com.badlogic.gdx.backends.jogamp.JoglGL20 Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2015 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.jogamp;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import com.jogamp.common.nio.Buffers;
import com.jogamp.opengl.GLContext;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.utils.GdxRuntimeException;
/** An implementation of the {@link GL20} interface based on JoGLContext.getCurrentGL(). Note that Jogl shaders and OpenGL ES shaders will not be 100%
* compatible. Some glGetXXX methods are not implemented.
*
* @author mzechner */
public class JoglGL20 implements GL20 {
public JoglGL20 () {
}
@Override
public void glActiveTexture (int texture) {
GLContext.getCurrentGL().glActiveTexture(texture);
}
@Override
public void glAttachShader (int program, int shader) {
GLContext.getCurrentGL().getGL2ES2().glAttachShader(program, shader);
}
@Override
public void glBindAttribLocation (int program, int index, String name) {
GLContext.getCurrentGL().getGL2ES2().glBindAttribLocation(program, index, name);
}
@Override
public void glBindBuffer (int target, int buffer) {
GLContext.getCurrentGL().glBindBuffer(target, buffer);
}
@Override
public void glBindFramebuffer (int target, int framebuffer) {
GLContext.getCurrentGL().glBindFramebuffer(target, framebuffer);
}
@Override
public void glBindRenderbuffer (int target, int renderbuffer) {
GLContext.getCurrentGL().glBindRenderbuffer(target, renderbuffer);
}
@Override
public void glBindTexture (int target, int texture) {
GLContext.getCurrentGL().glBindTexture(target, texture);
}
@Override
public void glBlendColor (float red, float green, float blue, float alpha) {
GLContext.getCurrentGL().getGL2ES2().glBlendColor(red, green, blue, alpha);
}
@Override
public void glBlendEquation (int mode) {
GLContext.getCurrentGL().glBlendEquation(mode);
}
@Override
public void glBlendEquationSeparate (int modeRGB, int modeAlpha) {
GLContext.getCurrentGL().glBlendEquationSeparate(modeRGB, modeAlpha);
}
@Override
public void glBlendFunc (int sfactor, int dfactor) {
GLContext.getCurrentGL().glBlendFunc(sfactor, dfactor);
}
@Override
public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
GLContext.getCurrentGL().glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
@Override
public void glBufferData (int target, int size, Buffer data, int usage) {
GLContext.getCurrentGL().glBufferData(target, size, data, usage);
}
@Override
public void glBufferSubData (int target, int offset, int size, Buffer data) {
GLContext.getCurrentGL().glBufferSubData(target, offset, size, data);
}
@Override
public int glCheckFramebufferStatus (int target) {
return GLContext.getCurrentGL().glCheckFramebufferStatus(target);
}
@Override
public void glClear (int mask) {
GLContext.getCurrentGL().glClear(mask);
}
@Override
public void glClearColor (float red, float green, float blue, float alpha) {
GLContext.getCurrentGL().glClearColor(red, green, blue, alpha);
}
@Override
public void glClearDepthf (float depth) {
GLContext.getCurrentGL().glClearDepth(depth);
}
@Override
public void glClearStencil (int s) {
GLContext.getCurrentGL().glClearStencil(s);
}
@Override
public void glColorMask (boolean red, boolean green, boolean blue, boolean alpha) {
GLContext.getCurrentGL().glColorMask(red, green, blue, alpha);
}
@Override
public void glCompileShader (int shader) {
GLContext.getCurrentGL().getGL2ES2().glCompileShader(shader);
}
@Override
public void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border,
int imageSize, Buffer data) {
GLContext.getCurrentGL().glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
@Override
public void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format,
int imageSize, Buffer data) {
GLContext.getCurrentGL().glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
@Override
public void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) {
GLContext.getCurrentGL().glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
@Override
public void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
GLContext.getCurrentGL().glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
@Override
public int glCreateProgram () {
return GLContext.getCurrentGL().getGL2ES2().glCreateProgram();
}
@Override
public int glCreateShader (int type) {
return GLContext.getCurrentGL().getGL2ES2().glCreateShader(type);
}
@Override
public void glCullFace (int mode) {
GLContext.getCurrentGL().glCullFace(mode);
}
@Override
public void glDeleteBuffers (int n, IntBuffer buffers) {
GLContext.getCurrentGL().glDeleteBuffers(n, buffers);
}
@Override
public void glDeleteFramebuffers (int n, IntBuffer framebuffers) {
GLContext.getCurrentGL().glDeleteFramebuffers(n, framebuffers);
}
@Override
public void glDeleteProgram (int program) {
GLContext.getCurrentGL().getGL2ES2().glDeleteProgram(program);
}
@Override
public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) {
GLContext.getCurrentGL().glDeleteRenderbuffers(n, renderbuffers);
}
@Override
public void glDeleteShader (int shader) {
GLContext.getCurrentGL().getGL2ES2().glDeleteShader(shader);
}
@Override
public void glDeleteTextures (int n, IntBuffer textures) {
GLContext.getCurrentGL().glDeleteTextures(n, textures);
}
@Override
public void glDepthFunc (int func) {
GLContext.getCurrentGL().glDepthFunc(func);
}
@Override
public void glDepthMask (boolean flag) {
GLContext.getCurrentGL().glDepthMask(flag);
}
@Override
public void glDepthRangef (float zNear, float zFar) {
GLContext.getCurrentGL().glDepthRange(zNear, zFar);
}
@Override
public void glDetachShader (int program, int shader) {
GLContext.getCurrentGL().getGL2ES2().glDetachShader(program, shader);
}
@Override
public void glDisable (int cap) {
GLContext.getCurrentGL().glDisable(cap);
}
@Override
public void glDisableVertexAttribArray (int index) {
GLContext.getCurrentGL().getGL2ES2().glDisableVertexAttribArray(index);
}
@Override
public void glDrawArrays (int mode, int first, int count) {
GLContext.getCurrentGL().glDrawArrays(mode, first, count);
}
@Override
public void glDrawElements (int mode, int count, int type, Buffer indices) {
if(GLContext.getCurrentGL().isGLES2()) {
GLContext.getCurrentGL().getGLES2().glDrawElements(mode, count, type, indices);
} else {
GLContext.getCurrentGL().getGL2().glDrawElements(mode, count, type, indices);
}
}
@Override
public void glEnable (int cap) {
GLContext.getCurrentGL().glEnable(cap);
}
@Override
public void glEnableVertexAttribArray (int index) {
GLContext.getCurrentGL().getGL2ES2().glEnableVertexAttribArray(index);
}
@Override
public void glFinish () {
GLContext.getCurrentGL().glFinish();
}
@Override
public void glFlush () {
GLContext.getCurrentGL().glFlush();
}
@Override
public void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer) {
GLContext.getCurrentGL().glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
@Override
public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) {
GLContext.getCurrentGL().glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
@Override
public void glFrontFace (int mode) {
GLContext.getCurrentGL().glFrontFace(mode);
}
@Override
public void glGenBuffers (int n, IntBuffer buffers) {
GLContext.getCurrentGL().glGenBuffers(n, buffers);
}
@Override
public void glGenFramebuffers (int n, IntBuffer framebuffers) {
GLContext.getCurrentGL().glGenFramebuffers(n, framebuffers);
}
@Override
public void glGenRenderbuffers (int n, IntBuffer renderbuffers) {
GLContext.getCurrentGL().glGenRenderbuffers(n, renderbuffers);
}
@Override
public void glGenTextures (int n, IntBuffer textures) {
GLContext.getCurrentGL().glGenTextures(n, textures);
}
@Override
public void glGenerateMipmap (int target) {
GLContext.getCurrentGL().glGenerateMipmap(target);
}
@Override
public String glGetActiveAttrib (int program, int index, IntBuffer size, Buffer type) {
int[] length = new int[1];
int[] sizeTmp = new int[2];
int[] typeTmp = new int[1];
byte[] name = new byte[256];
GLContext.getCurrentGL().getGL2ES2().glGetActiveAttrib(program, index, 256, length, 0, sizeTmp, 0, typeTmp, 0, name, 0);
size.put(sizeTmp[0]);
if (type instanceof IntBuffer) ((IntBuffer)type).put(typeTmp[0]);
return new String(name, 0, length[0]);
}
@Override
public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) {
int[] length = new int[1];
int[] sizeTmp = new int[2];
int[] typeTmp = new int[1];
byte[] name = new byte[256];
GLContext.getCurrentGL().getGL2ES2().glGetActiveUniform(program, index, 256, length, 0, sizeTmp, 0, typeTmp, 0, name, 0);
size.put(sizeTmp[0]);
if (type instanceof IntBuffer) ((IntBuffer)type).put(typeTmp[0]);
return new String(name, 0, length[0]);
}
@Override
public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) {
GLContext.getCurrentGL().getGL2ES2().glGetAttachedShaders(program, maxcount, (IntBuffer)count, shaders);
}
@Override
public int glGetAttribLocation (int program, String name) {
return GLContext.getCurrentGL().getGL2ES2().glGetAttribLocation(program, name);
}
@Override
public void glGetBooleanv (int pname, Buffer params) {
if (!(params instanceof ByteBuffer)) throw new GdxRuntimeException("params must be a direct ByteBuffer");
GLContext.getCurrentGL().glGetBooleanv(pname, (ByteBuffer)params);
}
@Override
public void glGetBufferParameteriv (int target, int pname, IntBuffer params) {
GLContext.getCurrentGL().glGetBufferParameteriv(target, pname, params);
}
@Override
public int glGetError () {
return GLContext.getCurrentGL().glGetError();
}
@Override
public void glGetFloatv (int pname, FloatBuffer params) {
GLContext.getCurrentGL().glGetFloatv(pname, params);
}
@Override
public void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params) {
GLContext.getCurrentGL().glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
@Override
public void glGetIntegerv (int pname, IntBuffer params) {
GLContext.getCurrentGL().glGetIntegerv(pname, params);
}
@Override
public String glGetProgramInfoLog (int program) {
ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
buffer.order(ByteOrder.nativeOrder());
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
tmp.order(ByteOrder.nativeOrder());
IntBuffer intBuffer = tmp.asIntBuffer();
GLContext.getCurrentGL().getGL2ES2().glGetProgramInfoLog(program, 1024 * 10, intBuffer, buffer);
int numBytes = intBuffer.get(0);
byte[] bytes = new byte[numBytes];
buffer.get(bytes);
return new String(bytes);
}
@Override
public void glGetProgramiv (int program, int pname, IntBuffer params) {
GLContext.getCurrentGL().getGL2ES2().glGetProgramiv(program, pname, params);
}
@Override
public void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params) {
GLContext.getCurrentGL().glGetRenderbufferParameteriv(target, pname, params);
}
@Override
public String glGetShaderInfoLog (int shader) {
ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
buffer.order(ByteOrder.nativeOrder());
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
tmp.order(ByteOrder.nativeOrder());
IntBuffer intBuffer = tmp.asIntBuffer();
GLContext.getCurrentGL().getGL2ES2().glGetShaderInfoLog(shader, 1024 * 10, intBuffer, buffer);
int numBytes = intBuffer.get(0);
byte[] bytes = new byte[numBytes];
buffer.get(bytes);
return new String(bytes);
}
@Override
public void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) {
throw new UnsupportedOperationException("unsupported, won't implement");
}
@Override
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
GLContext.getCurrentGL().getGL2ES2().glGetShaderiv(shader, pname, params);
}
@Override
public String glGetString (int name) {
return GLContext.getCurrentGL().glGetString(name);
}
@Override
public void glGetTexParameterfv (int target, int pname, FloatBuffer params) {
GLContext.getCurrentGL().glGetTexParameterfv(target, pname, params);
}
@Override
public void glGetTexParameteriv (int target, int pname, IntBuffer params) {
GLContext.getCurrentGL().glGetTexParameteriv(target, pname, params);
}
@Override
public int glGetUniformLocation (int program, String name) {
return GLContext.getCurrentGL().getGL2ES2().glGetUniformLocation(program, name);
}
@Override
public void glGetUniformfv (int program, int location, FloatBuffer params) {
GLContext.getCurrentGL().getGL2ES2().glGetUniformfv(program, location, params);
}
@Override
public void glGetUniformiv (int program, int location, IntBuffer params) {
GLContext.getCurrentGL().getGL2ES2().glGetUniformiv(program, location, params);
}
@Override
public void glGetVertexAttribPointerv (int index, int pname, Buffer pointer) {
throw new UnsupportedOperationException("unsupported, won't implement");
}
@Override
public void glGetVertexAttribfv (int index, int pname, FloatBuffer params) {
GLContext.getCurrentGL().getGL2ES2().glGetVertexAttribfv(index, pname, params);
}
@Override
public void glGetVertexAttribiv (int index, int pname, IntBuffer params) {
GLContext.getCurrentGL().getGL2ES2().glGetVertexAttribiv(index, pname, params);
}
@Override
public void glHint (int target, int mode) {
GLContext.getCurrentGL().glHint(target, mode);
}
@Override
public boolean glIsBuffer (int buffer) {
return GLContext.getCurrentGL().glIsBuffer(buffer);
}
@Override
public boolean glIsEnabled (int cap) {
return GLContext.getCurrentGL().glIsEnabled(cap);
}
@Override
public boolean glIsFramebuffer (int framebuffer) {
return GLContext.getCurrentGL().glIsFramebuffer(framebuffer);
}
@Override
public boolean glIsProgram (int program) {
return GLContext.getCurrentGL().getGL2ES2().glIsProgram(program);
}
@Override
public boolean glIsRenderbuffer (int renderbuffer) {
return GLContext.getCurrentGL().glIsRenderbuffer(renderbuffer);
}
@Override
public boolean glIsShader (int shader) {
return GLContext.getCurrentGL().getGL2ES2().glIsShader(shader);
}
@Override
public boolean glIsTexture (int texture) {
return GLContext.getCurrentGL().glIsTexture(texture);
}
@Override
public void glLineWidth (float width) {
GLContext.getCurrentGL().glLineWidth(width);
}
@Override
public void glLinkProgram (int program) {
GLContext.getCurrentGL().getGL2ES2().glLinkProgram(program);
}
@Override
public void glPixelStorei (int pname, int param) {
GLContext.getCurrentGL().glPixelStorei(pname, param);
}
@Override
public void glPolygonOffset (float factor, float units) {
GLContext.getCurrentGL().glPolygonOffset(factor, units);
}
@Override
public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) {
GLContext.getCurrentGL().glReadPixels(x, y, width, height, format, type, pixels);
}
@Override
public void glReleaseShaderCompiler () {
// nothing to do here
}
@Override
public void glRenderbufferStorage (int target, int internalformat, int width, int height) {
GLContext.getCurrentGL().glRenderbufferStorage(target, internalformat, width, height);
}
@Override
public void glSampleCoverage (float value, boolean invert) {
GLContext.getCurrentGL().glSampleCoverage(value, invert);
}
@Override
public void glScissor (int x, int y, int width, int height) {
GLContext.getCurrentGL().glScissor(x, y, width, height);
}
@Override
public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
throw new UnsupportedOperationException("unsupported, won't implement");
}
@Override
public void glShaderSource (int shader, String string) {
GLContext.getCurrentGL().getGL2ES2().glShaderSource(shader, 1, new String[] {string}, null, 0);
}
@Override
public void glStencilFunc (int func, int ref, int mask) {
GLContext.getCurrentGL().glStencilFunc(func, ref, mask);
}
@Override
public void glStencilFuncSeparate (int face, int func, int ref, int mask) {
GLContext.getCurrentGL().getGL2ES2().glStencilFuncSeparate(face, func, ref, mask);
}
@Override
public void glStencilMask (int mask) {
GLContext.getCurrentGL().glStencilMask(mask);
}
@Override
public void glStencilMaskSeparate (int face, int mask) {
GLContext.getCurrentGL().getGL2ES2().glStencilMaskSeparate(face, mask);
}
@Override
public void glStencilOp (int fail, int zfail, int zpass) {
GLContext.getCurrentGL().glStencilOp(fail, zfail, zpass);
}
@Override
public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) {
GLContext.getCurrentGL().getGL2ES2().glStencilOpSeparate(face, fail, zfail, zpass);
}
@Override
public void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type,
Buffer pixels) {
GLContext.getCurrentGL().glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
@Override
public void glTexParameterf (int target, int pname, float param) {
GLContext.getCurrentGL().glTexParameterf(target, pname, param);
}
@Override
public void glTexParameterfv (int target, int pname, FloatBuffer params) {
GLContext.getCurrentGL().glTexParameterfv(target, pname, params);
}
@Override
public void glTexParameteri (int target, int pname, int param) {
GLContext.getCurrentGL().glTexParameteri(target, pname, param);
}
@Override
public void glTexParameteriv (int target, int pname, IntBuffer params) {
GLContext.getCurrentGL().glTexParameteriv(target, pname, params);
}
@Override
public void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type,
Buffer pixels) {
GLContext.getCurrentGL().glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
@Override
public void glUniform1f (int location, float x) {
GLContext.getCurrentGL().getGL2ES2().glUniform1f(location, x);
}
@Override
public void glUniform1fv (int location, int count, FloatBuffer v) {
GLContext.getCurrentGL().getGL2ES2().glUniform1fv(location, count, v);
}
@Override
public void glUniform1i (int location, int x) {
GLContext.getCurrentGL().getGL2ES2().glUniform1i(location, x);
}
@Override
public void glUniform1iv (int location, int count, IntBuffer v) {
GLContext.getCurrentGL().getGL2ES2().glUniform1iv(location, count, v);
}
@Override
public void glUniform2f (int location, float x, float y) {
GLContext.getCurrentGL().getGL2ES2().glUniform2f(location, x, y);
}
@Override
public void glUniform2fv (int location, int count, FloatBuffer v) {
GLContext.getCurrentGL().getGL2ES2().glUniform2fv(location, count, v);
}
@Override
public void glUniform2i (int location, int x, int y) {
GLContext.getCurrentGL().getGL2ES2().glUniform2i(location, x, y);
}
@Override
public void glUniform2iv (int location, int count, IntBuffer v) {
GLContext.getCurrentGL().getGL2ES2().glUniform2iv(location, count, v);
}
@Override
public void glUniform3f (int location, float x, float y, float z) {
GLContext.getCurrentGL().getGL2ES2().glUniform3f(location, x, y, z);
}
@Override
public void glUniform3fv (int location, int count, FloatBuffer v) {
GLContext.getCurrentGL().getGL2ES2().glUniform3fv(location, count, v);
}
@Override
public void glUniform3i (int location, int x, int y, int z) {
GLContext.getCurrentGL().getGL2ES2().glUniform3i(location, x, y, z);
}
@Override
public void glUniform3iv (int location, int count, IntBuffer v) {
GLContext.getCurrentGL().getGL2ES2().glUniform3iv(location, count, v);
}
@Override
public void glUniform4f (int location, float x, float y, float z, float w) {
GLContext.getCurrentGL().getGL2ES2().glUniform4f(location, x, y, z, w);
}
@Override
public void glUniform4fv (int location, int count, FloatBuffer v) {
GLContext.getCurrentGL().getGL2ES2().glUniform4fv(location, count, v);
}
@Override
public void glUniform4i (int location, int x, int y, int z, int w) {
GLContext.getCurrentGL().getGL2ES2().glUniform4i(location, x, y, z, w);
}
@Override
public void glUniform4iv (int location, int count, IntBuffer v) {
GLContext.getCurrentGL().getGL2ES2().glUniform4iv(location, count, v);
}
@Override
public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
GLContext.getCurrentGL().getGL2ES2().glUniformMatrix2fv(location, count, transpose, value);
}
@Override
public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
GLContext.getCurrentGL().getGL2ES2().glUniformMatrix3fv(location, count, transpose, value);
}
@Override
public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
GLContext.getCurrentGL().getGL2ES2().glUniformMatrix4fv(location, count, transpose, value);
}
@Override
public void glUseProgram (int program) {
GLContext.getCurrentGL().getGL2ES2().glUseProgram(program);
}
@Override
public void glValidateProgram (int program) {
GLContext.getCurrentGL().getGL2ES2().glValidateProgram(program);
}
@Override
public void glVertexAttrib1f (int indx, float x) {
GLContext.getCurrentGL().getGL2ES2().glVertexAttrib1f(indx, x);
}
@Override
public void glVertexAttrib1fv (int indx, FloatBuffer values) {
GLContext.getCurrentGL().getGL2ES2().glVertexAttrib1fv(indx, values);
}
@Override
public void glVertexAttrib2f (int indx, float x, float y) {
GLContext.getCurrentGL().getGL2ES2().glVertexAttrib2f(indx, x, y);
}
@Override
public void glVertexAttrib2fv (int indx, FloatBuffer values) {
GLContext.getCurrentGL().getGL2ES2().glVertexAttrib2fv(indx, values);
}
@Override
public void glVertexAttrib3f (int indx, float x, float y, float z) {
GLContext.getCurrentGL().getGL2ES2().glVertexAttrib3f(indx, x, y, z);
}
@Override
public void glVertexAttrib3fv (int indx, FloatBuffer values) {
GLContext.getCurrentGL().getGL2ES2().glVertexAttrib3fv(indx, values);
}
@Override
public void glVertexAttrib4f (int indx, float x, float y, float z, float w) {
GLContext.getCurrentGL().getGL2ES2().glVertexAttrib4f(indx, x, y, z, w);
}
@Override
public void glVertexAttrib4fv (int indx, FloatBuffer values) {
GLContext.getCurrentGL().getGL2ES2().glVertexAttrib4fv(indx, values);
}
@Override
public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer ptr) {
if(GLContext.getCurrentGL().isGLES2()) {
GLContext.getCurrentGL().getGLES2().glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
} else {
GLContext.getCurrentGL().getGL2().glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
}
@Override
public void glViewport (int x, int y, int width, int height) {
GLContext.getCurrentGL().glViewport(x, y, width, height);
}
@Override
public void glDrawElements (int mode, int count, int type, int indices) {
GLContext.getCurrentGL().glDrawElements(mode, count, type, indices);
}
@Override
public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr) {
GLContext.getCurrentGL().getGL2ES2().glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
@Override
public void glDeleteTexture(int texture) {
GLContext.getCurrentGL().glDeleteTextures(1, Buffers.newDirectIntBuffer(new int[]{texture}));
}
@Override
public int glGenTexture() {
final IntBuffer buffer = Buffers.newDirectIntBuffer(1);
GLContext.getCurrentGL().glGenTextures(1, buffer);
return buffer.get(0);
}
@Override
public void glDeleteBuffer(int buffer) {
GLContext.getCurrentGL().glDeleteBuffers(1, Buffers.newDirectIntBuffer(new int[]{buffer}));
}
@Override
public void glDeleteFramebuffer(int framebuffer) {
GLContext.getCurrentGL().glDeleteFramebuffers(1, Buffers.newDirectIntBuffer(new int[]{framebuffer}));
}
@Override
public void glDeleteRenderbuffer(int renderbuffer) {
GLContext.getCurrentGL().glDeleteRenderbuffers(1, Buffers.newDirectIntBuffer(new int[]{renderbuffer}));
}
@Override
public int glGenBuffer() {
final IntBuffer buffer = Buffers.newDirectIntBuffer(1);
GLContext.getCurrentGL().glGenBuffers(1, buffer);
return buffer.get(0);
}
@Override
public int glGenFramebuffer() {
final IntBuffer buffer = Buffers.newDirectIntBuffer(1);
GLContext.getCurrentGL().glGenFramebuffers(1, buffer);
return buffer.get(0);
}
@Override
public int glGenRenderbuffer() {
final IntBuffer buffer = Buffers.newDirectIntBuffer(1);
GLContext.getCurrentGL().glGenRenderbuffers(1, buffer);
return buffer.get(0);
}
@Override
public void glUniform1fv(int location, int count, float[] v, int offset) {
GLContext.getCurrentGL().getGL2ES2().glUniform1fv(location, count, v, offset);
}
@Override
public void glUniform1iv(int location, int count, int[] v, int offset) {
GLContext.getCurrentGL().getGL2ES2().glUniform1iv(location, count, v, offset);
}
@Override
public void glUniform2fv(int location, int count, float[] v, int offset) {
GLContext.getCurrentGL().getGL2ES2().glUniform2fv(location, count, v, offset);
}
@Override
public void glUniform2iv(int location, int count, int[] v, int offset) {
GLContext.getCurrentGL().getGL2ES2().glUniform2iv(location, count, v, offset);
}
@Override
public void glUniform3fv(int location, int count, float[] v, int offset) {
GLContext.getCurrentGL().getGL2ES2().glUniform3fv(location, count, v, offset);
}
@Override
public void glUniform3iv(int location, int count, int[] v, int offset) {
GLContext.getCurrentGL().getGL2ES2().glUniform3iv(location, count, v, offset);
}
@Override
public void glUniform4fv(int location, int count, float[] v, int offset) {
GLContext.getCurrentGL().getGL2ES2().glUniform4fv(location, count, v, offset);
}
@Override
public void glUniform4iv(int location, int count, int[] v, int offset) {
GLContext.getCurrentGL().getGL2ES2().glUniform4iv(location, count, v, offset);
}
@Override
public void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset) {
GLContext.getCurrentGL().getGL2ES2().glUniformMatrix2fv(location, count, transpose, value, offset);
}
@Override
public void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset) {
GLContext.getCurrentGL().getGL2ES2().glUniformMatrix3fv(location, count, transpose, value, offset);
}
@Override
public void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset) {
GLContext.getCurrentGL().getGL2ES2().glUniformMatrix4fv(location, count, transpose, value, offset);
}
}
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