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 * Copyright (c) 2011, Daniel Murphy
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/*
 * JBox2D - A Java Port of Erin Catto's Box2D
 * 
 * JBox2D homepage: http://jbox2d.sourceforge.net/ 
 * Box2D homepage: http://www.box2d.org
 * 
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package org.jbox2d.collision;

import org.jbox2d.common.Settings;
import org.jbox2d.common.Vec2;

// updated to rev 100
/**
 * A manifold for two touching convex shapes.
 * Box2D supports multiple types of contact:
 * 
    *
  • clip point versus plane with radius
  • *
  • point versus point with radius (circles)
  • *
* The local point usage depends on the manifold type: *
    *
  • e_circles: the local center of circleA
  • *
  • e_faceA: the center of faceA
  • *
  • e_faceB: the center of faceB
  • *
* Similarly the local normal usage: *
    *
  • e_circles: not used
  • *
  • e_faceA: the normal on polygonA
  • *
  • e_faceB: the normal on polygonB
  • *
* We store contacts in this way so that position correction can * account for movement, which is critical for continuous physics. * All contact scenarios must be expressed in one of these types. * This structure is stored across time steps, so we keep it small. */ public class Manifold { public static enum ManifoldType { CIRCLES, FACE_A, FACE_B } /** The points of contact. */ public final ManifoldPoint[] points; /** not use for Type::e_points */ public final Vec2 localNormal; /** usage depends on manifold type */ public final Vec2 localPoint; public ManifoldType type; /** The number of manifold points. */ public int pointCount; /** * creates a manifold with 0 points, with it's points array * full of instantiated ManifoldPoints. */ public Manifold() { points = new ManifoldPoint[Settings.maxManifoldPoints]; for (int i = 0; i < Settings.maxManifoldPoints; i++) { points[i] = new ManifoldPoint(); } localNormal = new Vec2(); localPoint = new Vec2(); pointCount = 0; } /** * Creates this manifold as a copy of the other * * @param other */ public Manifold(Manifold other) { points = new ManifoldPoint[Settings.maxManifoldPoints]; localNormal = other.localNormal.clone(); localPoint = other.localPoint.clone(); pointCount = other.pointCount; type = other.type; // djm: this is correct now for (int i = 0; i < Settings.maxManifoldPoints; i++) { points[i] = new ManifoldPoint(other.points[i]); } } /** * copies this manifold from the given one * * @param cp * manifold to copy from */ public void set(Manifold cp) { for (int i = 0; i < cp.pointCount; i++) { points[i].set(cp.points[i]); } type = cp.type; localNormal.set(cp.localNormal); localPoint.set(cp.localPoint); pointCount = cp.pointCount; } }




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