com.gw2tb.apigen.MumbleLink.kt Maven / Gradle / Ivy
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A library for generating programs that interface with the official Guild Wars 2 API.
/*
* Copyright (c) 2019-2022 Leon Linhart
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
@file:Suppress("unused")
@file:JvmName("MumbleLink")
package com.gw2tb.apigen
import com.gw2tb.apigen.internal.dsl.*
import com.gw2tb.apigen.model.*
import com.gw2tb.apigen.schema.*
/** The definition Guild Wars 2's use of the `identity` field of the MumbleLink protocol. */
public val MUMBLELINK_IDENTITY_DEFINITION: SchemaRecord by lazy {
val stubTypeRegistry = object : TypeRegistryScope() {
override fun getLocationFor(name: String): TypeLocation = TypeLocation(null, "STUB")
override fun register(name: String, value: APIType): TypeLocation = TypeLocation(null, "STUB")
}
SchemaRecord(
"MumbleLinkIdentity",
SchemaRecordBuilder(
"MumbleLinkIdentity",
"", // TODO
apiTypeFactory = { _, _, _ -> error("Unsupported operation") },
typeRegistry = null
).apply {
"Name"(STRING, "the name of the currently played character")
"Profession"(INTEGER, "the current profession (class) of the currently played character")
"Spec"(INTEGER, "the ID of the current elite-specialization of the currently played character, or 0")
"Race"(INTEGER, "the ID of the race of the currently played character")
SerialName("map_id").."MapId"(INTEGER, "the ID of the current map")
SerialName("world_id").."WorldId"(INTEGER, "the ID of the current world")
SerialName("team_color_id").."TeamColorId"(INTEGER, "the ID of the current team")
"Commander"(BOOLEAN, "whether or not the player currently is commanding a squad")
"Map"(INTEGER, "the ID of the current map")
"FoV"(DECIMAL, "the scaling of the FOV")
SerialName("uisz").."UISize"(INTEGER, "the selected UI size")
}.buildProperties(stubTypeRegistry)!!.single().data,
"The definition Guild Wars 2's use of the `identity` field of the MumbleLink protocol."
)
}