All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.apache.commons.math3.geometry.euclidean.threed.SubLine Maven / Gradle / Ivy

Go to download

The Apache Commons Math project is a library of lightweight, self-contained mathematics and statistics components addressing the most common practical problems not immediately available in the Java programming language or commons-lang.

There is a newer version: 62
Show newest version
/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.apache.commons.math3.geometry.euclidean.threed;

import java.util.ArrayList;
import java.util.List;

import org.apache.commons.math3.exception.MathIllegalArgumentException;
import org.apache.commons.math3.geometry.Point;
import org.apache.commons.math3.geometry.euclidean.oned.Euclidean1D;
import org.apache.commons.math3.geometry.euclidean.oned.Interval;
import org.apache.commons.math3.geometry.euclidean.oned.IntervalsSet;
import org.apache.commons.math3.geometry.euclidean.oned.Vector1D;
import org.apache.commons.math3.geometry.partitioning.Region.Location;

/** This class represents a subset of a {@link Line}.
 * @since 3.0
 */
public class SubLine {

    /** Default value for tolerance. */
    private static final double DEFAULT_TOLERANCE = 1.0e-10;

    /** Underlying line. */
    private final Line line;

    /** Remaining region of the hyperplane. */
    private final IntervalsSet remainingRegion;

    /** Simple constructor.
     * @param line underlying line
     * @param remainingRegion remaining region of the line
     */
    public SubLine(final Line line, final IntervalsSet remainingRegion) {
        this.line            = line;
        this.remainingRegion = remainingRegion;
    }

    /** Create a sub-line from two endpoints.
     * @param start start point
     * @param end end point
     * @param tolerance tolerance below which points are considered identical
     * @exception MathIllegalArgumentException if the points are equal
     * @since 3.3
     */
    public SubLine(final Vector3D start, final Vector3D end, final double tolerance)
        throws MathIllegalArgumentException {
        this(new Line(start, end, tolerance), buildIntervalSet(start, end, tolerance));
    }

    /** Create a sub-line from two endpoints.
     * @param start start point
     * @param end end point
     * @exception MathIllegalArgumentException if the points are equal
     * @deprecated as of 3.3, replaced with {@link #SubLine(Vector3D, Vector3D, double)}
     */
    public SubLine(final Vector3D start, final Vector3D end)
        throws MathIllegalArgumentException {
        this(start, end, DEFAULT_TOLERANCE);
    }

    /** Create a sub-line from a segment.
     * @param segment single segment forming the sub-line
     * @exception MathIllegalArgumentException if the segment endpoints are equal
     */
    public SubLine(final Segment segment) throws MathIllegalArgumentException {
        this(segment.getLine(),
             buildIntervalSet(segment.getStart(), segment.getEnd(), segment.getLine().getTolerance()));
    }

    /** Get the endpoints of the sub-line.
     * 

* A subline may be any arbitrary number of disjoints segments, so the endpoints * are provided as a list of endpoint pairs. Each element of the list represents * one segment, and each segment contains a start point at index 0 and an end point * at index 1. If the sub-line is unbounded in the negative infinity direction, * the start point of the first segment will have infinite coordinates. If the * sub-line is unbounded in the positive infinity direction, the end point of the * last segment will have infinite coordinates. So a sub-line covering the whole * line will contain just one row and both elements of this row will have infinite * coordinates. If the sub-line is empty, the returned list will contain 0 segments. *

* @return list of segments endpoints */ public List getSegments() { final List list = remainingRegion.asList(); final List segments = new ArrayList(list.size()); for (final Interval interval : list) { final Vector3D start = line.toSpace((Point) new Vector1D(interval.getInf())); final Vector3D end = line.toSpace((Point) new Vector1D(interval.getSup())); segments.add(new Segment(start, end, line)); } return segments; } /** Get the intersection of the instance and another sub-line. *

* This method is related to the {@link Line#intersection(Line) * intersection} method in the {@link Line Line} class, but in addition * to compute the point along infinite lines, it also checks the point * lies on both sub-line ranges. *

* @param subLine other sub-line which may intersect instance * @param includeEndPoints if true, endpoints are considered to belong to * instance (i.e. they are closed sets) and may be returned, otherwise endpoints * are considered to not belong to instance (i.e. they are open sets) and intersection * occurring on endpoints lead to null being returned * @return the intersection point if there is one, null if the sub-lines don't intersect */ public Vector3D intersection(final SubLine subLine, final boolean includeEndPoints) { // compute the intersection on infinite line Vector3D v1D = line.intersection(subLine.line); if (v1D == null) { return null; } // check location of point with respect to first sub-line Location loc1 = remainingRegion.checkPoint((Point) line.toSubSpace((Point) v1D)); // check location of point with respect to second sub-line Location loc2 = subLine.remainingRegion.checkPoint((Point) subLine.line.toSubSpace((Point) v1D)); if (includeEndPoints) { return ((loc1 != Location.OUTSIDE) && (loc2 != Location.OUTSIDE)) ? v1D : null; } else { return ((loc1 == Location.INSIDE) && (loc2 == Location.INSIDE)) ? v1D : null; } } /** Build an interval set from two points. * @param start start point * @param end end point * @return an interval set * @param tolerance tolerance below which points are considered identical * @exception MathIllegalArgumentException if the points are equal */ private static IntervalsSet buildIntervalSet(final Vector3D start, final Vector3D end, final double tolerance) throws MathIllegalArgumentException { final Line line = new Line(start, end, tolerance); return new IntervalsSet(line.toSubSpace((Point) start).getX(), line.toSubSpace((Point) end).getX(), tolerance); } }




© 2015 - 2024 Weber Informatics LLC | Privacy Policy