com.gw2tb.apigen.internal.spec.MumbleLink.kt Maven / Gradle / Ivy
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A library for generating programs that interface with the official Guild Wars 2 API.
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/*
* Copyright (c) 2019-2024 Leon Linhart
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.gw2tb.apigen.internal.spec
import com.gw2tb.apigen.internal.dsl.*
import com.gw2tb.apigen.ir.*
import com.gw2tb.apigen.model.Name
import com.gw2tb.apigen.model.Optionality
@OptIn(LowLevelApiGenApi::class)
internal val MUMBLE_IDENTITY by lazy {
operator fun Name.invoke(type: DeferredPrimitiveType<*>, description: String, serialName: String? = null): IRProperty {
return IRProperty(
name = this,
type = type.getFlat(),
description = description,
isDeprecated = false,
isInline = false,
isLenient = false,
isLocalized = false,
optionality = Optionality.REQUIRED,
serialName = serialName ?: this.toSnakeCase(),
since = null,
until = null
)
}
operator fun String.invoke(type: DeferredPrimitiveType<*>, description: String, serialName: String? = null): IRProperty {
val name = Name.derive(titleCase = this, snakeCase = serialName)
return name(type, description, serialName)
}
IRRecord(
name = Name.deriveFromTitleCase("MumbleLink"),
description = "The information exposed by MumbleLink's \"identity\" buffer.",
properties = setOf(
"Name"(STRING, "the name of the currently played character"),
"Profession"(PROFESSION_ID, "the name of the currently played character"),
"Spec"(SPECIALIZATION_ID, "the ID of the currently equipped elite-specialization, or zero"),
"Race"(RACE_ID, "the ID of the race of the currently played character"),
"MapID"(MAP_ID, "the ID of the current map", serialName = "map_id"),
"WorldID"(BITFIELD, "the ID of the current world", serialName = "world_id"),
"TeamColorId"(INTEGER, "the ID of the current team", serialName = "team_color_id"),
"Commander"(BOOLEAN, "a flag indicating whether the player currently is commanding a squad"),
"Map"(MAP_ID, "the ID of the current map"),
Name("FoV")(DECIMAL, "the scaling of the FOV"),
"UISize"(INTEGER, "the selected UI size", serialName = "uisz")
)
)
}
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