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ProGuardCORE is a free library to read, analyze, modify, and write Java class files.

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/*
 * ProGuardCORE -- library to process Java bytecode.
 *
 * Copyright (c) 2002-2020 Guardsquare NV
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package proguard.classfile.editor;

import java.util.Arrays;
import proguard.classfile.*;
import proguard.classfile.attribute.*;
import proguard.classfile.attribute.visitor.AttributeVisitor;

/**
 * This {@link AttributeVisitor} cleans up variable tables in all code attributes that it visits. It
 * trims overlapping local variables. It removes empty local variables and empty local variable
 * tables.
 *
 * @author Eric Lafortune
 */
public class VariableCleaner implements AttributeVisitor {
  private LocalVariableTableAttribute localVariableTableAttribute;
  private LocalVariableTypeTableAttribute localVariableTypeTableAttribute;
  private boolean deleteLocalVariableTableAttribute;
  private boolean deleteLocalVariableTypeTableAttribute;

  // Implementations for AttributeVisitor.

  public void visitAnyAttribute(Clazz clazz, Attribute attribute) {}

  public void visitCodeAttribute(Clazz clazz, Method method, CodeAttribute codeAttribute) {
    localVariableTableAttribute = null;
    localVariableTypeTableAttribute = null;
    deleteLocalVariableTableAttribute = false;
    deleteLocalVariableTypeTableAttribute = false;

    // Trim the local variable table and the local variable type table.
    codeAttribute.attributesAccept(clazz, method, this);

    // Finally, still trim the code blocks of the local variable types,
    // based on the code blocks of the local variables, if we have found
    // both. The local variable type table may contain fewer entries,
    // but the JVM preverifier complains if variables and corresponding
    // variable types are inconsistent.
    if (localVariableTableAttribute != null && localVariableTypeTableAttribute != null) {
      trimLocalVariableTypes(
          localVariableTableAttribute.localVariableTable,
          localVariableTableAttribute.u2localVariableTableLength,
          localVariableTypeTableAttribute.localVariableTypeTable,
          localVariableTypeTableAttribute.u2localVariableTypeTableLength);
    }

    // Delete the local variable table if it ended up empty.
    if (deleteLocalVariableTableAttribute) {
      AttributesEditor editor =
          new AttributesEditor((ProgramClass) clazz, (ProgramMember) method, codeAttribute, true);

      editor.deleteAttribute(Attribute.LOCAL_VARIABLE_TABLE);
    }

    // Delete the local variable type table if it ended up empty.
    if (deleteLocalVariableTypeTableAttribute) {
      AttributesEditor editor =
          new AttributesEditor((ProgramClass) clazz, (ProgramMember) method, codeAttribute, true);

      editor.deleteAttribute(Attribute.LOCAL_VARIABLE_TYPE_TABLE);
    }
  }

  public void visitLocalVariableTableAttribute(
      Clazz clazz,
      Method method,
      CodeAttribute codeAttribute,
      LocalVariableTableAttribute localVariableTableAttribute) {
    // Clean up local variables that aren't used.
    localVariableTableAttribute.u2localVariableTableLength =
        removeUnusedLocalVariables(
            localVariableTableAttribute.localVariableTable,
            localVariableTableAttribute.u2localVariableTableLength,
            codeAttribute.u2maxLocals);

    // Trim the code blocks of the local variables.
    trimLocalVariables(
        localVariableTableAttribute.localVariableTable,
        localVariableTableAttribute.u2localVariableTableLength,
        codeAttribute.u2maxLocals);

    // Delete the attribute in a moment, if it is empty.
    if (localVariableTableAttribute.u2localVariableTableLength == 0) {
      deleteLocalVariableTableAttribute = true;
    }

    // We still need to remember the attribute.
    this.localVariableTableAttribute = localVariableTableAttribute;
  }

  public void visitLocalVariableTypeTableAttribute(
      Clazz clazz,
      Method method,
      CodeAttribute codeAttribute,
      LocalVariableTypeTableAttribute localVariableTypeTableAttribute) {
    // Clean up local variable types that aren't used.
    localVariableTypeTableAttribute.u2localVariableTypeTableLength =
        removeUnusedLocalVariableTypes(
            localVariableTypeTableAttribute.localVariableTypeTable,
            localVariableTypeTableAttribute.u2localVariableTypeTableLength,
            codeAttribute.u2maxLocals);

    // Trim the code blocks of the local variable types.
    trimLocalVariableTypes(
        localVariableTypeTableAttribute.localVariableTypeTable,
        localVariableTypeTableAttribute.u2localVariableTypeTableLength,
        codeAttribute.u2maxLocals);

    // Delete the attribute in a moment, if it is empty.
    if (localVariableTypeTableAttribute.u2localVariableTypeTableLength == 0) {
      deleteLocalVariableTypeTableAttribute = true;
    }

    // We still need to remember the attribute.
    this.localVariableTypeTableAttribute = localVariableTypeTableAttribute;
  }

  // Small utility methods.

  /** Returns the given list of local variables, without the ones that aren't used. */
  private int removeUnusedLocalVariables(
      LocalVariableInfo[] localVariableInfos, int localVariableInfoCount, int maxLocals) {
    // Overwrite all empty local variable entries.
    // Do keep parameter entries.
    int newIndex = 0;
    for (int index = 0; index < localVariableInfoCount; index++) {
      LocalVariableInfo localVariableInfo = localVariableInfos[index];

      if (localVariableInfo.u2index >= 0
          && localVariableInfo.u2index < maxLocals
          && (localVariableInfo.u2startPC == 0 || localVariableInfo.u2length > 0)) {
        localVariableInfos[newIndex++] = localVariableInfos[index];
      }
    }

    // Clean up any remaining array elements.
    Arrays.fill(localVariableInfos, newIndex, localVariableInfoCount, null);

    return newIndex;
  }

  /** Returns the given list of local variable types, without the ones that aren't used. */
  private int removeUnusedLocalVariableTypes(
      LocalVariableTypeInfo[] localVariableTypeInfos,
      int localVariableTypeInfoCount,
      int maxLocals) {
    // Overwrite all empty local variable type entries.
    // Do keep parameter entries.
    int newIndex = 0;
    for (int index = 0; index < localVariableTypeInfoCount; index++) {
      LocalVariableTypeInfo localVariableTypeInfo = localVariableTypeInfos[index];

      if (localVariableTypeInfo.u2index >= 0
          && localVariableTypeInfo.u2index < maxLocals
          && (localVariableTypeInfo.u2startPC == 0 || localVariableTypeInfo.u2length > 0)) {
        localVariableTypeInfos[newIndex++] = localVariableTypeInfos[index];
      }
    }

    // Clean up any remaining array elements.
    Arrays.fill(localVariableTypeInfos, newIndex, localVariableTypeInfoCount, null);

    return newIndex;
  }

  /**
   * Sorts the given list of local variables and trims their code blocks when necessary. The block
   * is trimmed at the end, which is a bit arbitrary.
   */
  private void trimLocalVariables(
      LocalVariableInfo[] localVariableInfos, int localVariableInfoCount, int maxLocals) {
    // Sort the local variable entries.
    Arrays.sort(localVariableInfos, 0, localVariableInfoCount);

    int[] startPCs = createMaxArray(maxLocals);

    // Trim the local variable entries, starting at the last one.
    for (int index = localVariableInfoCount - 1; index >= 0; index--) {
      LocalVariableInfo localVariableInfo = localVariableInfos[index];

      // Make sure the variable's code block doesn't overlap with the
      // next one for the same variable.
      int maxLength = startPCs[localVariableInfo.u2index] - localVariableInfo.u2startPC;

      if (localVariableInfo.u2length > maxLength) {
        localVariableInfo.u2length = maxLength;
      }

      startPCs[localVariableInfo.u2index] = localVariableInfo.u2startPC;
    }
  }

  /**
   * Sorts the given list of local variable types and trims their code blocks when necessary. The
   * block is trimmed at the end, which is a bit arbitrary.
   */
  private void trimLocalVariableTypes(
      LocalVariableTypeInfo[] localVariableTypeInfos,
      int localVariableTypeInfoCount,
      int maxLocals) {
    // Sort the local variable entries.
    Arrays.sort(localVariableTypeInfos, 0, localVariableTypeInfoCount);

    int[] startPCs = createMaxArray(maxLocals);

    // Trim the local variable type entries, starting at the last one.
    for (int index = localVariableTypeInfoCount - 1; index >= 0; index--) {
      LocalVariableTypeInfo localVariableTypeInfo = localVariableTypeInfos[index];

      // Make sure the variable type's code block doesn't overlap with
      // the next one for the same variable.
      int maxLength = startPCs[localVariableTypeInfo.u2index] - localVariableTypeInfo.u2startPC;

      if (localVariableTypeInfo.u2length > maxLength) {
        localVariableTypeInfo.u2length = maxLength;
      }

      startPCs[localVariableTypeInfo.u2index] = localVariableTypeInfo.u2startPC;
    }
  }

  /**
   * Trims the code blocks of the given list of local variable types, based on the given list of
   * local variables.
   */
  private void trimLocalVariableTypes(
      LocalVariableInfo[] localVariableInfos,
      int localVariableInfoCount,
      LocalVariableTypeInfo[] localVariableTypeInfos,
      int localVariableTypeInfoCount) {
    int typeIndex = 0;

    // Go over the sorted list of local variables.
    for (int index = 0;
        index < localVariableInfoCount && typeIndex < localVariableTypeInfoCount;
        index++) {
      LocalVariableInfo localVariableInfo = localVariableInfos[index];
      LocalVariableTypeInfo localVariableTypeInfo = localVariableTypeInfos[typeIndex];

      // Do we have a corresponding variable type?
      if (localVariableTypeInfo.u2index == localVariableInfo.u2index
          && localVariableTypeInfo.u2startPC == localVariableInfo.u2startPC) {
        // Just copy the length.
        localVariableTypeInfo.u2length = localVariableInfo.u2length;

        // Continue with the next local variable type.
        typeIndex++;
      }
    }
  }

  /** Creates an integer array of the given length, initialized with Integer.MAX_VALUE. */
  private int[] createMaxArray(int length) {
    int[] startPCs = new int[length];
    for (int index = 0; index < length; index++) {
      startPCs[index] = Integer.MAX_VALUE;
    }
    return startPCs;
  }
}




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