x8CD6;
  public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
  public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS       = 0x8CD9;
  public static final int GL_FRAMEBUFFER_UNSUPPORTED                 = 0x8CDD;
  public static final int GL_FRAMEBUFFER_BINDING                     = 0x8CA6;
  public static final int GL_RENDERBUFFER_BINDING                    = 0x8CA7;
  public static final int GL_MAX_RENDERBUFFER_SIZE                   = 0x84E8;
  public static final int GL_INVALID_FRAMEBUFFER_OPERATION           = 0x0506;

  public String getPlatformGLExtensions();

  public int getSwapInterval();

  public void glActiveTexture(int texture);

  public void glAttachShader(int program, int shader);

  public void glBindAttribLocation(int program, int index, String name);

  public void glBindBuffer(int target, int buffer);

  public void glBindFramebuffer(int target, int framebuffer);

  public void glBindRenderbuffer(int target, int renderbuffer);

  public void glBindTexture(int target, int texture);

  public void glBlendColor(float red, float green, float blue, float alpha);

  public void glBlendEquation(int mode);

  public void glBlendEquationSeparate(int modeRGB, int modeAlpha);

  public void glBlendFunc(int sfactor, int dfactor);

  public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);

  public void glBufferData(int target, int size, Buffer data, int usage);

  public void glBufferSubData(int target, int offset, int size, Buffer data);

  public int glCheckFramebufferStatus(int target);

  public void glClear(int mask);

  public void glClearColor(float red, float green, float blue, float alpha);

  public void glClearDepth(double depth);

  public void glClearDepthf(float depth);

  public void glClearStencil(int s);

  public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);

  public void glCompileShader(int shader);

  public void glCompressedTexImage2D(int target, int level, int internalformat, int width,
      int height, int border, int imageSize, Buffer data);

  public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
      int arg6, int arg7);

  public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
      int arg6, int arg7, Buffer arg8);

  public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
      int arg6, int arg7, int arg8);

  public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
      int height, int format, int imageSize, Buffer data);

  public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
      int arg6, int arg7, int arg8);

  public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
      int arg6, int arg7, int arg8, int arg9, Buffer arg10);

  public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
      int arg6, int arg7, int arg8, int arg9, int arg10);

  public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width,
      int height, int border);

  public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y,
      int width, int height);

  public void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
      int arg6, int arg7, int arg8);

  public int glCreateProgram();

  public int glCreateShader(int type);

  public void glCullFace(int mode);

  public void glDeleteBuffers(int n, int[] buffers, int offset);

  public void glDeleteBuffers(int n, IntBuffer buffers);

  public void glDeleteFramebuffers(int n, int[] framebuffers, int offset);

  public void glDeleteFramebuffers(int n, IntBuffer framebuffers);

  public void glDeleteProgram(int program);

  public void glDeleteRenderbuffers(int n, int[] renderbuffers, int offset);

  public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers);

  public void glDeleteShader(int shader);

  public void glDeleteTextures(int n, int[] textures, int offset);

  public void glDeleteTextures(int n, IntBuffer textures);

  public void glDepthFunc(int func);

  public void glDepthMask(boolean flag);

  public void glDepthRange(double zNear, double zFar);

  public void glDepthRangef(float zNear, float zFar);

  public void glDetachShader(int program, int shader);

  public void glDisable(int cap);

  public void glDisableVertexAttribArray(int index);

  public void glDrawArrays(int mode, int first, int count);

  public void glDrawElements(int mode, int count, int type, Buffer indices);

  public void glDrawElements(int mode, int count, int type, int offset);

  public void glEnable(int cap);

  public void glEnableVertexAttribArray(int index);

  public void glFinish();

  public void glFlush();

  public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget,
      int renderbuffer);

  public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture,
      int level);

  public void glFramebufferTexture3D(int target, int attachment, int textarget, int texture,
      int level, int zoffset);

  public void glFrontFace(int mode);

  public void glGenBuffers(int n, int[] buffers, int offset);

  public void glGenBuffers(int n, IntBuffer buffers);

  public void glGenerateMipmap(int target);

  public void glGenFramebuffers(int n, int[] framebuffers, int offset);

  public void glGenFramebuffers(int n, IntBuffer framebuffers);

  public void glGenRenderbuffers(int n, int[] renderbuffers, int offset);

  public void glGenRenderbuffers(int n, IntBuffer renderbuffers);

  public void glGenTextures(int n, int[] textures, int offset);

  public void glGenTextures(int n, IntBuffer textures);

  public void glGetActiveAttrib(int program, int index, int bufsize, int[] length,
      int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name,
      int nameOffset);

  public void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length,
      IntBuffer size, IntBuffer type, ByteBuffer name);

  public void glGetActiveUniform(int program, int index, int bufsize, int[] length,
      int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name,
      int nameOffset);

  public void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length,
      IntBuffer size, IntBuffer type, ByteBuffer name);

  public void glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset,
      int[] shaders, int shadersOffset);

  public void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders);

  public int glGetAttribLocation(int program, String name);

  public boolean glGetBoolean(int pname);

  public void glGetBooleanv(int pname, byte[] params, int offset);

  public void glGetBooleanv(int pname, ByteBuffer params);

  public int glGetBoundBuffer(int arg0);

  public void glGetBufferParameteriv(int target, int pname, int[] params, int offset);

  public void glGetBufferParameteriv(int target, int pname, IntBuffer params);

  public int glGetError();

  public float glGetFloat(int pname);

  public void glGetFloatv(int pname, float[] params, int offset);

  public void glGetFloatv(int pname, FloatBuffer params);

  public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname,
      int[] params, int offset);

  public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname,
      IntBuffer params);

  public int glGetInteger(int pname);

  public void glGetIntegerv(int pname, int[] params, int offset);

  public void glGetIntegerv(int pname, IntBuffer params);

  public void glGetProgramBinary(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5,
      Buffer arg6);

  public void glGetProgramBinary(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, Buffer arg4);

  public void glGetProgramInfoLog(int program, int bufsize, int[] length, int lengthOffset,
      byte[] infolog, int infologOffset);

  public void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, ByteBuffer infolog);

  public String glGetProgramInfoLog(int program);

  public void glGetProgramiv(int program, int pname, int[] params, int offset);

  public void glGetProgramiv(int program, int pname, IntBuffer params);

  public void glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset);

  public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params);

  public void glGetShaderInfoLog(int shader, int bufsize, int[] length, int lengthOffset,
      byte[] infolog, int infologOffset);

  public void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, ByteBuffer infolog);

  public String glGetShaderInfoLog(int shader);

  public void glGetShaderiv(int shader, int pname, int[] params, int offset);

  public void glGetShaderiv(int shader, int pname, IntBuffer params);

  public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range,
      int rangeOffset, int[] precision, int precisionOffset);

  public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range,
      IntBuffer precision);

  public void glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset,
      byte[] source, int sourceOffset);

  public void glGetShaderSource(int shader, int bufsize, IntBuffer length, ByteBuffer source);

  public String glGetString(int name);

  public void glGetTexParameterfv(int target, int pname, float[] params, int offset);

  public void glGetTexParameterfv(int target, int pname, FloatBuffer params);

  public void glGetTexParameteriv(int target, int pname, int[] params, int offset);

  public void glGetTexParameteriv(int target, int pname, IntBuffer params);

  public void glGetUniformfv(int program, int location, float[] params, int offset);

  public void glGetUniformfv(int program, int location, FloatBuffer params);

  public void glGetUniformiv(int program, int location, int[] params, int offset);

  public void glGetUniformiv(int program, int location, IntBuffer params);

  public int glGetUniformLocation(int program, String name);

  public void glGetVertexAttribfv(int index, int pname, float[] params, int offset);

  public void glGetVertexAttribfv(int index, int pname, FloatBuffer params);

  public void glGetVertexAttribiv(int index, int pname, int[] params, int offset);

  public void glGetVertexAttribiv(int index, int pname, IntBuffer params);

  public void glHint(int target, int mode);

  public boolean glIsBuffer(int buffer);

  public boolean glIsEnabled(int cap);

  public boolean glIsFramebuffer(int framebuffer);

  public boolean glIsProgram(int program);

  public boolean glIsRenderbuffer(int renderbuffer);

  public boolean glIsShader(int shader);

  public boolean glIsTexture(int texture);

  public boolean glIsVBOArrayEnabled();

  public boolean glIsVBOElementEnabled();

  public void glLineWidth(float width);

  public void glLinkProgram(int program);

  public ByteBuffer glMapBuffer(int arg0, int arg1);

  public void glPixelStorei(int pname, int param);

  public void glPolygonOffset(float factor, float units);

  public void glProgramBinary(int arg0, int arg1, Buffer arg2, int arg3);

  public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels);

  public void glReadPixels(int x, int y, int width, int height, int format, int type,
      int pixelsBufferOffset);

  public void glReleaseShaderCompiler();

  public void glRenderbufferStorage(int target, int internalformat, int width, int height);

  public void glSampleCoverage(float value, boolean invert);

  public void glScissor(int x, int y, int width, int height);

  public void glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary,
      int length);

  public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length);

  public void glShaderSource(int shader, int count, String[] strings, int[] length, int lengthOffset);

  public void glShaderSource(int shader, int count, String[] strings, IntBuffer length);

  public void glShaderSource(int shader, String string);

  public void glStencilFunc(int func, int ref, int mask);

  public void glStencilFuncSeparate(int face, int func, int ref, int mask);

  public void glStencilMask(int mask);

  public void glStencilMaskSeparate(int face, int mask);

  public void glStencilOp(int fail, int zfail, int zpass);

  public void glStencilOpSeparate(int face, int fail, int zfail, int zpass);

  public void glTexImage2D(int target, int level, int internalformat, int width, int height,
      int border, int format, int type, Buffer pixels);

  public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
      int arg7, int arg8);

  public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
      int arg7, int arg8, Buffer arg9);

  public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
      int arg7, int arg8, int arg9);

  public void glTexParameterf(int target, int pname, float param);

  public void glTexParameterfv(int target, int pname, float[] params, int offset);

  public void glTexParameterfv(int target, int pname, FloatBuffer params);

  public void glTexParameteri(int target, int pname, int param);

  public void glTexParameteriv(int target, int pname, int[] params, int offset);

  public void glTexParameteriv(int target, int pname, IntBuffer params);

  public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
      int height, int format, int type, Buffer pixels);

  public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
      int arg7, int arg8);

  public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
      int arg7, int arg8, int arg9, Buffer arg10);

  public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
      int arg7, int arg8, int arg9, int arg10);

  public void glUniform1f(int location, float x);

  public void glUniform1fv(int location, int count, float[] v, int offset);

  public void glUniform1fv(int location, int count, FloatBuffer v);

  public void glUniform1i(int location, int x);

  public void glUniform1iv(int location, int count, int[] v, int offset);

  public void glUniform1iv(int location, int count, IntBuffer v);

  public void glUniform2f(int location, float x, float y);

  public void glUniform2fv(int location, int count, float[] v, int offset);

  public void glUniform2fv(int location, int count, FloatBuffer v);

  public void glUniform2i(int location, int x, int y);

  public void glUniform2iv(int location, int count, int[] v, int offset);

  public void glUniform2iv(int location, int count, IntBuffer v);

  public void glUniform3f(int location, float x, float y, float z);

  public void glUniform3fv(int location, int count, float[] v, int offset);

  public void glUniform3fv(int location, int count, FloatBuffer v);

  public void glUniform3i(int location, int x, int y, int z);

  public void glUniform3iv(int location, int count, int[] v, int offset);

  public void glUniform3iv(int location, int count, IntBuffer v);

  public void glUniform4f(int location, float x, float y, float z, float w);

  public void glUniform4fv(int location, int count, float[] v, int offset);

  public void glUniform4fv(int location, int count, FloatBuffer v);

  public void glUniform4i(int location, int x, int y, int z, int w);

  public void glUniform4iv(int location, int count, int[] v, int offset);

  public void glUniform4iv(int location, int count, IntBuffer v);

  public void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value,
      int offset);

  public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value);

  public void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value,
      int offset);

  public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value);

  public void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value,
      int offset);

  public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value);

  public boolean glUnmapBuffer(int arg0);

  public void glUseProgram(int program);

  public void glValidateProgram(int program);

  public void glVertexAttrib1f(int indx, float x);

  public void glVertexAttrib1fv(int indx, float[] values, int offset);

  public void glVertexAttrib1fv(int indx, FloatBuffer values);

  public void glVertexAttrib2f(int indx, float x, float y);

  public void glVertexAttrib2fv(int indx, float[] values, int offset);

  public void glVertexAttrib2fv(int indx, FloatBuffer values);

  public void glVertexAttrib3f(int indx, float x, float y, float z);

  public void glVertexAttrib3fv(int indx, float[] values, int offset);

  public void glVertexAttrib3fv(int indx, FloatBuffer values);

  public void glVertexAttrib4f(int indx, float x, float y, float z, float w);

  public void glVertexAttrib4fv(int indx, float[] values, int offset);

  public void glVertexAttrib4fv(int indx, FloatBuffer values);

  public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
      Buffer ptr);

  public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
      int ptr);

  public void glViewport(int x, int y, int width, int height);

  public boolean hasGLSL();

  public boolean isExtensionAvailable(String extension);

  public boolean isFunctionAvailable(String function);
}




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