org.jbox2d.collision.shapes.Shape Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of playn-jbox2d Show documentation
Show all versions of playn-jbox2d Show documentation
A GWT-compatible port of JBox2D, for use with PlayN games.
/*******************************************************************************
* Copyright (c) 2011, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
/*
* JBox2D - A Java Port of Erin Catto's Box2D
*
* JBox2D homepage: http://jbox2d.sourceforge.net/
* Box2D homepage: http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package org.jbox2d.collision.shapes;
import org.jbox2d.collision.AABB;
import org.jbox2d.collision.RayCastInput;
import org.jbox2d.collision.RayCastOutput;
import org.jbox2d.common.Transform;
import org.jbox2d.common.Vec2;
// Updated to rev 100
/**
* A shape is used for collision detection. You can create a shape however you like.
* Shapes used for simulation in World are created automatically when a Fixture
* is created. Shapes may encapsulate a one or more child shapes.
*/
public abstract class Shape {
public ShapeType m_type;
public float m_radius;
public Shape() {
m_type = ShapeType.UNKNOWN;
}
/**
* Get the type of this shape. You can use this to down cast to the concrete shape.
* @return the shape type.
*/
public ShapeType getType() {
return m_type;
}
/**
* Test a point for containment in this shape. This only works for convex shapes.
* @param xf the shape world transform.
* @param p a point in world coordinates.
*/
public abstract boolean testPoint( final Transform xf, final Vec2 p);
/**
* Cast a ray against a child shape.
* @param argOutput the ray-cast results.
* @param argInput the ray-cast input parameters.
* @param argTransform the transform to be applied to the shape.
* @return if hit
*/
public abstract boolean raycast( RayCastOutput argOutput, RayCastInput argInput, Transform argTransform);
/**
* Given a transform, compute the associated axis aligned bounding box for a child shape.
* @param argAabb returns the axis aligned box.
* @param argXf the world transform of the shape.
*/
public abstract void computeAABB(final AABB argAabb, final Transform argXf);
/**
* Compute the mass properties of this shape using its dimensions and density.
* The inertia tensor is computed about the local origin.
* @param massData returns the mass data for this shape.
* @param density the density in kilograms per meter squared.
*/
public abstract void computeMass(final MassData massData, final float density);
/*
* Compute the volume and centroid of this shape intersected with a half plane
* @param normal the surface normal
* @param offset the surface offset along normal
* @param xf the shape transform
* @param c returns the centroid
* @return the total volume less than offset along normal
*
public abstract float computeSubmergedArea(Vec2 normal,
float offset,
Transform xf,
Vec2 c);*/
public abstract Shape clone();
}