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VSHo><u_modelViewProjattribute vec3 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
uniform mat4 u_modelViewProj;
void main ()
{
  vec4 tmpvar_1;
  tmpvar_1.w = 1.0;
  tmpvar_1.xyz = a_position;
  gl_Position = (u_modelViewProj * tmpvar_1);
  v_texcoord0 = a_texcoord0;
}





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