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shaders.glsl.vs_shape.bin Maven / Gradle / Ivy

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VSHu_modelViewProj?attribute vec3 a_position;
uniform mat4 u_modelViewProj;
void main ()
{
  vec4 tmpvar_1;
  tmpvar_1.w = 1.0;
  tmpvar_1.xyz = a_position;
  gl_Position = (u_modelViewProj * tmpvar_1);
}





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