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The Apache Commons Math project is a library of lightweight, self-contained mathematics and statistics components addressing the most common practical problems not immediately available in the Java programming language or commons-lang.
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.math3.geometry.partitioning;
import org.apache.commons.math3.geometry.Point;
import org.apache.commons.math3.geometry.Space;
/** Class holding the result of point projection on region boundary.
* This class is a simple placeholder, it does not provide any
* processing methods.
* Instances of this class are guaranteed to be immutable
* @param Type of the space.
* @since 3.3
* @see AbstractRegion#projectToBoundary(Point)
*/
public class BoundaryProjection {
/** Original point. */
private final Point original;
/** Projected point. */
private final Point projected;
/** Offset of the point with respect to the boundary it is projected on. */
private final double offset;
/** Constructor from raw elements.
* @param original original point
* @param projected projected point
* @param offset offset of the point with respect to the boundary it is projected on
*/
public BoundaryProjection(final Point original, final Point projected, final double offset) {
this.original = original;
this.projected = projected;
this.offset = offset;
}
/** Get the original point.
* @return original point
*/
public Point getOriginal() {
return original;
}
/** Projected point.
* @return projected point, or null if there are no boundary
*/
public Point getProjected() {
return projected;
}
/** Offset of the point with respect to the boundary it is projected on.
*
* The offset with respect to the boundary is negative if the {@link
* #getOriginal() original point} is inside the region, and positive otherwise.
*
*
* If there are no boundary, the value is set to either {@code
* Double.POSITIVE_INFINITY} if the region is empty (i.e. all points are
* outside of the region) or {@code Double.NEGATIVE_INFINITY} if the region
* covers the whole space (i.e. all points are inside of the region).
*
* @return offset of the point with respect to the boundary it is projected on
*/
public double getOffset() {
return offset;
}
}