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com.badlogic.gdx.graphics.g3d.environment.DirectionalLight Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.environment;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector3;
public class DirectionalLight extends BaseLight {
public final Vector3 direction = new Vector3();
public DirectionalLight setDirection(float directionX, float directionY, float directionZ) {
this.direction.set(directionX, directionY, directionZ);
return this;
}
public DirectionalLight setDirection(Vector3 direction) {
this.direction.set(direction);
return this;
}
public DirectionalLight set (final DirectionalLight copyFrom) {
return set(copyFrom.color, copyFrom.direction);
}
public DirectionalLight set (final Color color, final Vector3 direction) {
if (color != null) this.color.set(color);
if (direction != null) this.direction.set(direction).nor();
return this;
}
public DirectionalLight set (final float r, final float g, final float b, final Vector3 direction) {
this.color.set(r, g, b, 1f);
if (direction != null) this.direction.set(direction).nor();
return this;
}
public DirectionalLight set (final Color color, final float dirX, final float dirY, final float dirZ) {
if (color != null) this.color.set(color);
this.direction.set(dirX, dirY, dirZ).nor();
return this;
}
public DirectionalLight set (final float r, final float g, final float b, final float dirX, final float dirY, final float dirZ) {
this.color.set(r, g, b, 1f);
this.direction.set(dirX, dirY, dirZ).nor();
return this;
}
@Override
public boolean equals (Object arg0) {
return (arg0 instanceof DirectionalLight) ? equals((DirectionalLight)arg0) : false;
}
public boolean equals (final DirectionalLight other) {
return (other != null) && ((other == this) || ((color.equals(other.color) && direction.equals(other.direction))));
}
}
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