shaders.glsl.vs_view2d.bin Maven / Gradle / Ivy
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UI harness for the LX framework based upon LWJGL + bgfx.
The newest version!
VSH o>< u_modelViewProj attribute vec3 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
uniform mat4 u_modelViewProj;
void main ()
{
vec4 tmpvar_1;
tmpvar_1.w = 1.0;
tmpvar_1.xyz = a_position;
gl_Position = (u_modelViewProj * tmpvar_1);
v_texcoord0 = a_texcoord0;
}