com.lowagie.text.pdf.RGBColor Maven / Gradle / Ivy
/*
* Copyright 1999-2004 The Apache Software Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.lowagie.text.pdf;
/**
*
* @author Douglas SIX (http://github.com/sixdouglas)
*/
public class RGBColor extends ExtendedColor {
/**
* Constructs a RGB Color based on 3 color values (values are integers from 0 to 255).
* @param intRed
* @param intGreen
* @param intBlue
*/
public RGBColor(int intRed, int intGreen, int intBlue) {
this(normalize(intRed) / MAX_INT_COLOR_VALUE, normalize(intGreen) / MAX_INT_COLOR_VALUE, normalize(intBlue) / MAX_INT_COLOR_VALUE, MAX_FLOAT_COLOR_VALUE);
}
/**
* Constructs a RGB Color based on 3 color values (values are integers from 0 to 255).
* @param intRed
* @param intGreen
* @param intBlue
* @param intAlpha
*/
public RGBColor(int intRed, int intGreen, int intBlue, int intAlpha) {
this(normalize(intRed) / MAX_INT_COLOR_VALUE, normalize(intGreen) / MAX_INT_COLOR_VALUE, normalize(intBlue) / MAX_INT_COLOR_VALUE, normalize(intAlpha) / MAX_INT_COLOR_VALUE);
}
/**
* Construct a RGB Color (values are floats from 0 to 1).
* @param floatRed
* @param floatGreen
* @param floatBlue
*/
public RGBColor(float floatRed, float floatGreen, float floatBlue) {
this(floatRed, floatGreen, floatBlue, MAX_FLOAT_COLOR_VALUE);
}
/**
* Construct a RGB Color (values are floats from 0 to 1).
* @param floatRed
* @param floatGreen
* @param floatBlue
* @param floatAlpha
*/
public RGBColor(float floatRed, float floatGreen, float floatBlue, float floatAlpha) {
super(TYPE_RGB, normalize(floatRed), normalize(floatGreen), normalize(floatBlue), normalize(floatAlpha));
}
}