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The Apache Commons Math project is a library of lightweight, self-contained mathematics and statistics components addressing the most common practical problems not immediately available in the Java programming language or commons-lang.

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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.apache.commons.math3.geometry.spherical.oned;

import org.apache.commons.math3.geometry.Point;
import org.apache.commons.math3.geometry.Space;
import org.apache.commons.math3.geometry.euclidean.twod.Vector2D;
import org.apache.commons.math3.util.FastMath;
import org.apache.commons.math3.util.MathUtils;

/** This class represents a point on the 1-sphere.
 * 

Instances of this class are guaranteed to be immutable.

* @since 3.3 */ public class S1Point implements Point { // CHECKSTYLE: stop ConstantName /** A vector with all coordinates set to NaN. */ public static final S1Point NaN = new S1Point(Double.NaN, Vector2D.NaN); // CHECKSTYLE: resume ConstantName /** Serializable UID. */ private static final long serialVersionUID = 20131218L; /** Azimuthal angle \( \alpha \). */ private final double alpha; /** Corresponding 2D normalized vector. */ private final Vector2D vector; /** Simple constructor. * Build a vector from its coordinates * @param alpha azimuthal angle \( \alpha \) * @see #getAlpha() */ public S1Point(final double alpha) { this(MathUtils.normalizeAngle(alpha, FastMath.PI), new Vector2D(FastMath.cos(alpha), FastMath.sin(alpha))); } /** Build a point from its internal components. * @param alpha azimuthal angle \( \alpha \) * @param vector corresponding vector */ private S1Point(final double alpha, final Vector2D vector) { this.alpha = alpha; this.vector = vector; } /** Get the azimuthal angle \( \alpha \). * @return azimuthal angle \( \alpha \) * @see #S1Point(double) */ public double getAlpha() { return alpha; } /** Get the corresponding normalized vector in the 2D euclidean space. * @return normalized vector */ public Vector2D getVector() { return vector; } /** {@inheritDoc} */ public Space getSpace() { return Sphere1D.getInstance(); } /** {@inheritDoc} */ public boolean isNaN() { return Double.isNaN(alpha); } /** {@inheritDoc} */ public double distance(final Point point) { return distance(this, (S1Point) point); } /** Compute the distance (angular separation) between two points. * @param p1 first vector * @param p2 second vector * @return the angular separation between p1 and p2 */ public static double distance(S1Point p1, S1Point p2) { return Vector2D.angle(p1.vector, p2.vector); } /** * Test for the equality of two points on the 2-sphere. *

* If all coordinates of two points are exactly the same, and none are * Double.NaN, the two points are considered to be equal. *

*

* NaN coordinates are considered to affect globally the vector * and be equals to each other - i.e, if either (or all) coordinates of the * 2D vector are equal to Double.NaN, the 2D vector is equal to * {@link #NaN}. *

* * @param other Object to test for equality to this * @return true if two points on the 2-sphere objects are equal, false if * object is null, not an instance of S2Point, or * not equal to this S2Point instance * */ @Override public boolean equals(Object other) { if (this == other) { return true; } if (other instanceof S1Point) { final S1Point rhs = (S1Point) other; if (rhs.isNaN()) { return this.isNaN(); } return alpha == rhs.alpha; } return false; } /** * Get a hashCode for the 2D vector. *

* All NaN values have the same hash code.

* * @return a hash code value for this object */ @Override public int hashCode() { if (isNaN()) { return 542; } return 1759 * MathUtils.hash(alpha); } }




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