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A library for generating programs that interface with the official Guild Wars 2 API.

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/*
 * Copyright (c) 2019-2022 Leon Linhart
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
@file:Suppress("unused")
@file:JvmName("MumbleLink")
package com.gw2tb.apigen

import com.gw2tb.apigen.internal.dsl.*
import com.gw2tb.apigen.model.*
import com.gw2tb.apigen.schema.*

/** The definition Guild Wars 2's use of the `identity` field of the MumbleLink protocol. */
public val MUMBLELINK_IDENTITY_DEFINITION: SchemaRecord by lazy {
    val stubTypeRegistry = object : TypeRegistryScope() {
        override fun getLocationFor(name: String): TypeLocation = TypeLocation(null, "STUB")
        override fun register(name: String, value: APIType): TypeLocation = TypeLocation(null, "STUB")
    }

    SchemaRecord(
        "MumbleLinkIdentity",
        SchemaRecordBuilder(
            "MumbleLinkIdentity",
            "", // TODO
            apiTypeFactory = { _, _, _ -> error("Unsupported operation") },
            typeRegistry = null
        ).apply {
            "Name"(STRING, "the name of the currently played character")
            "Profession"(INTEGER, "the current profession (class) of the currently played character")
            "Spec"(INTEGER, "the ID of the current elite-specialization of the currently played character, or 0")
            "Race"(INTEGER, "the ID of the race of the currently played character")
            SerialName("map_id").."MapId"(INTEGER, "the ID of the current map")
            SerialName("world_id").."WorldId"(INTEGER, "the ID of the current world")
            SerialName("team_color_id").."TeamColorId"(INTEGER, "the ID of the current team")
            "Commander"(BOOLEAN, "whether or not the player currently is commanding a squad")
            "Map"(INTEGER, "the ID of the current map")
            "FoV"(DECIMAL, "the scaling of the FOV")
            SerialName("uisz").."UISize"(INTEGER, "the selected UI size")
        }.buildProperties(stubTypeRegistry)!!.single().data,
        "The definition Guild Wars 2's use of the `identity` field of the MumbleLink protocol."
    )
}




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