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/*
 * Copyright (C) 2010 The Guava Authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.google.common.collect;

import static com.google.common.base.Preconditions.checkArgument;
import static com.google.common.base.Preconditions.checkNotNull;
import static com.google.common.base.Preconditions.checkPositionIndex;
import static com.google.common.base.Preconditions.checkState;
import static com.google.common.collect.CollectPreconditions.checkRemove;

import com.google.common.annotations.Beta;
import com.google.common.annotations.GwtCompatible;
import com.google.common.annotations.VisibleForTesting;
import com.google.common.math.IntMath;
import com.google.errorprone.annotations.CanIgnoreReturnValue;
import com.google.j2objc.annotations.Weak;
import com.google.j2objc.annotations.WeakOuter;
import java.util.AbstractQueue;
import java.util.ArrayDeque;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.Comparator;
import java.util.ConcurrentModificationException;
import java.util.Iterator;
import java.util.List;
import java.util.NoSuchElementException;
import java.util.PriorityQueue;
import java.util.Queue;
import org.checkerframework.checker.nullness.qual.Nullable;

/**
 * A double-ended priority queue, which provides constant-time access to both its least element and
 * its greatest element, as determined by the queue's specified comparator. If no comparator is
 * given at creation time, the natural order of elements is used. If no maximum size is given at
 * creation time, the queue is unbounded.
 *
 * 

Usage example: * *

{@code
 * MinMaxPriorityQueue users = MinMaxPriorityQueue.orderedBy(userComparator)
 *     .maximumSize(1000)
 *     .create();
 * }
* *

As a {@link Queue} it functions exactly as a {@link PriorityQueue}: its head element -- the * implicit target of the methods {@link #peek()}, {@link #poll()} and {@link #remove()} -- is * defined as the least element in the queue according to the queue's comparator. But unlike * a regular priority queue, the methods {@link #peekLast}, {@link #pollLast} and {@link * #removeLast} are also provided, to act on the greatest element in the queue instead. * *

A min-max priority queue can be configured with a maximum size. If so, each time the size of * the queue exceeds that value, the queue automatically removes its greatest element according to * its comparator (which might be the element that was just added). This is different from * conventional bounded queues, which either block or reject new elements when full. * *

This implementation is based on the min-max heap developed by Atkinson, et al. * Unlike many other double-ended priority queues, it stores elements in a single array, as compact * as the traditional heap data structure used in {@link PriorityQueue}. * *

This class is not thread-safe, and does not accept null elements. * *

Performance notes: * *

    *
  • If you only access one end of the queue, and do use a maximum size, this class will perform * significantly worse than a {@code PriorityQueue} with manual eviction above the maximum * size. In many cases {@link Ordering#leastOf} may work for your use case with significantly * improved (and asymptotically superior) performance. *
  • The retrieval operations {@link #peek}, {@link #peekFirst}, {@link #peekLast}, {@link * #element}, and {@link #size} are constant-time. *
  • The enqueuing and dequeuing operations ({@link #offer}, {@link #add}, and all the forms of * {@link #poll} and {@link #remove()}) run in {@code O(log n) time}. *
  • The {@link #remove(Object)} and {@link #contains} operations require linear ({@code O(n)}) * time. *
  • If you only access one end of the queue, and don't use a maximum size, this class is * functionally equivalent to {@link PriorityQueue}, but significantly slower. *
* * @author Sverre Sundsdal * @author Torbjorn Gannholm * @since 8.0 */ @Beta @GwtCompatible public final class MinMaxPriorityQueue extends AbstractQueue { /** * Creates a new min-max priority queue with default settings: natural order, no maximum size, no * initial contents, and an initial expected size of 11. */ public static > MinMaxPriorityQueue create() { return new Builder(Ordering.natural()).create(); } /** * Creates a new min-max priority queue using natural order, no maximum size, and initially * containing the given elements. */ public static > MinMaxPriorityQueue create( Iterable initialContents) { return new Builder(Ordering.natural()).create(initialContents); } /** * Creates and returns a new builder, configured to build {@code MinMaxPriorityQueue} instances * that use {@code comparator} to determine the least and greatest elements. */ public static Builder orderedBy(Comparator comparator) { return new Builder(comparator); } /** * Creates and returns a new builder, configured to build {@code MinMaxPriorityQueue} instances * sized appropriately to hold {@code expectedSize} elements. */ public static Builder expectedSize(int expectedSize) { return new Builder(Ordering.natural()).expectedSize(expectedSize); } /** * Creates and returns a new builder, configured to build {@code MinMaxPriorityQueue} instances * that are limited to {@code maximumSize} elements. Each time a queue grows beyond this bound, it * immediately removes its greatest element (according to its comparator), which might be the * element that was just added. */ public static Builder maximumSize(int maximumSize) { return new Builder(Ordering.natural()).maximumSize(maximumSize); } /** * The builder class used in creation of min-max priority queues. Instead of constructing one * directly, use {@link MinMaxPriorityQueue#orderedBy(Comparator)}, {@link * MinMaxPriorityQueue#expectedSize(int)} or {@link MinMaxPriorityQueue#maximumSize(int)}. * * @param the upper bound on the eventual type that can be produced by this builder (for * example, a {@code Builder} can produce a {@code Queue} or {@code * Queue} but not a {@code Queue}). * @since 8.0 */ @Beta public static final class Builder { /* * TODO(kevinb): when the dust settles, see if we still need this or can * just default to DEFAULT_CAPACITY. */ private static final int UNSET_EXPECTED_SIZE = -1; private final Comparator comparator; private int expectedSize = UNSET_EXPECTED_SIZE; private int maximumSize = Integer.MAX_VALUE; private Builder(Comparator comparator) { this.comparator = checkNotNull(comparator); } /** * Configures this builder to build min-max priority queues with an initial expected size of * {@code expectedSize}. */ @CanIgnoreReturnValue public Builder expectedSize(int expectedSize) { checkArgument(expectedSize >= 0); this.expectedSize = expectedSize; return this; } /** * Configures this builder to build {@code MinMaxPriorityQueue} instances that are limited to * {@code maximumSize} elements. Each time a queue grows beyond this bound, it immediately * removes its greatest element (according to its comparator), which might be the element that * was just added. */ @CanIgnoreReturnValue public Builder maximumSize(int maximumSize) { checkArgument(maximumSize > 0); this.maximumSize = maximumSize; return this; } /** * Builds a new min-max priority queue using the previously specified options, and having no * initial contents. */ public MinMaxPriorityQueue create() { return create(Collections.emptySet()); } /** * Builds a new min-max priority queue using the previously specified options, and having the * given initial elements. */ public MinMaxPriorityQueue create(Iterable initialContents) { MinMaxPriorityQueue queue = new MinMaxPriorityQueue( this, initialQueueSize(expectedSize, maximumSize, initialContents)); for (T element : initialContents) { queue.offer(element); } return queue; } @SuppressWarnings("unchecked") // safe "contravariant cast" private Ordering ordering() { return Ordering.from((Comparator) comparator); } } private final Heap minHeap; private final Heap maxHeap; @VisibleForTesting final int maximumSize; private Object[] queue; private int size; private int modCount; private MinMaxPriorityQueue(Builder builder, int queueSize) { Ordering ordering = builder.ordering(); this.minHeap = new Heap(ordering); this.maxHeap = new Heap(ordering.reverse()); minHeap.otherHeap = maxHeap; maxHeap.otherHeap = minHeap; this.maximumSize = builder.maximumSize; // TODO(kevinb): pad? this.queue = new Object[queueSize]; } @Override public int size() { return size; } /** * Adds the given element to this queue. If this queue has a maximum size, after adding {@code * element} the queue will automatically evict its greatest element (according to its comparator), * which may be {@code element} itself. * * @return {@code true} always */ @CanIgnoreReturnValue @Override public boolean add(E element) { offer(element); return true; } @CanIgnoreReturnValue @Override public boolean addAll(Collection newElements) { boolean modified = false; for (E element : newElements) { offer(element); modified = true; } return modified; } /** * Adds the given element to this queue. If this queue has a maximum size, after adding {@code * element} the queue will automatically evict its greatest element (according to its comparator), * which may be {@code element} itself. */ @CanIgnoreReturnValue @Override public boolean offer(E element) { checkNotNull(element); modCount++; int insertIndex = size++; growIfNeeded(); // Adds the element to the end of the heap and bubbles it up to the correct // position. heapForIndex(insertIndex).bubbleUp(insertIndex, element); return size <= maximumSize || pollLast() != element; } @CanIgnoreReturnValue @Override public E poll() { return isEmpty() ? null : removeAndGet(0); } @SuppressWarnings("unchecked") // we must carefully only allow Es to get in E elementData(int index) { return (E) queue[index]; } @Override public E peek() { return isEmpty() ? null : elementData(0); } /** Returns the index of the max element. */ private int getMaxElementIndex() { switch (size) { case 1: return 0; // The lone element in the queue is the maximum. case 2: return 1; // The lone element in the maxHeap is the maximum. default: // The max element must sit on the first level of the maxHeap. It is // actually the *lesser* of the two from the maxHeap's perspective. return (maxHeap.compareElements(1, 2) <= 0) ? 1 : 2; } } /** * Removes and returns the least element of this queue, or returns {@code null} if the queue is * empty. */ @CanIgnoreReturnValue public E pollFirst() { return poll(); } /** * Removes and returns the least element of this queue. * * @throws NoSuchElementException if the queue is empty */ @CanIgnoreReturnValue public E removeFirst() { return remove(); } /** * Retrieves, but does not remove, the least element of this queue, or returns {@code null} if the * queue is empty. */ public E peekFirst() { return peek(); } /** * Removes and returns the greatest element of this queue, or returns {@code null} if the queue is * empty. */ @CanIgnoreReturnValue public E pollLast() { return isEmpty() ? null : removeAndGet(getMaxElementIndex()); } /** * Removes and returns the greatest element of this queue. * * @throws NoSuchElementException if the queue is empty */ @CanIgnoreReturnValue public E removeLast() { if (isEmpty()) { throw new NoSuchElementException(); } return removeAndGet(getMaxElementIndex()); } /** * Retrieves, but does not remove, the greatest element of this queue, or returns {@code null} if * the queue is empty. */ public E peekLast() { return isEmpty() ? null : elementData(getMaxElementIndex()); } /** * Removes the element at position {@code index}. * *

Normally this method leaves the elements at up to {@code index - 1}, inclusive, untouched. * Under these circumstances, it returns {@code null}. * *

Occasionally, in order to maintain the heap invariant, it must swap a later element of the * list with one before {@code index}. Under these circumstances it returns a pair of elements as * a {@link MoveDesc}. The first one is the element that was previously at the end of the heap and * is now at some position before {@code index}. The second element is the one that was swapped * down to replace the element at {@code index}. This fact is used by iterator.remove so as to * visit elements during a traversal once and only once. */ @VisibleForTesting @CanIgnoreReturnValue MoveDesc removeAt(int index) { checkPositionIndex(index, size); modCount++; size--; if (size == index) { queue[size] = null; return null; } E actualLastElement = elementData(size); int lastElementAt = heapForIndex(size).swapWithConceptuallyLastElement(actualLastElement); if (lastElementAt == index) { // 'actualLastElement' is now at 'lastElementAt', and the element that was at 'lastElementAt' // is now at the end of queue. If that's the element we wanted to remove in the first place, // don't try to (incorrectly) trickle it. Instead, just delete it and we're done. queue[size] = null; return null; } E toTrickle = elementData(size); queue[size] = null; MoveDesc changes = fillHole(index, toTrickle); if (lastElementAt < index) { // Last element is moved to before index, swapped with trickled element. if (changes == null) { // The trickled element is still after index. return new MoveDesc(actualLastElement, toTrickle); } else { // The trickled element is back before index, but the replaced element // has now been moved after index. return new MoveDesc(actualLastElement, changes.replaced); } } // Trickled element was after index to begin with, no adjustment needed. return changes; } private MoveDesc fillHole(int index, E toTrickle) { Heap heap = heapForIndex(index); // We consider elementData(index) a "hole", and we want to fill it // with the last element of the heap, toTrickle. // Since the last element of the heap is from the bottom level, we // optimistically fill index position with elements from lower levels, // moving the hole down. In most cases this reduces the number of // comparisons with toTrickle, but in some cases we will need to bubble it // all the way up again. int vacated = heap.fillHoleAt(index); // Try to see if toTrickle can be bubbled up min levels. int bubbledTo = heap.bubbleUpAlternatingLevels(vacated, toTrickle); if (bubbledTo == vacated) { // Could not bubble toTrickle up min levels, try moving // it from min level to max level (or max to min level) and bubble up // there. return heap.tryCrossOverAndBubbleUp(index, vacated, toTrickle); } else { return (bubbledTo < index) ? new MoveDesc(toTrickle, elementData(index)) : null; } } // Returned from removeAt() to iterator.remove() static class MoveDesc { final E toTrickle; final E replaced; MoveDesc(E toTrickle, E replaced) { this.toTrickle = toTrickle; this.replaced = replaced; } } /** Removes and returns the value at {@code index}. */ private E removeAndGet(int index) { E value = elementData(index); removeAt(index); return value; } private Heap heapForIndex(int i) { return isEvenLevel(i) ? minHeap : maxHeap; } private static final int EVEN_POWERS_OF_TWO = 0x55555555; private static final int ODD_POWERS_OF_TWO = 0xaaaaaaaa; @VisibleForTesting static boolean isEvenLevel(int index) { int oneBased = ~~(index + 1); // for GWT checkState(oneBased > 0, "negative index"); return (oneBased & EVEN_POWERS_OF_TWO) > (oneBased & ODD_POWERS_OF_TWO); } /** * Returns {@code true} if the MinMax heap structure holds. This is only used in testing. * *

TODO(kevinb): move to the test class? */ @VisibleForTesting boolean isIntact() { for (int i = 1; i < size; i++) { if (!heapForIndex(i).verifyIndex(i)) { return false; } } return true; } /** * Each instance of MinMaxPriortyQueue encapsulates two instances of Heap: a min-heap and a * max-heap. Conceptually, these might each have their own array for storage, but for efficiency's * sake they are stored interleaved on alternate heap levels in the same array (MMPQ.queue). */ @WeakOuter private class Heap { final Ordering ordering; @Weak @Nullable Heap otherHeap; Heap(Ordering ordering) { this.ordering = ordering; } int compareElements(int a, int b) { return ordering.compare(elementData(a), elementData(b)); } /** * Tries to move {@code toTrickle} from a min to a max level and bubble up there. If it moved * before {@code removeIndex} this method returns a pair as described in {@link #removeAt}. */ MoveDesc tryCrossOverAndBubbleUp(int removeIndex, int vacated, E toTrickle) { int crossOver = crossOver(vacated, toTrickle); if (crossOver == vacated) { return null; } // Successfully crossed over from min to max. // Bubble up max levels. E parent; // If toTrickle is moved up to a parent of removeIndex, the parent is // placed in removeIndex position. We must return that to the iterator so // that it knows to skip it. if (crossOver < removeIndex) { // We crossed over to the parent level in crossOver, so the parent // has already been moved. parent = elementData(removeIndex); } else { parent = elementData(getParentIndex(removeIndex)); } // bubble it up the opposite heap if (otherHeap.bubbleUpAlternatingLevels(crossOver, toTrickle) < removeIndex) { return new MoveDesc(toTrickle, parent); } else { return null; } } /** Bubbles a value from {@code index} up the appropriate heap if required. */ void bubbleUp(int index, E x) { int crossOver = crossOverUp(index, x); Heap heap; if (crossOver == index) { heap = this; } else { index = crossOver; heap = otherHeap; } heap.bubbleUpAlternatingLevels(index, x); } /** * Bubbles a value from {@code index} up the levels of this heap, and returns the index the * element ended up at. */ @CanIgnoreReturnValue int bubbleUpAlternatingLevels(int index, E x) { while (index > 2) { int grandParentIndex = getGrandparentIndex(index); E e = elementData(grandParentIndex); if (ordering.compare(e, x) <= 0) { break; } queue[index] = e; index = grandParentIndex; } queue[index] = x; return index; } /** * Returns the index of minimum value between {@code index} and {@code index + len}, or {@code * -1} if {@code index} is greater than {@code size}. */ int findMin(int index, int len) { if (index >= size) { return -1; } checkState(index > 0); int limit = Math.min(index, size - len) + len; int minIndex = index; for (int i = index + 1; i < limit; i++) { if (compareElements(i, minIndex) < 0) { minIndex = i; } } return minIndex; } /** Returns the minimum child or {@code -1} if no child exists. */ int findMinChild(int index) { return findMin(getLeftChildIndex(index), 2); } /** Returns the minimum grand child or -1 if no grand child exists. */ int findMinGrandChild(int index) { int leftChildIndex = getLeftChildIndex(index); if (leftChildIndex < 0) { return -1; } return findMin(getLeftChildIndex(leftChildIndex), 4); } /** * Moves an element one level up from a min level to a max level (or vice versa). Returns the * new position of the element. */ int crossOverUp(int index, E x) { if (index == 0) { queue[0] = x; return 0; } int parentIndex = getParentIndex(index); E parentElement = elementData(parentIndex); if (parentIndex != 0) { // This is a guard for the case of the childless uncle. // Since the end of the array is actually the middle of the heap, // a smaller childless uncle can become a child of x when we // bubble up alternate levels, violating the invariant. int grandparentIndex = getParentIndex(parentIndex); int uncleIndex = getRightChildIndex(grandparentIndex); if (uncleIndex != parentIndex && getLeftChildIndex(uncleIndex) >= size) { E uncleElement = elementData(uncleIndex); if (ordering.compare(uncleElement, parentElement) < 0) { parentIndex = uncleIndex; parentElement = uncleElement; } } } if (ordering.compare(parentElement, x) < 0) { queue[index] = parentElement; queue[parentIndex] = x; return parentIndex; } queue[index] = x; return index; } /** * Swap {@code actualLastElement} with the conceptually correct last element of the heap. * Returns the index that {@code actualLastElement} now resides in. * *

Since the last element of the array is actually in the middle of the sorted structure, a * childless uncle node could be smaller, which would corrupt the invariant if this element * becomes the new parent of the uncle. In that case, we first switch the last element with its * uncle, before returning. */ int swapWithConceptuallyLastElement(E actualLastElement) { int parentIndex = getParentIndex(size); if (parentIndex != 0) { int grandparentIndex = getParentIndex(parentIndex); int uncleIndex = getRightChildIndex(grandparentIndex); if (uncleIndex != parentIndex && getLeftChildIndex(uncleIndex) >= size) { E uncleElement = elementData(uncleIndex); if (ordering.compare(uncleElement, actualLastElement) < 0) { queue[uncleIndex] = actualLastElement; queue[size] = uncleElement; return uncleIndex; } } } return size; } /** * Crosses an element over to the opposite heap by moving it one level down (or up if there are * no elements below it). * *

Returns the new position of the element. */ int crossOver(int index, E x) { int minChildIndex = findMinChild(index); // TODO(kevinb): split the && into two if's and move crossOverUp so it's // only called when there's no child. if ((minChildIndex > 0) && (ordering.compare(elementData(minChildIndex), x) < 0)) { queue[index] = elementData(minChildIndex); queue[minChildIndex] = x; return minChildIndex; } return crossOverUp(index, x); } /** * Fills the hole at {@code index} by moving in the least of its grandchildren to this position, * then recursively filling the new hole created. * * @return the position of the new hole (where the lowest grandchild moved from, that had no * grandchild to replace it) */ int fillHoleAt(int index) { int minGrandchildIndex; while ((minGrandchildIndex = findMinGrandChild(index)) > 0) { queue[index] = elementData(minGrandchildIndex); index = minGrandchildIndex; } return index; } private boolean verifyIndex(int i) { if ((getLeftChildIndex(i) < size) && (compareElements(i, getLeftChildIndex(i)) > 0)) { return false; } if ((getRightChildIndex(i) < size) && (compareElements(i, getRightChildIndex(i)) > 0)) { return false; } if ((i > 0) && (compareElements(i, getParentIndex(i)) > 0)) { return false; } if ((i > 2) && (compareElements(getGrandparentIndex(i), i) > 0)) { return false; } return true; } // These would be static if inner classes could have static members. private int getLeftChildIndex(int i) { return i * 2 + 1; } private int getRightChildIndex(int i) { return i * 2 + 2; } private int getParentIndex(int i) { return (i - 1) / 2; } private int getGrandparentIndex(int i) { return getParentIndex(getParentIndex(i)); // (i - 3) / 4 } } /** * Iterates the elements of the queue in no particular order. * *

If the underlying queue is modified during iteration an exception will be thrown. */ private class QueueIterator implements Iterator { private int cursor = -1; private int nextCursor = -1; private int expectedModCount = modCount; // The same element is not allowed in both forgetMeNot and skipMe, but duplicates are allowed in // either of them, up to the same multiplicity as the queue. private @Nullable Queue forgetMeNot; private @Nullable List skipMe; private @Nullable E lastFromForgetMeNot; private boolean canRemove; @Override public boolean hasNext() { checkModCount(); nextNotInSkipMe(cursor + 1); return (nextCursor < size()) || ((forgetMeNot != null) && !forgetMeNot.isEmpty()); } @Override public E next() { checkModCount(); nextNotInSkipMe(cursor + 1); if (nextCursor < size()) { cursor = nextCursor; canRemove = true; return elementData(cursor); } else if (forgetMeNot != null) { cursor = size(); lastFromForgetMeNot = forgetMeNot.poll(); if (lastFromForgetMeNot != null) { canRemove = true; return lastFromForgetMeNot; } } throw new NoSuchElementException("iterator moved past last element in queue."); } @Override public void remove() { checkRemove(canRemove); checkModCount(); canRemove = false; expectedModCount++; if (cursor < size()) { MoveDesc moved = removeAt(cursor); if (moved != null) { if (forgetMeNot == null) { forgetMeNot = new ArrayDeque(); skipMe = new ArrayList(3); } if (!foundAndRemovedExactReference(skipMe, moved.toTrickle)) { forgetMeNot.add(moved.toTrickle); } if (!foundAndRemovedExactReference(forgetMeNot, moved.replaced)) { skipMe.add(moved.replaced); } } cursor--; nextCursor--; } else { // we must have set lastFromForgetMeNot in next() checkState(removeExact(lastFromForgetMeNot)); lastFromForgetMeNot = null; } } /** Returns true if an exact reference (==) was found and removed from the supplied iterable. */ private boolean foundAndRemovedExactReference(Iterable elements, E target) { for (Iterator it = elements.iterator(); it.hasNext(); ) { E element = it.next(); if (element == target) { it.remove(); return true; } } return false; } /** Removes only this exact instance, not others that are equals() */ private boolean removeExact(Object target) { for (int i = 0; i < size; i++) { if (queue[i] == target) { removeAt(i); return true; } } return false; } private void checkModCount() { if (modCount != expectedModCount) { throw new ConcurrentModificationException(); } } /** * Advances nextCursor to the index of the first element after {@code c} that is not in {@code * skipMe} and returns {@code size()} if there is no such element. */ private void nextNotInSkipMe(int c) { if (nextCursor < c) { if (skipMe != null) { while (c < size() && foundAndRemovedExactReference(skipMe, elementData(c))) { c++; } } nextCursor = c; } } } /** * Returns an iterator over the elements contained in this collection, in no particular * order. * *

The iterator is fail-fast: If the MinMaxPriorityQueue is modified at any time after * the iterator is created, in any way except through the iterator's own remove method, the * iterator will generally throw a {@link ConcurrentModificationException}. Thus, in the face of * concurrent modification, the iterator fails quickly and cleanly, rather than risking arbitrary, * non-deterministic behavior at an undetermined time in the future. * *

Note that the fail-fast behavior of an iterator cannot be guaranteed as it is, generally * speaking, impossible to make any hard guarantees in the presence of unsynchronized concurrent * modification. Fail-fast iterators throw {@code ConcurrentModificationException} on a * best-effort basis. Therefore, it would be wrong to write a program that depended on this * exception for its correctness: the fail-fast behavior of iterators should be used only to * detect bugs. * * @return an iterator over the elements contained in this collection */ @Override public Iterator iterator() { return new QueueIterator(); } @Override public void clear() { for (int i = 0; i < size; i++) { queue[i] = null; } size = 0; } @Override public Object[] toArray() { Object[] copyTo = new Object[size]; System.arraycopy(queue, 0, copyTo, 0, size); return copyTo; } /** * Returns the comparator used to order the elements in this queue. Obeys the general contract of * {@link PriorityQueue#comparator}, but returns {@link Ordering#natural} instead of {@code null} * to indicate natural ordering. */ public Comparator comparator() { return minHeap.ordering; } @VisibleForTesting int capacity() { return queue.length; } // Size/capacity-related methods private static final int DEFAULT_CAPACITY = 11; @VisibleForTesting static int initialQueueSize( int configuredExpectedSize, int maximumSize, Iterable initialContents) { // Start with what they said, if they said it, otherwise DEFAULT_CAPACITY int result = (configuredExpectedSize == Builder.UNSET_EXPECTED_SIZE) ? DEFAULT_CAPACITY : configuredExpectedSize; // Enlarge to contain initial contents if (initialContents instanceof Collection) { int initialSize = ((Collection) initialContents).size(); result = Math.max(result, initialSize); } // Now cap it at maxSize + 1 return capAtMaximumSize(result, maximumSize); } private void growIfNeeded() { if (size > queue.length) { int newCapacity = calculateNewCapacity(); Object[] newQueue = new Object[newCapacity]; System.arraycopy(queue, 0, newQueue, 0, queue.length); queue = newQueue; } } /** Returns ~2x the old capacity if small; ~1.5x otherwise. */ private int calculateNewCapacity() { int oldCapacity = queue.length; int newCapacity = (oldCapacity < 64) ? (oldCapacity + 1) * 2 : IntMath.checkedMultiply(oldCapacity / 2, 3); return capAtMaximumSize(newCapacity, maximumSize); } /** There's no reason for the queueSize to ever be more than maxSize + 1 */ private static int capAtMaximumSize(int queueSize, int maximumSize) { return Math.min(queueSize - 1, maximumSize) + 1; // don't overflow } }