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The Apache Commons IO library contains utility classes, stream implementations, file filters, file comparators, endian transformation classes, and much more.

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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.apache.commons.io.output;

import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;

/**
 * Implements a ThreadSafe version of {@link AbstractByteArrayOutputStream} using instance synchronization.
 */
//@ThreadSafe
public class ByteArrayOutputStream extends AbstractByteArrayOutputStream {

    /**
     * Creates a new byte array output stream. The buffer capacity is
     * initially {@value AbstractByteArrayOutputStream#DEFAULT_SIZE} bytes, though its size increases if necessary.
     */
    public ByteArrayOutputStream() {
        this(DEFAULT_SIZE);
    }

    /**
     * Creates a new byte array output stream, with a buffer capacity of
     * the specified size, in bytes.
     *
     * @param size  the initial size
     * @throws IllegalArgumentException if size is negative
     */
    public ByteArrayOutputStream(final int size) {
        if (size < 0) {
            throw new IllegalArgumentException(
                "Negative initial size: " + size);
        }
        synchronized (this) {
            needNewBuffer(size);
        }
    }

    @Override
    public void write(final byte[] b, final int off, final int len) {
        if ((off < 0)
                || (off > b.length)
                || (len < 0)
                || ((off + len) > b.length)
                || ((off + len) < 0)) {
            throw new IndexOutOfBoundsException();
        }
        if (len == 0) {
            return;
        }
        synchronized (this) {
            writeImpl(b, off, len);
        }
    }

    @Override
    public synchronized void write(final int b) {
        writeImpl(b);
    }

    @Override
    public synchronized int write(final InputStream in) throws IOException {
        return writeImpl(in);
    }

    @Override
    public synchronized int size() {
        return count;
    }

    /**
     * @see java.io.ByteArrayOutputStream#reset()
     */
    @Override
    public synchronized void reset() {
        resetImpl();
    }

    @Override
    public synchronized void writeTo(final OutputStream out) throws IOException {
        writeToImpl(out);
    }

    /**
     * Fetches entire contents of an {@code InputStream} and represent
     * same data as result InputStream.
     * 

* This method is useful where, *

*
    *
  • Source InputStream is slow.
  • *
  • It has network resources associated, so we cannot keep it open for * long time.
  • *
  • It has network timeout associated.
  • *
* It can be used in favor of {@link #toByteArray()}, since it * avoids unnecessary allocation and copy of byte[].
* This method buffers the input internally, so there is no need to use a * {@code BufferedInputStream}. * * @param input Stream to be fully buffered. * @return A fully buffered stream. * @throws IOException if an I/O error occurs. * @since 2.0 */ public static InputStream toBufferedInputStream(final InputStream input) throws IOException { return toBufferedInputStream(input, DEFAULT_SIZE); } /** * Fetches entire contents of an {@code InputStream} and represent * same data as result InputStream. *

* This method is useful where, *

*
    *
  • Source InputStream is slow.
  • *
  • It has network resources associated, so we cannot keep it open for * long time.
  • *
  • It has network timeout associated.
  • *
* It can be used in favor of {@link #toByteArray()}, since it * avoids unnecessary allocation and copy of byte[].
* This method buffers the input internally, so there is no need to use a * {@code BufferedInputStream}. * * @param input Stream to be fully buffered. * @param size the initial buffer size * @return A fully buffered stream. * @throws IOException if an I/O error occurs. * @since 2.5 */ public static InputStream toBufferedInputStream(final InputStream input, final int size) throws IOException { try (final ByteArrayOutputStream output = new ByteArrayOutputStream(size)) { output.write(input); return output.toInputStream(); } } @Override public synchronized InputStream toInputStream() { return toInputStream(java.io.ByteArrayInputStream::new); } @Override public synchronized byte[] toByteArray() { return toByteArrayImpl(); } }




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