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/*
* Copyright (c) 2008-2024, Hazelcast, Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hazelcast.internal.networking;
import java.io.IOException;
import java.nio.channels.SocketChannel;
/**
* The Networking is an abstraction responsible for lower level networking services.
*
* Networking is based on a set of registered channel and
*
* The default implementation of this is { NioNetworking} that relies on
* selectors. But also different implementations can be added like spinning,
* thread per connection, epoll, UDP based etc.
*
* NioNetworking
*/
public interface Networking {
/**
* Registers the SocketChannel and returns the created Channel.
*
* The Channel is not yet started so that modifications can be made to the
* channel e.g. adding attributes. Once this is done the { Channel#start()}
* needs to be called.
*
* In the future we need to think about passing the socket channel because
* it binds Networking to tcp and this is not desirable.
*
* @param channelInitializer initializer for the Channel
* @param socketChannel the socketChannel to register
* @param clientMode if the channel is made in clientMode or server mode
* @return the created Channel
* @throws IOException when something failed while registering the
* socketChannel
* @throws IllegalStateException if Networking isn't running.
*/
Channel register(ChannelInitializer channelInitializer,
SocketChannel socketChannel,
boolean clientMode) throws IOException;
/**
* Restarts Networking.
*
* This method can be called when the Networking is started for the first time.
*
* But can also be called after { #shutdown()} has been completed. This is useful if you
* temporarily want to disable networking (e.g. dealing with merging). You should not call this
* method when the Networking is still running; first you need to call { #shutdown()}.
*
* @throws IllegalStateException if Networking already is running.
*/
void restart();
/**
* Shuts down Networking and closes all registered channels.
*
* Shutting down doesn't need to be a permanent state. It could be that for e.g. cluster merge, the
* networking is temporarily shutdown and later restarted.
*
* Shutdown can safely be called multiple times. The first time the Networking will be shutdown and the
* rest of the calls it will be ignored.
*/
void shutdown();
}
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