All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.jbox2d.dynamics.joints.DistanceJointDef Maven / Gradle / Ivy

There is a newer version: 1.9.1
Show newest version
/*******************************************************************************
 * Copyright (c) 2011, Daniel Murphy
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the  nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ******************************************************************************/
/*
 * JBox2D - A Java Port of Erin Catto's Box2D
 * 
 * JBox2D homepage: http://jbox2d.sourceforge.net/
 * Box2D homepage: http://www.box2d.org
 * 
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package org.jbox2d.dynamics.joints;

import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;

//Updated to rev 56->130->142 of b2DistanceJoint.cpp/.h

/**
 * Distance joint definition. This requires defining an
 * anchor point on both bodies and the non-zero length of the
 * distance joint. The definition uses local anchor points
 * so that the initial configuration can violate the constraint
 * slightly. This helps when saving and loading a game.
 * @warning Do not use a zero or short length.
 */
public class DistanceJointDef extends JointDef {
	/** The local anchor point relative to body1's origin. */
	public final Vec2 localAnchorA;

	/** The local anchor point relative to body2's origin. */
	public final Vec2 localAnchorB;

	/** The equilibrium length between the anchor points. */
	public float length;

	/**
	 * The mass-spring-damper frequency in Hertz.
	 */
	public float frequencyHz;

	/**
	 * The damping ratio. 0 = no damping, 1 = critical damping.
	 */
	public float dampingRatio;

	public DistanceJointDef() {
		type = JointType.DISTANCE;
		localAnchorA = new Vec2(0.0f, 0.0f);
		localAnchorB = new Vec2(0.0f, 0.0f);
		length = 1.0f;
		frequencyHz = 0.0f;
		dampingRatio = 0.0f;
	}

	/**
	 * Initialize the bodies, anchors, and length using the world
	 * anchors.
	 * @param b1 First body
	 * @param b2 Second body
	 * @param anchor1 World anchor on first body
	 * @param anchor2 World anchor on second body
	 */
	public void initialize(final Body b1, final Body b2, final Vec2 anchor1, final Vec2 anchor2) {
		bodyA = b1;
		bodyB = b2;
		localAnchorA.set(bodyA.getLocalPoint(anchor1));
		localAnchorB.set(bodyB.getLocalPoint(anchor2));
		Vec2 d = anchor2.sub(anchor1);
		length = d.length();
	}
}




© 2015 - 2024 Weber Informatics LLC | Privacy Policy