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Java 1.8+ Library with tons of utility classes required in all projects
/*
* Copyright (C) 2014-2022 Philip Helger (www.helger.com)
* philip[at]helger[dot]com
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.helger.commons.concurrent;
import java.time.Duration;
import java.util.concurrent.TimeUnit;
import javax.annotation.Nonnegative;
import javax.annotation.Nonnull;
import javax.annotation.concurrent.Immutable;
import com.helger.commons.CGlobal;
import com.helger.commons.ValueEnforcer;
import com.helger.commons.state.ESuccess;
/**
* Some thread utility methods.
*
* @author Philip Helger
*/
@Immutable
public final class ThreadHelper
{
private ThreadHelper ()
{}
/**
* Sleep the current thread for a certain amount of time
*
* @param nMinutes
* The minutes to sleep. Must be ≥ 0.
* @return {@link ESuccess#SUCCESS} if sleeping was not interrupted,
* {@link ESuccess#FAILURE} if sleeping was interrupted
*/
@Nonnull
public static ESuccess sleepMinutes (@Nonnegative final long nMinutes)
{
ValueEnforcer.isGE0 (nMinutes, "Minutes");
return sleep (nMinutes * CGlobal.MILLISECONDS_PER_MINUTE);
}
/**
* Sleep the current thread for a certain amount of time
*
* @param nSeconds
* The seconds to sleep. Must be ≥ 0.
* @return {@link ESuccess#SUCCESS} if sleeping was not interrupted,
* {@link ESuccess#FAILURE} if sleeping was interrupted
*/
@Nonnull
public static ESuccess sleepSeconds (@Nonnegative final long nSeconds)
{
ValueEnforcer.isGE0 (nSeconds, "Seconds");
return sleep (nSeconds * CGlobal.MILLISECONDS_PER_SECOND);
}
/**
* Sleep the current thread for a certain amount of time
*
* @param aDuration
* The time value to use. May not be null
.
* @return {@link ESuccess#SUCCESS} if sleeping was not interrupted,
* {@link ESuccess#FAILURE} if sleeping was interrupted
*/
@Nonnull
public static ESuccess sleep (@Nonnull final Duration aDuration)
{
ValueEnforcer.notNull (aDuration, "Duration");
return sleep (aDuration.toMillis ());
}
/**
* Sleep the current thread for a certain amount of time
*
* @param nDuration
* The duration to sleep. Must be ≥ 0.
* @param aTimeUnit
* The time unit to use. May not be null
.
* @return {@link ESuccess#SUCCESS} if sleeping was not interrupted,
* {@link ESuccess#FAILURE} if sleeping was interrupted
*/
@Nonnull
public static ESuccess sleep (@Nonnegative final long nDuration, @Nonnull final TimeUnit aTimeUnit)
{
ValueEnforcer.isGE0 (nDuration, "Duration");
ValueEnforcer.notNull (aTimeUnit, "TimeUnit");
return sleep (aTimeUnit.toMillis (nDuration));
}
/**
* Sleep the current thread for a certain amount of time
*
* @param nMilliseconds
* The milliseconds to sleep. Must be ≥ 0.
* @return {@link ESuccess#SUCCESS} if sleeping was not interrupted,
* {@link ESuccess#FAILURE} if sleeping was interrupted
*/
@Nonnull
public static ESuccess sleep (@Nonnegative final long nMilliseconds)
{
ValueEnforcer.isGE0 (nMilliseconds, "MilliSeconds");
try
{
Thread.sleep (nMilliseconds);
return ESuccess.SUCCESS;
}
catch (final InterruptedException ex)
{
Thread.currentThread ().interrupt ();
return ESuccess.FAILURE;
}
}
}