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/*******************************************************************************
 * Copyright (c) 2011, Daniel Murphy
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
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 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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/**
 * Created at 4:33:10 AM Jul 15, 2010
 */
package org.jbox2d.callbacks;

import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Fixture;

// updated to rev 100;
/**
 * Callback class for ray casts.
 * See World.rayCast
 * @author Daniel Murphy
 */
public interface RayCastCallback {

	/**
	 * Called for each fixture found in the query. You control how the ray cast
	 * proceeds by returning a float:
	 * return -1: ignore this fixture and continue
	 * return 0: terminate the ray cast
	 * return fraction: clip the ray to this point
	 * return 1: don't clip the ray and continue
	 * @param fixture the fixture hit by the ray
	 * @param point the point of initial intersection
	 * @param normal the normal vector at the point of intersection
	 * @return -1 to filter, 0 to terminate, fraction to clip the ray for
	 * closest hit, 1 to continue
	 * @param fraction
	 */
	public float reportFixture(Fixture fixture, Vec2 point, Vec2 normal, float fraction);
}




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