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A GWT-compatible port of JBox2D, for use with PlayN games.
/*******************************************************************************
* Copyright (c) 2011, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
package org.jbox2d.dynamics.joints;
import org.jbox2d.dynamics.Body;
/**
* Definition for a {@link ConstantVolumeJoint}, which connects a group a bodies together
* so they maintain a constant volume within them.
*/
public class ConstantVolumeJointDef extends JointDef {
Body[] bodies;
public float frequencyHz;
public float dampingRatio;
//public float relaxationFactor;//1.0 is perfectly stiff (but doesn't work, unstable)
public ConstantVolumeJointDef() {
type = JointType.CONSTANT_VOLUME;
bodies = new Body[0];
//relaxationFactor = 0.9f;
collideConnected = false;
frequencyHz = 0.0f;
dampingRatio = 0.0f;
}
public void addBody(final Body b) {
final Body[] tmp = new Body[bodies.length+1];
System.arraycopy(bodies, 0, tmp, 0, bodies.length);
tmp[bodies.length] = b;
bodies = tmp;
if (tmp.length == 1) {
bodyA = b;
}
if (tmp.length == 2) {
bodyB = b;
}
}
}