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The Apache Commons Math project is a library of lightweight, self-contained mathematics and statistics components addressing the most common practical problems not immediately available in the Java programming language or commons-lang.

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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.apache.commons.math3.geometry.partitioning;

import org.apache.commons.math3.geometry.Point;
import org.apache.commons.math3.geometry.Space;

/** Class holding the result of point projection on region boundary.
 * 

This class is a simple placeholder, it does not provide any * processing methods.

*

Instances of this class are guaranteed to be immutable

* @param Type of the space. * @since 3.3 * @see AbstractRegion#projectToBoundary(Point) */ public class BoundaryProjection { /** Original point. */ private final Point original; /** Projected point. */ private final Point projected; /** Offset of the point with respect to the boundary it is projected on. */ private final double offset; /** Constructor from raw elements. * @param original original point * @param projected projected point * @param offset offset of the point with respect to the boundary it is projected on */ public BoundaryProjection(final Point original, final Point projected, final double offset) { this.original = original; this.projected = projected; this.offset = offset; } /** Get the original point. * @return original point */ public Point getOriginal() { return original; } /** Projected point. * @return projected point, or null if there are no boundary */ public Point getProjected() { return projected; } /** Offset of the point with respect to the boundary it is projected on. *

* The offset with respect to the boundary is negative if the {@link * #getOriginal() original point} is inside the region, and positive otherwise. *

*

* If there are no boundary, the value is set to either {@code * Double.POSITIVE_INFINITY} if the region is empty (i.e. all points are * outside of the region) or {@code Double.NEGATIVE_INFINITY} if the region * covers the whole space (i.e. all points are inside of the region). *

* @return offset of the point with respect to the boundary it is projected on */ public double getOffset() { return offset; } }