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An Etyl's backend based on libgdx
The newest version!
package com.harium.etyl.loader;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.audio.Sound;
import com.harium.etyl.loader.async.AsyncResource;
public class MultimediaLoader extends Loader {
private static MultimediaLoader instance = null;
private MultimediaLoader() {
super();
setFolder("sounds/");
}
public static MultimediaLoader getInstance() {
if (instance == null) {
instance = new MultimediaLoader();
}
return instance;
}
public Sound loadSound(String path) {
return Gdx.audio.newSound(Gdx.files.internal((fullPath() + path)));
}
public void loadSoundAsync(String path, AsyncResource resource) {
assets.load(fullPath() + path, Sound.class);
assets.addResource(fullPath() + path, resource);
}
public Music loadMusic(String path) {
Music music = Gdx.audio.newMusic(Gdx.files.internal((fullPath() + path)));
music.setLooping(true);
return music;
}
public void loadMusicAsync(String path, AsyncResource resource) {
assets.load(fullPath() + path, Music.class);
assets.addResource(fullPath() + path, resource);
}
}