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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* $Id: AbstractFOPTextElementBridge.java 1805173 2017-08-16 10:50:04Z ssteiner $ */
package org.apache.fop.svg;
import org.w3c.dom.Element;
import org.apache.batik.bridge.BridgeContext;
import org.apache.batik.bridge.SVGTextElementBridge;
import org.apache.batik.bridge.TextNode;
import org.apache.batik.bridge.TextPainter;
import org.apache.batik.gvt.GraphicsNode;
/**
* Bridge class for the <text> element.
* This bridge will use the direct text painter if the text
* for the element is simple.
*
* This work was originally authored by Keiron Liddle
*/
public abstract class AbstractFOPTextElementBridge extends SVGTextElementBridge {
/** text painter */
protected TextPainter textPainter;
/**
* Main constructor
*
* @param textPainter the text painter
*/
public AbstractFOPTextElementBridge(TextPainter textPainter) {
this.textPainter = textPainter;
}
/**
* Create a text element bridge.
*
* This set the text painter on the node if the text is simple.
* @param ctx the bridge context
* @param e the svg element
* @return the text graphics node created by the super class
*/
public GraphicsNode createGraphicsNode(BridgeContext ctx, Element e) {
GraphicsNode node = super.createGraphicsNode(ctx, e);
if (node != null) {
//Set our own text painter
((TextNode)node).setTextPainter(textPainter);
}
return node;
}
}
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