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/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla Universal charset detector code.
 *
 * The Initial Developer of the Original Code is
 *          Shy Shalom 
 * Portions created by the Initial Developer are Copyright (C) 2005
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Kohei TAKETA  (Java port)
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

package org.mozilla.universalchardet.prober;

import org.mozilla.universalchardet.Constants;


public class HebrewProber extends CharsetProber
{
    ////////////////////////////////////////////////////////////////
    // fields
    ////////////////////////////////////////////////////////////////
    public static final int FINAL_KAF   = 0xEA;
    public static final int NORMAL_KAF  = 0xEB;
    public static final int FINAL_MEM   = 0xED;
    public static final int NORMAL_MEM  = 0xEE;
    public static final int FINAL_NUN   = 0xEF;
    public static final int NORMAL_NUN  = 0xF0;
    public static final int FINAL_PE    = 0xF3;
    public static final int NORMAL_PE   = 0xF4;
    public static final int FINAL_TSADI = 0xF5;
    public static final int NORMAL_TSADI= 0xF6;
    
    public static final byte SPACE      = 0x20;
    
    public static final int MIN_FINAL_CHAR_DISTANCE = 5;
    public static final float MIN_MODEL_DISTANCE = 0.01f;
    

    ////////////////////////////////////////////////////////////////
    // fields
    ////////////////////////////////////////////////////////////////
    private int     finalCharLogicalScore;
    private int     finalCharVisualScore;
    private byte    prev;
    private byte    beforePrev;
    
    private CharsetProber logicalProber;
    private CharsetProber visualProber;


    ////////////////////////////////////////////////////////////////
    // methods
    ////////////////////////////////////////////////////////////////
    public HebrewProber()
    {
        super();
        this.logicalProber = null;
        this.visualProber = null;
        reset();
    }
    
    public void setModalProbers(CharsetProber logicalProber, CharsetProber visualProber)
    {
        this.logicalProber = logicalProber;
        this.visualProber = visualProber;
    }

    @Override
    public String getCharSetName()
    {
        // If the final letter score distance is dominant enough, rely on it.
        int finalsub = this.finalCharLogicalScore - this.finalCharVisualScore;
        if (finalsub >= MIN_FINAL_CHAR_DISTANCE) {
            return Constants.CHARSET_WINDOWS_1255;
        }
        if (finalsub <= -MIN_FINAL_CHAR_DISTANCE) {
            return Constants.CHARSET_ISO_8859_8;
        }
        
        // It's not dominant enough, try to rely on the model scores instead.
        float modelsub = this.logicalProber.getConfidence() - this.visualProber.getConfidence();
        if (modelsub > MIN_MODEL_DISTANCE) {
            return Constants.CHARSET_WINDOWS_1255;
        }
        if (modelsub < -MIN_MODEL_DISTANCE) {
            return Constants.CHARSET_ISO_8859_8;
        }
        
        // Still no good, back to final letter distance, maybe it'll save the day.
        if (finalsub < 0) {
            return Constants.CHARSET_ISO_8859_8;
        }
        
        // (finalsub > 0 - Logical) or (don't know what to do) default to Logical.
        return Constants.CHARSET_WINDOWS_1255;
    }

    @Override
    public float getConfidence()
    {
        return 0.0f;
    }

    @Override
    public ProbingState getState()
    {
        // Remain active as long as any of the model probers are active.
        if ((this.logicalProber.getState() == ProbingState.NOT_ME) &&
            (this.visualProber.getState() == ProbingState.NOT_ME)) {
            return ProbingState.NOT_ME;
        }

        return ProbingState.DETECTING;
    }

    @Override
    public ProbingState handleData(byte[] buf, int offset, int length)
    {
        if (getState() == ProbingState.NOT_ME) {
            return ProbingState.NOT_ME;
        }
        
        byte c;
        int maxPos = offset + length;
        for (int i=offset; i




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