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package com.hfg.graphics;

import java.awt.*;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;

//------------------------------------------------------------------------------
/**
 * Utility methods for use with Graphics2D.
 * 
* @author J. Alex Taylor, hairyfatguy.com *
*/ //------------------------------------------------------------------------------ // com.hfg XML/HTML Coding Library // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // J. Alex Taylor, President, Founder, CEO, COO, CFO, OOPS hairyfatguy.com // [email protected] //------------------------------------------------------------------------------ public class GraphicsUtil { //-------------------------------------------------------------------------- public static Polygon rotate(Rectangle2D inRect, float inAngleInDegrees, Point2D inCenterOfRotation) { Point2D.Double p1 = new Point2D.Double(inRect.getMinX(), inRect.getMinY()); Point2D.Double p2 = new Point2D.Double(inRect.getMaxX(), inRect.getMinY()); Point2D.Double p3 = new Point2D.Double(inRect.getMinX(), inRect.getMaxY()); Point2D.Double p4 = new Point2D.Double(inRect.getMaxX(), inRect.getMaxY()); Double cx = inCenterOfRotation.getX(); Double cy = inCenterOfRotation.getY(); double angleInRadians = Math.toRadians(inAngleInDegrees); p1.setLocation((p1.getX()-cx) * Math.cos(angleInRadians) - (p1.getY()-cy) * Math.sin(angleInRadians)+cx, (p1.getX()-cx) * Math.sin(angleInRadians) + (p1.getY()-cy) * Math.cos(angleInRadians)+cy); p2.setLocation((p2.getX()-cx) * Math.cos(angleInRadians) - (p2.getY()-cy) * Math.sin(angleInRadians)+cx, (p2.getX()-cx) * Math.sin(angleInRadians) + (p2.getY()-cy) * Math.cos(angleInRadians)+cy); p3.setLocation((p3.getX()-cx) * Math.cos(angleInRadians) - (p3.getY()-cy) * Math.sin(angleInRadians)+cx, (p3.getX()-cx) * Math.sin(angleInRadians) + (p3.getY()-cy) * Math.cos(angleInRadians)+cy); p4.setLocation((p4.getX()-cx) * Math.cos(angleInRadians) - (p4.getY()-cy) * Math.sin(angleInRadians)+cx, (p4.getX()-cx) * Math.sin(angleInRadians) + (p4.getY()-cy) * Math.cos(angleInRadians)+cy); int[] x = {(int) p1.getX(), (int) p2.getX(), (int)p3.getX(), (int) p4.getX()}; int[] y = {(int) p1.getY(), (int) p2.getY(), (int)p3.getY(), (int) p4.getY()}; return new Polygon(x, y, x.length); } //-------------------------------------------------------------------------- public static Polygon rotate(Rectangle inRect, float inAngleInDegrees, Point2D inCenterOfRotation) { Point2D.Double p1 = new Point2D.Double(inRect.getMinX(), inRect.getMinY()); Point2D.Double p2 = new Point2D.Double(inRect.getMaxX(), inRect.getMinY()); Point2D.Double p3 = new Point2D.Double(inRect.getMinX(), inRect.getMaxY()); Point2D.Double p4 = new Point2D.Double(inRect.getMaxX(), inRect.getMaxY()); Double cx = inCenterOfRotation.getX(); Double cy = inCenterOfRotation.getY(); double angleInRadians = Math.toRadians(inAngleInDegrees); p1.setLocation((p1.getX()-cx) * Math.cos(angleInRadians) - (p1.getY()-cy) * Math.sin(angleInRadians)+cx, (p1.getX()-cx) * Math.sin(angleInRadians) + (p1.getY()-cy) * Math.cos(angleInRadians)+cy); p2.setLocation((p2.getX()-cx) * Math.cos(angleInRadians) - (p2.getY()-cy) * Math.sin(angleInRadians)+cx, (p2.getX()-cx) * Math.sin(angleInRadians) + (p2.getY()-cy) * Math.cos(angleInRadians)+cy); p3.setLocation((p3.getX()-cx) * Math.cos(angleInRadians) - (p3.getY()-cy) * Math.sin(angleInRadians)+cx, (p3.getX()-cx) * Math.sin(angleInRadians) + (p3.getY()-cy) * Math.cos(angleInRadians)+cy); p4.setLocation((p4.getX()-cx) * Math.cos(angleInRadians) - (p4.getY()-cy) * Math.sin(angleInRadians)+cx, (p4.getX()-cx) * Math.sin(angleInRadians) + (p4.getY()-cy) * Math.cos(angleInRadians)+cy); int[] x = {(int) p1.getX(), (int) p2.getX(), (int)p3.getX(), (int) p4.getX()}; int[] y = {(int) p1.getY(), (int) p2.getY(), (int)p3.getY(), (int) p4.getY()}; return new Polygon(x, y, x.length); } }




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