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A GWT-compatible port of JBox2D, for use with PlayN games.
/*******************************************************************************
* Copyright (c) 2011, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
package org.jbox2d.common;
/**
* Orientated bounding box viewport transform
* @author Daniel Murphy
*/
public class OBBViewportTransform implements IViewportTransform{
public static class OBB{
public final Mat22 R = new Mat22();
public final Vec2 center = new Vec2();
public final Vec2 extents = new Vec2();
}
protected final OBB box = new OBB();
private boolean yFlip = false;
private final Mat22 yFlipMat = new Mat22(1,0,0,-1);
private final Mat22 yFlipMatInv = yFlipMat.invert();
public OBBViewportTransform(){
box.R.setIdentity();
}
public void set(OBBViewportTransform vpt){
box.center.set(vpt.box.center);
box.extents.set( vpt.box.extents);
box.R.set( vpt.box.R);
yFlip = vpt.yFlip;
}
/**
* @see IViewportTransform#setCamera(float, float, float)
*/
@Override
public void setCamera(float x, float y, float scale){
box.center.set(x, y);
Mat22.createScaleTransform(scale, box.R);
}
/**
* @see IViewportTransform#getExtents()
*/
@Override
public Vec2 getExtents(){
return box.extents;
}
/**
* @see IViewportTransform#setExtents(Vec2)
*/
@Override
public void setExtents(Vec2 argExtents){
box.extents.set(argExtents);
}
/**
* @see IViewportTransform#setExtents(float, float)
*/
@Override
public void setExtents(float argHalfWidth, float argHalfHeight){
box.extents.set(argHalfWidth, argHalfHeight);
}
/**
* @see IViewportTransform#getCenter()
*/
@Override
public Vec2 getCenter(){
return box.center;
}
/**
* @see IViewportTransform#setCenter(Vec2)
*/
@Override
public void setCenter(Vec2 argPos){
box.center.set(argPos);
}
/**
* @see IViewportTransform#setCenter(float, float)
*/
@Override
public void setCenter(float x, float y){
box.center.set(x,y);
}
/**
* gets the transform of the viewport, transforms around the center.
* Not a copy.
* @return
*/
public Mat22 getTransform(){
return box.R;
}
/**
* Sets the transform of the viewport. Transforms about the center.
* @param transform
*/
public void setTransform(Mat22 transform){
box.R.set(transform);
}
/**
* Multiplies the obb transform by the given transform
* @param argTransform
*/
public void mulByTransform(Mat22 argTransform){
box.R.mulLocal(argTransform);
}
/**
* @see IViewportTransform#isYFlip()
*/
@Override
public boolean isYFlip() {
return yFlip;
}
/**
* @see IViewportTransform#setYFlip(boolean)
*/
@Override
public void setYFlip(boolean yFlip) {
this.yFlip = yFlip;
}
// djm pooling
private final Mat22 inv = new Mat22();
/**
* @see IViewportTransform#getScreenVectorToWorld(Vec2, Vec2)
*/
@Override
public void getScreenVectorToWorld(Vec2 argScreen, Vec2 argWorld) {
inv.set(box.R);
inv.invertLocal();
inv.mulToOut(argScreen, argWorld);
if(yFlip){
yFlipMatInv.mulToOut( argWorld, argWorld);
}
}
/**
* @see IViewportTransform#getWorldVectorToScreen(Vec2, Vec2)
*/
@Override
public void getWorldVectorToScreen(Vec2 argWorld, Vec2 argScreen) {
box.R.mulToOut(argWorld, argScreen);
if(yFlip){
yFlipMatInv.mulToOut( argScreen, argScreen);
}
}
/**
* @see IViewportTransform#getWorldToScreen(Vec2, Vec2)
*/
@Override
public void getWorldToScreen(Vec2 argWorld, Vec2 argScreen){
argScreen.set(argWorld);
argScreen.subLocal(box.center);
box.R.mulToOut(argScreen, argScreen);
if(yFlip){
yFlipMat.mulToOut( argScreen, argScreen);
}
argScreen.addLocal(box.extents);
}
private final Mat22 inv2 = new Mat22();
/**
* @see IViewportTransform#getScreenToWorld(Vec2, Vec2)
*/
@Override
public void getScreenToWorld(Vec2 argScreen, Vec2 argWorld){
argWorld.set(argScreen);
argWorld.subLocal(box.extents);
box.R.invertToOut(inv2);
inv2.mulToOut(argWorld, argWorld);
if(yFlip){
yFlipMatInv.mulToOut( argWorld, argWorld);
}
argWorld.addLocal(box.center);
}
}